Welcome, Guest

Poll

huh

yes
3 (15.8%)
no
4 (21.1%)
kol
2 (10.5%)
kolkon
3 (15.8%)
kolkop
7 (36.8%)

Total Members Voted: 19

Author Topic: NationStates Map/Roleplay  (Read 521096 times)

Hellpotatoe

  • *****
  • Posts: 230
  • JooJ
Re: NationStates Map/Roleplay
« Reply #570 on: August 02, 2012, 04:24:07 AM »

hey, atomic, you can do this for the rest of the warudoworld?

Hellpotatoe

  • *****
  • Posts: 230
  • JooJ
Re: NationStates Map/Roleplay
« Reply #571 on: August 02, 2012, 05:38:07 AM »
Edit- Iz Lato Zoomed

Quoted spambot advertising removed by Bla.
« Last Edit: August 02, 2012, 09:59:12 AM by Bla »

FiahOwl

  • *****
  • Posts: 1234
  • This is, to give a dog and in recompense desire my dog again.
Re: NationStates Map/Roleplay
« Reply #572 on: August 02, 2012, 09:18:19 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '77956'.

« Last Edit: March 22, 2021, 01:11:26 AM by FiahOwl »

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: NationStates Map/Roleplay
« Reply #573 on: August 02, 2012, 12:52:51 PM »
hey, atomic, you can do this for the rest of the warudoworld?
Cyclone tracks for a season?

Maybe.

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: NationStates Map/Roleplay
« Reply #574 on: August 02, 2012, 02:29:28 PM »
wtf fiah

Hellpotatoe

  • *****
  • Posts: 230
  • JooJ
Re: NationStates Map/Roleplay
« Reply #575 on: August 02, 2012, 04:10:24 PM »
im not north korea ._.

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: NationStates Map/Roleplay
« Reply #576 on: August 03, 2012, 06:20:45 PM »
bumb

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: NationStates Map/Roleplay
« Reply #577 on: August 04, 2012, 04:38:55 PM »
in progress:

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: NationStates Map/Roleplay
« Reply #578 on: August 04, 2012, 05:36:55 PM »
a small part completed

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: NationStates Map/Roleplay
« Reply #579 on: August 04, 2012, 06:13:14 PM »
umm

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: NationStates Map/Roleplay
« Reply #580 on: August 04, 2012, 06:36:32 PM »
warmed himalia

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: NationStates Map/Roleplay
« Reply #581 on: August 05, 2012, 07:11:34 AM »
cute arrows, how do you do them.

FiahOwl

  • *****
  • Posts: 1234
  • This is, to give a dog and in recompense desire my dog again.
Re: NationStates Map/Roleplay
« Reply #582 on: August 05, 2012, 07:58:49 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '78259'.

« Last Edit: March 22, 2021, 01:10:17 AM by FiahOwl »

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: NationStates Map/Roleplay
« Reply #583 on: August 05, 2012, 07:59:33 AM »
no he had curved lines and attached an arrows.

FiahOwl

  • *****
  • Posts: 1234
  • This is, to give a dog and in recompense desire my dog again.
Re: NationStates Map/Roleplay
« Reply #584 on: August 05, 2012, 08:02:56 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '78261'.

« Last Edit: March 22, 2021, 01:10:15 AM by FiahOwl »

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: NationStates Map/Roleplay
« Reply #585 on: August 05, 2012, 06:08:03 PM »
more progress. this third dimension is more tedious than the other two combined.

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: NationStates Map/Roleplay
« Reply #586 on: August 05, 2012, 06:45:02 PM »
kolkip

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: NationStates Map/Roleplay
« Reply #587 on: August 06, 2012, 01:44:59 AM »
Ok i've worked out a time system. The leapdays are complicated, but don't complain unless you've tried it yourself; it's harder than it looks.


