Sorry, but the turn is invalid.
An example of how you're allowed and how you're not allowed to expand:
The dark red/green nation has 10 resources and is going to claim two new zones, but it's only allowed to expand into the zones that are bordering it directly during a turn. This makes the green turn valid, because both zones, labeled '1', border the original zone, but the red turn invalid, because the zone labeled '2' doesn't border the original zone. You may only take zones that border your current zones directly during a turn.
How did I get to become the target of this?
Your production reached an alarmingly 178.
Come on ppl! We need to defeat Bla. You know he's just going to use you for epic resources to defeat me, and then next thing you know, you're out of the game as well!
How could you think I would ever do that...
Haven't I always played nicely and diplomatically in
game 1 and
game 2? Oh wait... Anyways, there is a diplomatic victory option now!
And Darvince: You can do everything you'd otherwise be able to. If you leave the alliance.