Here are some things that should be improved in the next update, if you guys run US2 and want to see this.
1. Make Planetary atmospheres shorter.
The atmospheres of Venus, Earth, Mars and other random planets with atmospheres are too thick in height, by a factor of 10.
In other programs like Celestia, the atmospheres are only 10/10th of their height used in US2, and if you look at real life photos of planets from space, such as Earth, you'll see that the atmospheres are much shorter.
2. Improve the Textures.
The worlds such as Earth, and the Gas Giants, along with its moons have either poor textures or random textures, they need to be improved
Earth's oceans look too bright and there aren't enough clouds, yet Venus's cloud layer looks fake, and uses Earth's cloud layer on it.
3. Add Oblateness for the Planets.
The planets rotate, and because of the rotational force, they get fatter at the equator and squished at the poles.
Mercury and Venus are fine, as their oblateness is 0, but Earth and the others need that.
Earth has an oblateness of 0.0033528 (0.33528%), The Moon has an oblateness of 0.0012 (0.12%), Mars has an oblateness of 0.006 (0.6%), Ceres has an oblateness of 0.068 (6.8%), Jupiter has an oblateness of 0.06487 (6.487%), Saturn has an oblateness of 0.0979 (0.979%), Uranus has an oblateness of 0.0229 (2.29%), and Neptune has and oblateness of 0.01711 (1.711%), yet Quaoar has an oblateness of 0.12 (12%).
Random planets and/or moons should have different oblateness values depending on the material, gravity and especially rotation.
This isn't even on US2 yet and it would be great to have it work.
4. Make Haumea distorted in dimensions.
Haumea is a scalene body, with a semi axes that's highly distorted, the x axis should be 980, the y axis should be 759, and the y axis should be 498, this is the radial semi axes, and it should be done in the next update.
5. Add tidal forces.
When something, depending on the density and what it's made of gets too close to something with more gravity, then tidal forces should distort it and even rip it apart, again like earlier, it depends on what it's made of as well as it's density.
Black Holes should distort stars when they get too close, and even eat them up and create an accretion disk orbiting the Black Hole.
6. Add realistic Death Stars and other ships.
There are no models of any of the Death Stars in Star Wars, The first, second and third haven't been made in this program yet, and it would be great to see them, yet they would be in the Objects tool, as they're models, same thing should go with other ships, like NASA ships, Star Trek Enterprise or Borg ships, or even the Star Destroyers in Star Wars.
It would be great to see those improvements in the next update, then it would be better.
I know this is alpha, but it would be nice to improve it.
Thanks.