Requires Windows, Mac, or Linux
BTW, how is the SPH modelling going? We haven't heard an update about it in a while.
Hopefully you guys can have impactors the size of the Chixiculub asteroid actually make a crater because right now, they don't.
Georg just showed the first iteration of shock waves, and though certain elements, namely shock heating, are still missing, they look rather good. Ok, perhaps even a bit more than "rather" http://youtu.be/zQT6uKOpZlU
Quote from: smjjames on September 06, 2014, 07:11:06 PMHopefully you guys can have impactors the size of the Chixiculub asteroid actually make a crater because right now, they don't.We actually do calculations like http://www.purdue.edu/impactearth/ which means that in the engine, the crater is calculated correctly. We know the amount of ejected material and the size of the crater.The issue is that since most collisions (in this framework) are much larger, we had to set a lower limit on the rather costly crater visuals, and that limit was above this particular impact.
It's available on Mac, Linux, and Windows. What more do you want?
Maybe this could be added to the colliding object? Might work for baseline mode while the actual shattering would be done with SPH.
Quote from: smjjames on September 05, 2014, 06:22:36 AMMaybe this could be added to the colliding object? Might work for baseline mode while the actual shattering would be done with SPH. Yeah if we had shockwaves on the colliding body it would be enough until GA gets SPH done: http://cdn.wonderfulengineering.com/wp-content/uploads/2014/04/space-wallpapers-6.jpg