Just a quick note, since there are problems with textures not showing properly when others download and view the save files, I didn't put any textures on.
I decided to try and see how well I would get planets orbiting a close binary system. By close, I mean orbiting in days or hours.
At first I tried to do ones that orbited in a few days to get a decent minimum simulation speed, but it just made things much harder to get into a stable orbit and when I tried an accretion mode, I kept having problems with the orbits. Not to mention the fact that it would be extremely difficult to get it set up for conversion to normal size. Doing it with an orbit of hours worked better, but I still had the same issue of the orbit indicator phasing in and out as the stars orbited each other.
SO, I decided to just go and do the bodes law method. I ended up with a seed number of 1, however I moved the first two inwards because it ended up getting all bunched together at 0.48, 0.54 and 0.84 AU. While the first seven are stable, I'm not sure if the gas giants are stable. I may have lost the outer two, but the two small ones might be stable, hard to tell.
Also, if you're looking for an Earthlike paradise, you won't find one here, unless 'paradise' is a frozen planet with an average temp around 23 F or a steaming world with an average temp around 104 F, and thats if it doesn't evolve into a Venus equivalent. Life MIGHT evolve on those worlds, but whether it might evolve beyond bacteria is an unknown.
In conclusion, Dan needs to get the orbits (or at least the orbit info) to work right with binaries.