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Author Topic: Mirror Tetrahedron- Real Reflection?  (Read 2652 times)

Gordon Freeman

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Mirror Tetrahedron- Real Reflection?
« on: November 19, 2014, 03:34:54 AM »
Was wondering how hard it'd be to code a Mirror Tetrahedron that actually reflects it's environment.

Lord DC

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Re: Mirror Tetrahedron- Real Reflection?
« Reply #1 on: November 20, 2014, 07:34:28 AM »
Sorry if this sounds rude, but i think GA has more important things to worry about.  :)

Dan Dixon

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Re: Mirror Tetrahedron- Real Reflection?
« Reply #2 on: November 20, 2014, 09:45:48 PM »
Why are replies to interesting/fair questions so often something like: "this isn't important or a good idea"

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How hard is a fair question... it's possible, but require a 2nd render of the scene for each visible side. Not sure how hard, but a few hours of work (best case)... and the performance would suffer. Probably more like a day or two.

I agree it would be cool, but we probably aren't going to get around to that any time soon.



« Last Edit: December 01, 2014, 03:27:40 PM by Dan Dixon »

DiamondMiner10

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Re: Mirror Tetrahedron- Real Reflection?
« Reply #3 on: November 30, 2014, 02:12:28 PM »
Im not sure how hard it is, but I dont think reflections are added yet. The monolith reflects a picture of the milky way no matter what. Sounds neat though