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Author Topic: Wargame (Game 3)  (Read 18374 times)

Darvince

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Re: Wargame (Game 2)
« Reply #90 on: September 26, 2015, 03:38:10 PM »
Code: [Select]
Wargame 2 turn 2:
type corn
1,2,0.2,0.2,0.1,0.1
strat: attack units w/ greater than 1 value
360 of these

ALLAHU AKBAR #2

atomic7732

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Re: Wargame (Game 2)
« Reply #91 on: September 26, 2015, 05:01:13 PM »
Code: [Select]
Wargame 2 turn 2:
type miniships
5,8.5,0.9,0.9,0.9,0.7
strat: same as before tbh
20 of these

vh

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Re: Wargame (Game 2)
« Reply #92 on: September 29, 2015, 01:36:55 PM »
come on guys we only have two subs

vh

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Re: Wargame (Game 2)
« Reply #93 on: September 29, 2015, 02:03:39 PM »
6bfbed6d1ecd7fba3cf7c17589612332fef30e68fdf9bee776dfbf900f7b36b4

now 3

deadline is in 5 hours

vh

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Re: Wargame (Game 2)
« Reply #94 on: September 29, 2015, 02:14:32 PM »
ok i was seeding the random function but i forgot to seed the numpy.random function so here are the revised final results for last round

Code: [Select]
ROUND: 11


ACTIVE OBJECTS:

D/hunter 4
Z/best 1
K/Robe* 7
T/tuto 1
B/sebwar 2
B/pain 9
K/Coy~ 1
K/Robe~ 7
D/needle 1238
D/boulder 10
F/lawn 1
B/sword 1


REMAINING VALUE:

B 268.135520884
D 635.621012533
F 866.778497874
K 154.470571181
T 36.9387794017
Z 963.146526238


DAMAGE DONE FROM TYPE:

D/hunter 0.324923076923
Z/best 0
K/Robe* 6.128
T/tuto 1.0
B/sebwar 0
B/pain 0.0
K/Coy~ 1.0368
K/Robe~ 6.521448
D/needle 23.1773436725
D/boulder 0.129111662531
F/lawn 0
T/boner 0.6
B/sword 0


DAMAGE EFFICIENCY/TURN:

D/hunter 0.00865807128611
Z/best 0.0
K/Robe* 0.0227121114215
T/tuto 0.00514244267495
B/sebwar 0.0
B/pain 0.0
K/Coy~ 0.259800804856
K/Robe~ 0.0241703416458
D/needle 0.0425920761799
D/boulder 0.00134867373946
F/lawn 0.0
T/boner 0.00257490582781
B/sword 0.0

vh

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Re: Wargame (Game 2)
« Reply #95 on: September 29, 2015, 03:57:35 PM »
<osmotischen> darvince pic a pony
<osmotischen> there it is
<osmotischen> valenceta pick a pony
<Darvince> andred
<osmotischen> ok
<osmotischen> that is the new seed
<Valenceta> ice cream sandwich
<osmotischen> ok
<osmotischen> that'll be the numpy seed

3 hours left

FiahOwl

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Re: Wargame (Game 2)
« Reply #96 on: September 29, 2015, 04:48:25 PM »

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« Last Edit: March 22, 2021, 01:16:29 AM by FiahOwl »

vh

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Re: Wargame (Game 2)
« Reply #97 on: September 29, 2015, 10:35:01 PM »
ok post your things

FiahOwl

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Re: Wargame (Game 2)
« Reply #98 on: September 29, 2015, 10:56:00 PM »

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« Last Edit: March 22, 2021, 01:16:26 AM by FiahOwl »

vh

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Re: Wargame (Game 2)
« Reply #99 on: September 29, 2015, 10:59:53 PM »
2.05, 1.05, 0.35, 0.35, 0.0, 0.0
cost: 1.47712
number: 264
name: null

strat:
hide if damage taken > 1.025
switch if damage less than 0.51 and value less than 100

4.0, 1.05, 0.25, 0.25, 1.1, 0.0 and 4.0, 1.05, 0.25, 0.25, 0.0, 1.1 (half of each)
cost: 3.7886
number: 108
name: nil

strat:
hide with probability 1/3rd each turn
hide if damage taken > 2.0
switch if damage done less than 0.55 or value greater than 100

