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Author Topic: Universe Sandbox 2 File Format Plans  (Read 52879 times)

hbmp88

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Re: Universe Sandbox 2 File Format Plans
« Reply #30 on: August 24, 2009, 01:48:41 PM »
Ummm I think usb and com are taken lol.
Files. Remember. Files.

I know it was just a joke. ;)

atomic7732

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Re: Universe Sandbox 2 File Format Plans
« Reply #31 on: August 24, 2009, 04:17:26 PM »
I know.

Arata

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Re: Universe Sandbox 2 File Format Plans
« Reply #32 on: October 02, 2009, 10:44:36 AM »
You should have a new rendition for our smaller neighbor, Andromeda.
It's rings are now in a rind form due to a collision with M32 210 millions years ago.
I stretch the photo and then I edit them to make them look even better.

Arata

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Re: Universe Sandbox 2 File Format Plans
« Reply #33 on: October 03, 2009, 06:44:35 AM »
Sorry for the spelling error.
I was trying to say its spiral arms are now in a ring form.

bessy

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Re: Universe Sandbox 2 File Format Plans
« Reply #34 on: October 03, 2009, 10:29:33 AM »
.sys - Bla                             is already used in vista x64 OS file
.com - NeutronStar, Bla       is already used in vista x64 Unknown program

all others r not in use by vista x64
but i donno about other operating systems
you will have to check

monmarfori

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Re: Universe Sandbox 2 File Format Plans
« Reply #35 on: October 03, 2009, 03:04:42 PM »
I will use windows 7 in the mid-October

Chuck14

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Re: Universe Sandbox 2 File Format Plans
« Reply #36 on: January 11, 2010, 08:33:57 PM »
Wow! So we will be able to make clouds, change temperatures, change color, and change the shape or gas of any single planet? That is so cool! 8) 8) ;D ;D :D

deoxy99

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Re: Universe Sandbox 2 File Format Plans
« Reply #37 on: January 13, 2010, 08:24:29 PM »
How about this file format:

.unisa

UNIverse SAndbox

Naru523

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Re: Universe Sandbox 2 File Format Plans
« Reply #38 on: January 13, 2010, 09:41:17 PM »
Wow! So we will be able to make clouds, change temperatures, change color, and change the shape or gas of any single planet? That is so cool! 8) 8) ;D ;D :D

Actually, no. Except the shape and color.

Dan Dixon

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Re: Universe Sandbox 2 File Format Plans
« Reply #39 on: January 18, 2010, 05:33:34 PM »
What does everyone think of .ubox ?

atomic7732

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Re: Universe Sandbox 2 File Format Plans
« Reply #40 on: January 18, 2010, 08:04:43 PM »
Its like the iPod. The all new uBox! A $2 value for the low price of $99.99 plus Shipping and Handling! It's great, not only does it play songs, it glitches them! Call 1-800-BUY-UBOX now!

Edit:  :) ;) :D ;D

Bla

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Re: Universe Sandbox 2 File Format Plans
« Reply #41 on: January 18, 2010, 10:54:58 PM »
.ubox sounds very good in my opinion. :)

APODman

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Re: Universe Sandbox 2 File Format Plans
« Reply #42 on: January 19, 2010, 07:34:37 AM »
What does everyone think of .ubox ?


Perfect !!

[ ]´s

deoxy99

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Re: Universe Sandbox 2 File Format Plans
« Reply #43 on: January 24, 2010, 06:34:24 PM »
How about:

.universesandbox

atomic7732

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Re: Universe Sandbox 2 File Format Plans
« Reply #44 on: January 24, 2010, 08:24:50 PM »
If we could use that, that would probably be it, but i think file names are limited to 4 letters, unless they are glitched files, for example one time an automated animation was being created and it glitched, it came out to be 700 files, each one named the file name. There was 00001.00001 and if you hover your mouse over it it said [00001 FILE]

SuperNova

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Re: Universe Sandbox 2 File Format Plans
« Reply #45 on: February 03, 2010, 01:02:41 PM »
awsome, ubox.
but what program do u use to make own file types?! i must know!!! its realy important!

Dan Dixon

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Re: Universe Sandbox 2 File Format Plans
« Reply #46 on: February 03, 2010, 01:55:06 PM »
In its simplest form the new file format is just an old xml system file that's been zipped and then renamed from *.zip to *.ubox.

This is how Microsoft's docx and xmlx files work (they are zip file containers for xml files).

In order to make *.ubox files open Universe Sandbox when you double click on then in Windows requires a few registry edits that are performed by the setup.exe program.

