Welcome, Guest

Author Topic: Different visual modes  (Read 2556 times)

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Different visual modes
« on: August 06, 2014, 12:04:34 AM »
I know that US2 has different visual modes now (I've heard of "Pixel Effect"), can someone clarify what all of these are? I would also like to suggest an "Abstract Mode", something that looks a little like this:

Mrclimix

  • ****
  • Posts: 37
  • The cosmos is nearly in our grasp of manipulating
Re: Different visual modes
« Reply #1 on: August 06, 2014, 12:45:11 AM »
That is a good idea but that would take even more time to implement that to the game.
But it is a very nice idea

DaniheltheMage

  • *****
  • Posts: 142
  • Ayy lmao
Re: Different visual modes
« Reply #2 on: August 06, 2014, 12:42:57 PM »
That would be very cool to play with. Awesome idea

dechireur77

  • *****
  • Posts: 201
  • Alpha Testers :) (I'm French)(and Serbian)March<3
Re: Different visual modes
« Reply #3 on: August 06, 2014, 12:50:11 PM »
I know that US2 has different visual modes now (I've heard of "Pixel Effect"), can someone clarify what all of these are? I would also like to suggest an "Abstract Mode", something that looks a little like this:
Mode "Pixel Effect" provides a sufficiently similar to Minecraft vision.
From my recollection.