Wow.
Seeing the work that has been done on collisions...[...]Thank you all for letting us have the opportunity to manipulate the universe at will.
There's still lots of work to be done. I've been asking for quite a while for them to add friction in collisions, so the planets won't bounce off when they collide at angle
Of course there is still a lot of work to do, but as a future programmer myself (business software oriented), I admire these kind of accomplishments...
TL;DR version : From my future programmer point of view, I can imagine how much work they are putting into making this game, and I really appreciate the fact that the programmer themselves interact with us via these forums and really care about their game instead of pure profit (which sadly can't be said of all indie teams out there
).
Long version :They manage to simulate the collision of the moon and the earth on a home computer while I struggle to let a program display the required text-based information (no matter how realistic these collisions are or not, Giant Army still do have an impressive amount of work done right there, especially as an indie team).
As I said, I will eventually become a programmer (the official name is "Analyste programmeur" so I guess it translates to programmer/analyst) so I am learning both ends of programming and I can relate to how hard it can be to do some of these things. Now, of course, I still don't have the experience of work, as I am only having my exams for the second year out of three right now, so I can't relate to any real life experience other than trying to figure out why a problem happens in a small 3000 lines program, I can only imagine how much work it is to code such a game.
And so, from my point of view, doing such a job is really great, and we can sadly not say that from every indie team...
PS : I speak french so sorry if made any atrocious mistakes. I'm open to grammatical corrections as far as they are constructive. So don't hesitate if you see me writing an horrible sentence ^^.