8.0, 0.0, 0.0, 0.0, 1.5, 0.0 and 8.0, 0.0, 0.0, 0.0, 0.0, 1.5 (half of each)
cost: 6.2271
number: 32
name: void

strat:
hide with probability 1/10 each turn

vh

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Re: Wargame (Game 2)
« Reply #100 on: September 30, 2015, 06:20:16 AM »
our contestants:

Code: [Select]
def makestrat(mindo = 0, maxtake = float('inf'), minval = 0, phide = 0.0):
    def strat(send, recv, val):
        if random.random() < phide:
            return 2
        elif recv > maxtake:
            return 2
        elif mindo > send:
            return 1
        elif minval > val:
            return 1
        else:
            return 0
    return strat

def lincom(objlst):
    results = []
    for o, n in objlst:
        results.extend([copy.deepcopy(o) for x in xrange(n)])
    return results
   
fixstrat = lambda s: (lambda x, y, z: s)

def nullstrat(dmgsend, dmgtake, val):
    if dmgtake > 1.025:
        return 2
    elif dmgsend < 0.51 and val < 100:
        return 1
    else:
        return 0

null = Obj([0.35,0.35],[0.0,0.0],1.05,2.05,nullstrat,side='K',id='null')

def nilstrat(dmgsend, dmgtake, val):
    if random.random() < 1./3:
        return 2
    elif dmgtake > 2:
        return 2
    elif dmgsend < 0.55 or val > 100:
        return 1
    else:
        return 0

nil0 = Obj([0.25, 0.25],[1.1,0.0],1.05,4.05,nilstrat,side='K',id='nil*')
nil1 = Obj([0.25, 0.25],[0.0,1.1],1.05,4.05,nilstrat,side='K',id='nil~')

void0 = Obj([0.0,0.0],[1.5,0.0],0.0,8.0,makestrat(phide = 0.1),side='K',id='void*')
void1 = Obj([0.0,0.0],[0.0,1.5],0.0,8.0,makestrat(phide = 0.1),side='K',id='void~')

KOM = lincom([(null,268),(nil0,54),(nil1,54),(void0,16),(void1,15)])

corn = Obj([0.2,0.2],[0.1,0.1],2.0,1.0,makestrat(minval = 1.),side='D',id='corn')
DAR = lincom([(corn,432)])

def nuestrat(x, y, z):
    q = random.random()
    if q < .75:
        return 0
    elif q < .95:
        return 2
    else:
        return 1

miniships = Obj([0.9,0.9],[0.9,0.7],8.5,5.0,nuestrat,side='N',id='miniships')
NUE = lincom([(miniships,12)])

def fiahstrat(x,y,z):
if z > 2:
return 1
elif not(0.4 < z < 0.51):
return (1 if random.random() > .5 else 0)
else:
return 0

pure = Obj([0.305,0.305],[.0,.0],.9, .732, fiahstrat, side = 'F', id='pure')
FIA = lincom([(pure,1000)])

def checkcost(objs):
    return sum((o.getcost() for o in objs))

assert checkcost(KOM) <= 1000
assert checkcost(NUE) <= 1200
assert checkcost(DAR) <= 1200
assert checkcost(FIA) <= 1000

allobjs = KOM+DAR+NUE+FIA
refset = {o.id:copy.deepcopy(o) for o in set(allobjs)}

vh

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Re: Wargame (Game 2)
« Reply #101 on: September 30, 2015, 06:33:46 AM »
ok after looking at this image, who do you think won


vh

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Re: Wargame (Game 2)
« Reply #102 on: September 30, 2015, 06:44:00 AM »
Damage to needles by:

Code: [Select]
F/pure : 263.9141
K/null : 113.332275
K/nil* : 46.767853
K/nil~ : 41.875946
K/Robe* : 7.9846363
N/miniships     : 7.6374784
K/Robe~ : 4.947003
T/tuto : 0.43394762

FiahOwl

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Re: Wargame (Game 2)
« Reply #103 on: September 30, 2015, 07:26:13 AM »

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« Last Edit: March 22, 2021, 01:16:24 AM by FiahOwl »

vh

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Re: Wargame (Game 2)
« Reply #104 on: September 30, 2015, 08:34:29 AM »
because darvince's strategy

strat: attack units w/ greater than 1 value

isn't actually valid.

a strategy knows only the damage sent, the damage received, and the value of the target
then it has to decide whether to switch, attack, or hide

so i encoded darvince's strategy as switching every time the value of the target is less than 1.