(where * = whatever-the-file-name-is)

Does that answer your question SuperNova?
« Last Edit: February 07, 2010, 01:55:28 PM by Dan Dixon »

SuperNova

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Re: Universe Sandbox 2 File Format Plans
« Reply #47 on: February 07, 2010, 08:12:38 AM »
In it's simplest form the new file format is just an old xml system file that's been zipped and then renamed from *.zip to *.ubox.

This is how Microsoft's docx and xmlx files work (they are zip file containers for xml files).

In order to make *.ubox files open Universe Sandbox when you double click on then in Windows requires a few registry edits that are performed by the setup.exe program.

(where * = whatever-the-file-name-is)

Does that answer your question SuperNova?

yeah, but how can i open a .ubox to edit it?

Bla

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Re: Universe Sandbox 2 File Format Plans
« Reply #48 on: February 07, 2010, 12:50:08 PM »
yeah, but how can i open a .ubox to edit it?
Right click on the .ubox-file, and select Open with.... Then, select the program you want to edit it with, usually Notepad.

SuperNova

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Re: Universe Sandbox 2 File Format Plans
« Reply #49 on: February 08, 2010, 06:21:22 AM »
yeah, but how can i open a .ubox to edit it?
Right click on the .ubox-file, and select Open with.... Then, select the program you want to edit it with, usually Notepad.

it gave me a crazy code

atomic7732

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Re: Universe Sandbox 2 File Format Plans
« Reply #50 on: February 08, 2010, 06:32:30 AM »
What does it say?

I can't even seem to find a ubox file.
« Last Edit: February 08, 2010, 06:37:06 AM by NeutronStar »

Bla

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Re: Universe Sandbox 2 File Format Plans
« Reply #51 on: February 08, 2010, 06:42:01 AM »
I can't even seem to find a ubox file.
Universe Sandbox Beta 1 and 2 didn't save as .ubox files I think, but if you save a system in Beta 3 they will be saved as .ubox files.
You can also rename files from X.xml to X.ubox.

Dan Dixon

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Re: Universe Sandbox 2 File Format Plans
« Reply #52 on: February 08, 2010, 11:31:42 AM »
[the ubox file] gave me a crazy code

That's because it's a zip file. You need to extract the contents of the ubox file (which will be a single xml file) and then you can open that file in notepad.

You can either rename the ubox file to zip or just open the ubox file with a program that opens zip files.
« Last Edit: February 08, 2010, 03:47:23 PM by Dan Dixon »

atomic7732

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Re: Universe Sandbox 2 File Format Plans
« Reply #53 on: February 08, 2010, 03:43:29 PM »
Where do you find them? In Documents\Universe Sandbox

SuperNova

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Re: Universe Sandbox 2 File Format Plans
« Reply #54 on: February 11, 2010, 06:23:12 AM »
OK i opened it and there was a system.XML in the .zip
i edited it, but i don't know how to make it a .ubox again....cause i can change it to .zip but not to .ubox.
and when i make it system.ubox it openens US Sandbox and shows a empty universe.

XML was more easy

atomic7732

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Re: Universe Sandbox 2 File Format Plans
« Reply #55 on: February 11, 2010, 07:39:46 AM »
that's because the computer or program does not know how to process a .ubox that isn't a disguesed .zip. The .ubox is just a file, not a compressed file. It thinks it needs to know that programming to open it, so it doesn't.

SuperNova

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Re: Universe Sandbox 2 File Format Plans
« Reply #56 on: February 11, 2010, 10:52:17 AM »
that's because the computer or program does not know how to process a .ubox that isn't a disguesed .zip. The .ubox is just a file, not a compressed file. It thinks it needs to know that programming to open it, so it doesn't.

well, its to hard for me to edit a .ubox and make it an .ubox again

Dan Dixon

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Re: Universe Sandbox 2 File Format Plans
« Reply #57 on: February 11, 2010, 11:11:56 AM »
How to edit a UBOX file
1 - Rename "yourfile.ubox" to "yourfile.ubox.zip"
2 - Extract contents of zip file
3 - Open and edit the xml file contained inside.
4 - Use program to compress xml file into a zip file
5 - Rename "newfile.zip" to "newfile.ubox"

Let me know what step you're having trouble with and I'll explain in more detail.

XML was more easy

I agree. Two new things that the new ubox file format will let us do are (that we couldn't do with xml by itself):
- Open Universe Sandbox by double clicking on a ubox file.
- Bundle image maps, help files, and multiple xml files together. (not yet implemented)