Second: 0.729425 S.I. Seconds
Hectosec(ond): 100 Seconds; 72.9425 S.I Seconds
Dekil(osecond): 1e4 Seconds; 2 Hours, 1 Minute, 34.25 S.I. Seconds
Day: 1e5 Seconds; 729425 S.I. Seconds, 0.84424189148148... S.I. Days
Division: Monosia, Disia, Trisia, Tetrasia, Pentasia, Hexasia, Heptasia, Octosia; with 51, 51, 50, 50, 50, 50, 50, 50 days respectively
Year: 402.460999966 Days; 40246099.996572 Seconds
Year zero starts at Epoch. Years before have a - sign: -2,-1,0,1,2, etc.
Rules: Leapdays are always added on to end of Octosia, happening on average every 0.460999966 years. A Leapyear happens every even numbered year, except those divisible by 26, 1858, or 23990. Every 303951 years, a day is taken off of the end of Octosia. This allows for a time change of less than a Dekasecond for up to several billion years.
Epoch: UTC 00:00:00 January 4, 2012 (S.I. 1325635224 seconds from UTC epoch)
« Last Edit: August 06, 2012, 03:34:49 AM by mudkipz »

FiahOwl

  • *****
  • Posts: 1234
  • This is, to give a dog and in recompense desire my dog again.
Re: NationStates Map/Roleplay
« Reply #588 on: August 06, 2012, 03:20:58 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '78328'.

« Last Edit: March 22, 2021, 01:10:03 AM by FiahOwl »

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: NationStates Map/Roleplay
« Reply #589 on: August 06, 2012, 03:34:09 AM »
coded a conversion between UTC and ns time/kallisto time

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: NationStates Map/Roleplay
« Reply #590 on: August 06, 2012, 03:42:16 AM »
I'll have plenty of fun progressing towards an ideal society and laughing at backwards, reactionary ideas continually taking pride in their ignorance, despite not being able to put forward one single argument in favor of its ideas every single time it's requested. No offense intended.



Anyway, what's the point of the leapy stuff?

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: NationStates Map/Roleplay
« Reply #591 on: August 06, 2012, 03:45:09 AM »
It's to keep the calender year synchronized with the astronomical and seasonal year.



...wow i wish i could talk like with without wikipedia.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: NationStates Map/Roleplay
« Reply #592 on: August 06, 2012, 03:48:51 AM »
Yes, but can't we just make the number of days pr. year an integer so they become uneeded? I know it's not realistic, but I think it's ok in order to make this more simple.

FiahOwl

  • *****
  • Posts: 1234
  • This is, to give a dog and in recompense desire my dog again.
Re: NationStates Map/Roleplay
« Reply #593 on: August 06, 2012, 03:54:09 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '78338'.

« Last Edit: March 22, 2021, 01:09:59 AM by FiahOwl »

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: NationStates Map/Roleplay
« Reply #594 on: August 06, 2012, 07:18:50 AM »
Yes, but can't we just make the number of days pr. year an integer so they become uneeded? I know it's not realistic, but I think it's ok in order to make this more simple.

idk, that seems like going a bit too far. you could keep the days unsynchronized with the years, because the position of the earth in space relative to the sun is not very useful in general, it wouldn't be a big loss. Or you could have the days in any particular year added to the end just as necessary and not need to work out a formula for leapdays
« Last Edit: August 06, 2012, 07:29:07 AM by mudkipz »

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: NationStates Map/Roleplay
« Reply #595 on: August 06, 2012, 10:52:27 AM »
Hmmm, I guess I could switch to a system based on the speed of light, since the speed of light is always the same and it could be measured accurately anywhere. Stick with your primitive planetary-based timelines you silly fools >:D
one light second is about the distance of jupiter
one light millisecond is about 300km
one light microsecond is about .3km
one light nanosecond is about 30cm

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: NationStates Map/Roleplay
« Reply #596 on: August 06, 2012, 11:07:00 AM »
Hmmm, I guess I could switch to a system based on the speed of light, since the speed of light is always the same
Not when it has particles in the way.

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: NationStates Map/Roleplay
« Reply #597 on: August 06, 2012, 02:46:52 PM »
Hmmm, I guess I could switch to a system based on the speed of light, since the speed of light is always the same
Not when it has particles in the way.

it's still the same. the light gets bounced around so it travels farther than it looks. however, the speed is always constant.

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: NationStates Map/Roleplay
« Reply #598 on: August 06, 2012, 04:00:00 PM »
Hmmm, I guess I could switch to a system based on the speed of light, since the speed of light is always the same
Not when it has particles in the way.

it's still the same. the light gets bounced around so it travels farther than it looks. however, the speed is always constant.
Well speed is still m/s and on a scale of micrometers and larger speeds are "slower" because of the interactions with the particles.

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: NationStates Map/Roleplay
« Reply #599 on: August 11, 2012, 08:59:27 AM »
completed
« Last Edit: August 11, 2012, 09:10:59 AM by mudkipz »