you have a bunch of corn running around shooting everyone. as soon as they see a valuable target, they start shooting that target exclusively. but until then, they're still shooting objects randomly, and since you have so many objects, you get hit a lot
« Last Edit: September 30, 2015, 08:47:07 AM by vh »

vh

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Re: Wargame (Game 2)
« Reply #105 on: September 30, 2015, 08:50:24 AM »
logs:

Code: [Select]


ROUND: 1


ACTIVE OBJECTS:

N/miniships 12
K/nil* 53
B/sebwar 2
K/void* 16
D/hunter 1
D/corn 303
F/lawn 1
K/Robe* 7
Z/best 1
T/tuto 1
K/nil~ 54
B/pain 5
F/pure 671
K/Coy~ 1
B/sword 1
K/Robe~ 7
D/needle 1071
D/boulder 10
K/void~ 15
K/null 213


REMAINING VALUE:

B 260.097854496
D 1016.59672959
F 1338.1860838
K 909.703079356
N 1055.71876615
T 22.7414623864
Z 955.088106089


DAMAGE DONE FROM TYPE:

N/miniships 9.29975
K/nil* 40.3567816377
B/sebwar 0
K/void* 0.0
D/hunter 0.16
D/corn 186.530717742
F/lawn 0
K/Robe* 4.0
Z/best 0
T/tuto 1.0
K/nil~ 40.2735756824
B/pain 0.0
F/pure 383.182205857
K/Coy~ 0
B/sword 0
K/Robe~ 1.0
D/needle 143.065464817
D/boulder 1.536
K/void~ 0.0
K/null 217.615695395


DAMAGE EFFICIENCY/TURN:

N/miniships 0.00775465692765
K/nil* 0.200323671106
B/sebwar 0.0
K/void* 0.0
D/hunter 0.0170537767757
D/corn 0.221626716557
F/lawn 0.0
K/Robe* 0.0169430148613
Z/best 0.0
T/tuto 0.00514244267495
K/nil~ 0.196208602875
B/pain 0.0
F/pure 0.571316391263
K/Coy~ 0.0
B/sword 0.0
K/Robe~ 0.00423575371532
D/needle 0.307827932855
D/boulder 0.0160447385093
K/void~ 0.0
K/null 0.691660151019



ROUND: 2


ACTIVE OBJECTS:

N/miniships 12
K/nil* 53
B/sebwar 2
K/void* 16
D/hunter 1
D/corn 193
K/Robe* 6
Z/best 1
F/lawn 1
K/nil~ 53
B/pain 2
F/pure 402
B/sword 1
K/Robe~ 6
D/needle 814
D/boulder 10
K/void~ 15
K/null 152


REMAINING VALUE:

B 252.20215179
D 681.440283612
F 1105.22861738
K 783.876431312
N 894.765196209
Z 947.897122933


DAMAGE DONE FROM TYPE:

N/miniships 8.36175
K/nil* 23.4275887916
B/sebwar 0
K/void* 0.0
D/hunter 0.228571428571
D/corn 71.4756693548
F/lawn 0
K/Robe* 4.0
Z/best 0
T/tuto 0
K/nil~ 27.323884237
B/pain 0.0
F/pure 163.458142952
K/Coy~ 0.0707692307692
B/sword 0.0408
K/Robe~ 3.0
D/needle 55.6832976781
D/boulder 1.10792857143
K/void~ 0.0
K/null 125.540628212


DAMAGE EFFICIENCY/TURN:

N/miniships 0.00697249953652
K/nil* 0.11629025907
B/sebwar 0.0
K/void* 0.0
D/hunter 0.0243625382509
D/corn 0.084923910145
F/lawn 0.0
K/Robe* 0.0169430148613
Z/best 0.0
T/tuto 0.0
K/nil~ 0.133119075235
B/pain 0.0
F/pure 0.243712560046
K/Coy~ 0.0354666340913
B/sword 0.0197544630184
K/Robe~ 0.0127072611459
D/needle 0.119811405504
D/boulder 0.0115731928487
K/void~ 0.0
K/null 0.399012808845



ROUND: 3


ACTIVE OBJECTS:

N/miniships 12
K/nil* 53
B/sebwar 2
K/void* 16
D/hunter 1
D/corn 128
K/Robe* 6
Z/best 1
F/lawn 1
K/nil~ 52
B/pain 2
F/pure 223
K/Robe~ 6
D/needle 642
D/boulder 10
K/void~ 15
K/null 92


REMAINING VALUE:

B 240.442427377
D 477.126302662
F 990.559903138
K 697.293621712
N 733.39342727
Z 944.956420609


DAMAGE DONE FROM TYPE:

N/miniships 8.5155
K/nil* 22.5701817916
B/sebwar 0
K/void* 0.0
D/hunter 0
D/corn 24.972471464
K/Robe* 1.18461538462
Z/best 0
F/lawn 0
K/nil~ 25.9396366377
B/pain 0.0
F/pure 105.765574418
B/sword 0.0408
K/Robe~ 0.384615384615
D/needle 36.1205436016
D/boulder 0
K/void~ 0.0
K/null 89.6413515385


DAMAGE EFFICIENCY/TURN:

N/miniships 0.00710070497243
K/nil* 0.11203424779
B/sebwar 0.0
K/void* 0.0
D/hunter 0.0
D/corn 0.0465820498748
K/Robe* 0.00585402885271
Z/best 0.0
F/lawn 0.0
K/nil~ 0.128759604397
B/pain 0.0
F/pure 0.263215918535
B/sword 0.0197544630184
K/Robe~ 0.00190065871841
D/needle 0.102256885104
D/boulder 0.0
K/void~ 0.0
K/null 0.399251862816



ROUND: 4


ACTIVE OBJECTS:

N/miniships 12
K/nil* 52
B/sebwar 2
K/void* 16
D/corn 82
K/Robe* 6
Z/best 1
F/lawn 1
K/nil~ 50
B/pain 2
F/pure 137
K/Robe~ 5
D/needle 532
D/boulder 10
K/void~ 15
K/null 59


REMAINING VALUE:

B 227.224203704
D 366.362531203
F 920.513259807
K 630.702508283
N 599.760398005
Z 941.573041977


DAMAGE DONE FROM TYPE:

N/miniships 4.63175
K/nil* 22.9752000223
B/sebwar 0
K/void* 0.0
D/hunter 0.192
D/corn 15.3832870141
K/Robe* 3.1
Z/best 0.45
F/lawn 0
K/nil~ 18.9032925062
B/pain 0.0
F/pure 56.1765716576
K/Robe~ 4.0
D/needle 25.2922165012
D/boulder 0.254842786246
K/void~ 0.0
K/null 48.1977333561


DAMAGE EFFICIENCY/TURN:

N/miniships 0.00386221481488
K/nil* 0.114044684093
B/sebwar 0.0
K/void* 0.0
D/hunter 0.0204645321308
D/corn 0.0432666781338
K/Robe* 0.0153193092704
Z/best 0.000451261308602
F/lawn 0.0
K/nil~ 0.0956369519044
B/pain 0.0
F/pure 0.252025357688
K/Robe~ 0.0197668506715
D/needle 0.0907850943381
D/boulder 0.0026620350692
K/void~ 0.0
K/null 0.354667121831



ROUND: 5


ACTIVE OBJECTS:

N/miniships 12
K/nil* 51
B/sebwar 2
K/void* 16
D/corn 57
K/Robe* 6
Z/best 1
F/lawn 1
K/nil~ 49
B/pain 2
F/pure 82
K/Robe~ 5
D/needle 442
D/boulder 10
K/void~ 15
K/null 41


REMAINING VALUE:

B 214.473894029
D 307.218853342
F 879.228856097
K 583.105859274
N 501.205347049
Z 938.185786083


DAMAGE DONE FROM TYPE:

N/miniships 3.63075
K/nil* 17.5730981762
B/sebwar 2.23125
K/void* 0.0
D/corn 10.8168205128
K/Robe* 2.08
Z/best 0
F/lawn 0
K/nil~ 16.30108183
B/pain 0.0
F/pure 28.5817437258
K/Robe~ 0.0258064516129
D/needle 18.7952183623
D/boulder 0.424175824176
K/void~ 0.0
K/null 25.4521265012


DAMAGE EFFICIENCY/TURN:

N/miniships 0.00302752446464
K/nil* 0.0889071332168
B/sebwar 0.00554693915088
K/void* 0.0
D/corn 0.0474897792149
K/Robe* 0.0102787623492
Z/best 0.0
F/lawn 0.0
K/nil~ 0.0857705190561
B/pain 0.0
F/pure 0.208719019055
K/Robe~ 0.000153033682618
D/needle 0.0814138757332
D/boulder 0.00443085298234
K/void~ 0.0
K/null 0.292047978627



ROUND: 6


ACTIVE OBJECTS:

