The reason i want SPH so stupidly bad is because then things could actually spegetify, just so you know, as well, this would also add working Roche limits, right
As you have probably already seen
https://www.youtube.com/watch?v=tGS_gZm6HxI&list=UUA4DuNG1K7AD79qnq_H08zAYes, roche is implicit.
The limit actually describes when fluid bodies are ripped apart and does not take into account material strength, and the initial SPH implementation will also not consider material strength.
The issue is, I keep repeating, that we should hopefully make an implementation which makes sense for the majority of users, and not only for those with strong computing platforms. That is the complex time consuming part.
Actually I have been considering testing if it is worth skipping SPH in order to give you what you see in SPH, since you do not want SPH. You want gravitational fluid dynamics, where SPH is only one of many methods to handle that.
I promise, I will tell you when it is available, so you don't really need to keep asking ;-)