Dear developers and players!
(Edited)
I would like to take a moment of your time sharing with you my thoughts about US2 and particularly stellar evolution within it. I apologize for a very lengthy post! I am leaving for a vacation for two weeks now, so I cannot reply until I am back, but I wanted to post this to open discussions on the topic for you.
I am just a humble hobby-enthusiast of astrophysics, recently majorly focusing on stars. I have really enjoyed the simulator since the moment I bought it and I feel the developers have reached great milestones in developing it. The stellar bit was particularly interesting and it eventually gave me the push to create an MS Excel file that would eventually provide most stellar calculations. I'm particularly proud of its HR-diagram!
Anyway, US2 serves very well as a source of experimental data and playground for the file, so have spent hundreds of hours churning various types of stars manually but without ever touching any of the values. However, the experiments showed several apparent simplifications and minor inconsistencies in US2. Most of the problems seem to revolve around stellar evolution, yet again, that field is unknown waters for modern science in many of its aspects.
Massive stars seem to be problematic. Supernova explosion has been hard-coded to 11.6 Msun. I can't think of anything else connected to that mass but the mass of Betelgeuse! Recently the limit can be avoided in certain circumstances, like I managed to produce 200+ Msun stars by colliding smaller radii stars so that part of it is inside the larger star, thus avoiding supernova. It's also worth noting that almost anything ends to a supernova, and the remnant is, if not a black hole, a "partial" white dwarf, i.e. its mass is typically within Chandrasekhar limit but radius, luminosity, density and chemical composition (perhaps everything else, too?) remain unchanged. However, I have yet to experiment possible results in other remnant types.
However, the 11.6 Msun limit shows still in luminosity. That very same 220 Msun star had the luminosity of <1 Lsun. It appears so that currently it is tied to main-sequence mass-luminosity relation (or something similar) instead of more accurate Boltzmann's law (relating Radius-Temperature-Luminosity). The law would have given the star a luminosity beyond 1E+7!
Density tends to deviate greatly from reality as well. I tend to create stars manually by colliding gas giants, usually in static or orbital mode, until I get desired values. Density tends to follow somewhat until the point when the object transforms into a star (currently at ~77 Mjupiter). The maximum tends to lay around 10 g/cm³. After that point, density becomes static and won't reflect any related changes until the star becomes massive enough to suddenly lose most of its density (I need to check out what that point was, sorry!). The fall may be very dramatic, going from 10K down to 50 kg/m³.
Stellar evolution is still under experimentation for me as it takes time, understanding of astrophysics, and effort, all of which I'm lacking lately. However, it does seem to work to various extents. Around Msun it seems to be quite accurate (I suppose most of us want to know what happens to our star!).
One of the most significant problems for stellar modeling in US2 seems to be something probably unnoticed by many players: the composition. Stars burn chemical elements roughly in order of their atomic mass up to Fe (iron) or less. The shifts ("flash") between the element being fused generally border the many evolutionary stages. US2 has H (hydrogen), Si (silicon), H₂O (water) and Fe (iron)... of which water cannot exist in stars (immediate evaporation due to heat) and most of iron exists only during the very last moments of very massive stars and as a tiny fractions in other stars and ev. stages. US2 ignores entirely the most important pair to hydrogen: Helium... and C (carbon), N (nitrogen), O (oxygen) as well as D (deuterium), Li (lithium) if sub-stars count and of course several others up to iron. Mg, Ne, Zr and a few other elements are notable in some spectral classes. There are, in fact, special stars and evolutionary stages that are rich of these elements, thus identified by that abundance. The amount of the elements beyond H+He, so called metallicity, factors to luminosity, radius and several other values.
I could imagine one solution to model stars and their evolution more accurately would be adding more accuracy to chemical composition and accuracy / consistency in other parameters. If modeling actual fusion is too demanding, the stars could imitate it somehow, for example by an (arbitrary) H>He conversion rate, perhaps also including C, N & O as those concern the Sun as well. Sub-stars burn deuterium, methane and lithium among other things. If these chemical elements obey their physical rules, these could greatly affect the accuracy. In addition, US2 could then properly reflect the existence of carbon stars, Wolf-Rayet stars, white dwarf sub-types and so on... perhaps even modeling theoretical types that are likely to exist in the future, such as iron stars and black dwarfs.
Finally, I mentioned inconsistencies in values and their units. Although fairly insignificant, you may have noticed that radius is shown to precision of meters until 1E+10 (then switches to scientific), mass, composition and luminosity to kg and W in scientific notation up to 2 decimals. The composition bit is particularly awkward since sometimes small fractions are completely ignored. However, I do see that the point is merely to show the ratios to players. Most formulas used in astrophysics relate kg/m/s/W/etc and g/cm/s/W/etc respectively and exactly so inconsistencies affect the results although it's true that very precise values are incredibly hard to obtain for real stars and small differences are often negligible. It is also annoying that the simulator forgets easily preferred units, switching back and forth between units if the info is closed.
I think this is getting way too long now, so it's best for me to stop here! I really hope there was something here that picks your interest, sparks new opinions and ideas, anything else!
Thank you very much for your time. Have a wonderful day!