N/miniships 10
K/nil* 51
B/sebwar 2
K/void* 16
D/corn 41
K/Robe* 5
Z/best 1
F/lawn 1
K/nil~ 49
B/pain 2
F/pure 50
K/Robe~ 4
D/needle 381
D/boulder 10
K/void~ 15
K/null 31


REMAINING VALUE:

B 198.907442686
D 271.722195141
F 854.726387314
K 542.916326206
N 363.843120484
Z 936.87888155


DAMAGE DONE FROM TYPE:

N/miniships 5.38991692308
K/nil* 14.0160990385
B/sebwar 1.34174
K/void* 0.0
D/corn 6.18329342432
K/Robe* 1.38461538462
Z/best 1.6
F/lawn 1.58295238095
K/nil~ 15.3110064454
B/pain 0.0
F/pure 15.1432353846
K/Robe~ 1.36
D/needle 11.6095095711
D/boulder 0.321236263736
K/void~ 0.0
K/null 16.5703440385


DAMAGE EFFICIENCY/TURN:

N/miniships 0.00449441722702
K/nil* 0.0723017146121
B/sebwar 0.00333559669974
K/void* 0.0
D/corn 0.0390534476907
K/Robe* 0.00684237138628
Z/best 0.00160448465281
F/lawn 0.00160308807394
K/nil~ 0.0822051969879
B/pain 0.0
F/pure 0.184756059895
K/Robe~ 0.00806487507396
D/needle 0.060527716683
D/boulder 0.00335556761156
K/void~ 0.0
K/null 0.273608642886



ROUND: 7


ACTIVE OBJECTS:

N/miniships 10
K/nil* 50
B/sebwar 2
K/void* 16
D/corn 35
K/Robe* 5
Z/best 1
F/lawn 1
K/nil~ 48
B/pain 2
F/pure 33
K/Robe~ 2
D/needle 327
D/boulder 10
K/void~ 14
K/null 23


REMAINING VALUE:

B 190.20914388
D 246.368408392
F 837.74172841
K 514.121810476
N 300.702759528
Z 933.776002735


DAMAGE DONE FROM TYPE:

N/miniships 4.62118
K/nil* 13.6673688139
B/sebwar 0
K/void* 0.0
D/corn 4.41475847808
K/Robe* 1.21076923077
Z/best 0.0516923076923
F/lawn 0
K/nil~ 11.1234014454
B/pain 0.0
F/pure 5.47251186725
K/Robe~ 0
D/needle 9.20740792272
D/boulder 0.452225274725
K/void~ 0.0
K/null 9.05652431762


DAMAGE EFFICIENCY/TURN:

N/miniships 0.00462408114208
K/nil* 0.070502798016
B/sebwar 0.0
K/void* 0.0
D/corn 0.0387647932519
K/Robe* 0.00717992837467
Z/best 5.18371964753e-05
F/lawn 0.0
K/nil~ 0.0597218354166
B/pain 0.0
F/pure 0.109499107397
K/Robe~ 0.0
D/needle 0.0556897278232
D/boulder 0.00472385174496
K/void~ 0.0
K/null 0.197779833512



ROUND: 8


ACTIVE OBJECTS:

N/miniships 9
K/nil* 48
B/sebwar 2
K/void* 16
D/corn 27
K/Robe* 5
Z/best 1
F/lawn 1
K/nil~ 47
B/pain 2
F/pure 20
K/Robe~ 2
D/needle 290
D/boulder 10
K/void~ 14
K/null 23


REMAINING VALUE:

B 182.220241591
D 221.379306398
F 818.829253139
K 491.846630024
N 261.188335618
Z 929.062964054


DAMAGE DONE FROM TYPE:

N/miniships 2.94215384615
K/nil* 15.7505709615
B/sebwar 0
K/void* 0.0
D/corn 2.88509966915
K/Robe* 2.14392059553
Z/best 0
F/lawn 0.0730559139785
K/nil~ 12.5349927978
B/pain 0.0
F/pure 5.62444128164
K/Robe~ 2.0
D/needle 8.22496729883
D/boulder 0.355916341723
K/void~ 0.0
K/null 6.29897104839


DAMAGE EFFICIENCY/TURN:

N/miniships 0.00294400090823
K/nil* 0.0828739258466
B/sebwar 0.0
K/void* 0.0
D/corn 0.0296761225679
K/Robe* 0.012713567479
Z/best 0.0
F/lawn 7.39852100661e-05
K/nil~ 0.0687028046308
B/pain 0.0
F/pure 0.170513715802
K/Robe~ 0.0296502760072
D/needle 0.0579627675859
D/boulder 0.00371782853784
K/void~ 0.0
K/null 0.185406057644

the last round:

