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Author Topic: Wargame (Game 3)  (Read 20158 times)

FiahOwl

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Re: Wargame (Game 2)
« Reply #120 on: October 02, 2015, 10:23:48 AM »

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« Last Edit: March 22, 2021, 01:16:11 AM by FiahOwl »

vh

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Re: Wargame (Game 2)
« Reply #121 on: October 02, 2015, 10:32:15 AM »
yes mother

vh

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Re: Wargame (Game 2)
« Reply #122 on: October 03, 2015, 10:34:48 AM »
my thing.

i'm the only one who hashed gg

die
1.05, 1.0, 0.5, 0.5, 0.4, 0.0 and 1.05, 1.0, 0.5, 0.5, 0.0, 0.4 (split)
cost: 2.02691
count: 120
strat: hide with p = 0.25, switch if damage done < 0.5

cry
0.8, 0.8, 0.0, 0.0, 0.5, 0.0 and 0.8, 0.8, 0.0, 0.0, 0.0, 0.5 (split)
cost: 0.933911
count: 550
strat: hide with p = 0.5

lie
0.65, 0.0, 0.0, 0.0, 0.8, 0.0 and 0.65, 0.0, 0.0, 0.0, 0.0, 0.8 (split)
cost: 0.963665
count: 250
strat: hide with p = 0.2 if damage taken

vh

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Re: Wargame (Game 2)
« Reply #123 on: October 03, 2015, 12:54:02 PM »

vh

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Re: Wargame (Game 2)
« Reply #124 on: October 03, 2015, 01:01:00 PM »
the first 20 roudns

http://pastebin.com/ar0VfgpE

vh

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Re: Wargame (Game 2)
« Reply #125 on: October 03, 2015, 01:02:08 PM »

blotz

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Re: Wargame (Game 2)
« Reply #126 on: October 03, 2015, 07:03:12 PM »
im second

vh

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Re: Wargame (Game 2)
« Reply #127 on: October 12, 2015, 11:26:45 AM »
updates:

cost function changed
minimum multiplier cut in half
visibility of an object proportional to it's cost^(3/4)

game 3 will be a single round game starting now

go.

blotz

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Re: Wargame (Game 3)
« Reply #128 on: October 12, 2015, 11:50:54 AM »
49, 46, 32
global name exp not defeind

vh

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Re: Wargame (Game 3)
« Reply #129 on: October 12, 2015, 02:19:13 PM »
fixed

blotz

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Re: Wargame (Game 3)
« Reply #130 on: October 12, 2015, 05:18:14 PM »
1229aeda5224d35ad634e02b6f686f33172d8a5ee5b47f3612a97bfd6ab1d6f6

vh

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Re: Wargame (Game 3)
« Reply #131 on: October 13, 2015, 06:04:45 PM »
bump

vh

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Re: Wargame (Game 3)
« Reply #132 on: May 10, 2017, 10:53:21 PM »
oh boy

i have great plans for reviving this game