Code: [Select]
ROUND: 8


ACTIVE OBJECTS:

N/miniships 9
K/nil* 48
B/sebwar 2
K/void* 16
D/corn 27
K/Robe* 5
Z/best 1
F/lawn 1
K/nil~ 47
B/pain 2
F/pure 20
K/Robe~ 2
D/needle 290
D/boulder 10
K/void~ 14
K/null 23


REMAINING VALUE:

B 182.220241591
D 221.379306398
F 818.829253139
K 491.846630024
N 261.188335618
Z 929.062964054


DAMAGE DONE FROM TYPE:

N/miniships 2.94215384615
K/nil* 15.7505709615
B/sebwar 0
K/void* 0.0
D/corn 2.88509966915
K/Robe* 2.14392059553
Z/best 0
F/lawn 0.0730559139785
K/nil~ 12.5349927978
B/pain 0.0
F/pure 5.62444128164
K/Robe~ 2.0
D/needle 8.22496729883
D/boulder 0.355916341723
K/void~ 0.0
K/null 6.29897104839


DAMAGE EFFICIENCY/TURN:

N/miniships 0.00294400090823
K/nil* 0.0828739258466
B/sebwar 0.0
K/void* 0.0
D/corn 0.0296761225679
K/Robe* 0.012713567479
Z/best 0.0
F/lawn 7.39852100661e-05
K/nil~ 0.0687028046308
B/pain 0.0
F/pure 0.170513715802
K/Robe~ 0.0296502760072
D/needle 0.0579627675859
D/boulder 0.00371782853784
K/void~ 0.0
K/null 0.185406057644

tl;dr the corn and needle threat is no more

vh

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Re: Wargame (Game 2)
« Reply #106 on: September 30, 2015, 08:53:23 AM »
the next round is the last round. you have 1000 more resources to spend. go!

Darvince

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Re: Wargame (Game 2)
« Reply #107 on: September 30, 2015, 09:39:44 AM »
rip in peace

atomic7732

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Re: Wargame (Game 2)
« Reply #108 on: September 30, 2015, 09:58:16 AM »
make more of the same thing i dont need no innovation

blotz

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Re: Wargame (Game 2)
« Reply #109 on: September 30, 2015, 12:31:28 PM »
make more of the same thing i dont need no innovation

FiahOwl

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Re: Wargame (Game 2)
« Reply #110 on: September 30, 2015, 12:58:39 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '157808'.

« Last Edit: March 22, 2021, 01:16:19 AM by FiahOwl »

Darvince

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Re: Wargame (Game 2)
« Reply #111 on: September 30, 2015, 01:04:24 PM »
I Am The Mongol Horde Who Conquers All And You Will All Die

vh

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Re: Wargame (Game 2)
« Reply #112 on: September 30, 2015, 02:42:54 PM »
i tried coding py wargame which computes the most efficient object army but it's not going well

Bla

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Re: Wargame (Game 2)
« Reply #113 on: September 30, 2015, 03:36:14 PM »
Make one that randomly creates some armies, makes them fight, then select the ones that perform best and make them fight more random armies over and over? #onesolutionevolution

vh

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Re: Wargame (Game 2)
« Reply #114 on: September 30, 2015, 03:46:27 PM »
yeah i was going with that, except i was using multiple sub-populations too, and i outsourced the actual optimization part to scipy so i could just figure out how to organize the battles

vh

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Re: Wargame (Game 2)
« Reply #115 on: October 01, 2015, 03:14:35 PM »
27.5 hours left

2bfa1b1b1db48f3c8dc5c801b83fe1f31906a669e3384fe4d1e2cdfc7f529d83

blotz

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Re: Wargame (Game 2)
« Reply #116 on: October 01, 2015, 05:39:17 PM »
same thing

vh

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Re: Wargame (Game 2)
« Reply #117 on: October 01, 2015, 10:07:32 PM »
ok i'm waiting until 6 pm est tomorrow which is in 17 hours

FiahOwl

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Re: Wargame (Game 2)
« Reply #118 on: October 01, 2015, 10:33:27 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '157913'.

« Last Edit: March 22, 2021, 01:16:13 AM by FiahOwl »

Darvince

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Re: Wargame (Game 2)
« Reply #119 on: October 01, 2015, 11:39:38 PM »
more corn