Welcome, Guest

Author Topic: Sounds  (Read 17262 times)

gabriel.dac

  • *****
  • Posts: 517
  • Brazillian dude
Sounds
« on: May 26, 2014, 11:22:50 AM »
I won't stop being annoying until someone adds sounds in US. It may be an intro tune or a pop sound when you open a window, but please, it needs sounds.

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Sounds
« Reply #1 on: May 26, 2014, 11:37:13 AM »
There is no sound in space, so it would be unrealistic. The only thing they could add is music.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Sounds
« Reply #2 on: May 26, 2014, 11:49:24 AM »
I won't stop being annoying until someone adds sounds in US. It may be an intro tune or a pop sound when you open a window, but please, it needs sounds.

Intro tune, sure.
Pop sound? Please, no.
There is no sound in space, so it would be unrealistic. The only thing they could add is music.

Screw realism! Plus bounce mode is unrealistic and it's still there. Also imagine how cool sounds would be for smashing asteroids around gad giants!

As far as music goes, I think there should be multiple tune choices inbetween calm, techno, exciting, and piano.
Or a choice to put your own music in.

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Sounds
« Reply #3 on: May 26, 2014, 12:21:09 PM »

smjjames

  • *****
  • Posts: 1128
Re: Sounds
« Reply #4 on: May 27, 2014, 09:08:12 AM »
There is no sound in space! :P

WitheHole18

  • *****
  • Posts: 657
  • Nothing is created, nothing is destroyed.
Re: Sounds
« Reply #5 on: May 27, 2014, 10:06:09 AM »
There is no sound in space!
There is no sound in space! :P
YES!

if the game would become unrealistic  ;)

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Sounds
« Reply #6 on: May 27, 2014, 10:46:26 AM »
Screw realism!

No.


There is no sound in space! :P


There is no sound in space!
There is no sound in space! :P
YES!

if the game would become unrealistic  ;)

But it would make the game so much cooler. Have the default sounds off and music is default off.

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Sounds
« Reply #7 on: May 27, 2014, 12:20:16 PM »
if this was all about realism you wouldn't be able to see anything if you just placed a planet. you'd need a star

Vince77

  • *****
  • Posts: 124
  • Posts: 123
Re: Sounds
« Reply #8 on: May 27, 2014, 01:53:49 PM »
That because you have the button "Phantom Sun" activated  ;)

Magnetarhyper4436

  • *****
  • Posts: 144
  • 'HYPER'NOVAE!!!
Re: Sounds
« Reply #9 on: May 28, 2014, 05:30:17 AM »
That because you have the button "Phantom Sun" activated  ;)
That would be unrealistic!

Magnetarhyper4436

  • *****
  • Posts: 144
  • 'HYPER'NOVAE!!!
Re: Sounds
« Reply #10 on: May 28, 2014, 05:31:38 AM »
if this was all about realism you wouldn't be able to see anything if you just placed a planet. you'd need a star
Besides, even if you placed a star , you would barely be able to see the planet.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Sounds
« Reply #11 on: May 28, 2014, 10:18:47 AM »
What?


Plus, as the game page says, "Universe Sandbox is about breaking the rules as much as following them."

Why should we be confined to realism?

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Sounds
« Reply #12 on: May 28, 2014, 03:51:18 PM »
What?


Plus, as the game page says, "Universe Sandbox is about breaking the rules as much as following them."

Why should we be confined to realism?

Because realism is confined to you.

smjjames

  • *****
  • Posts: 1128
Re: Sounds
« Reply #13 on: May 28, 2014, 04:06:01 PM »
How about we let Dan and Co. decide on sound?

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Sounds
« Reply #14 on: May 29, 2014, 11:44:56 AM »
so dan gets to decide twice while everyone else once?

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Sounds
« Reply #15 on: May 29, 2014, 12:25:15 PM »
Hahahahahaha.



Maybe. Yes..

Magnetarhyper4436

  • *****
  • Posts: 144
  • 'HYPER'NOVAE!!!
Re: Sounds
« Reply #16 on: May 29, 2014, 01:05:43 PM »
You've got a point

wubbzy301

  • *****
  • Posts: 204
  • I stole a username idea!!!
Re: Sounds
« Reply #17 on: June 08, 2014, 03:26:43 AM »
The sounds will be like... Collisions... omg...

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Sounds
« Reply #18 on: June 08, 2014, 06:11:54 AM »
How about we let Dan and Co. decide on sound?

Hmmm... Everyone is using "Dan and Co." because of me now. Awesome, this is the first trend started by an AI.

The sounds will be like... Collisions... omg...
No, really? A simple explosion sound would do, In my opinion.

Chris

  • Developer
  • *****
  • Posts: 108
Re: Sounds
« Reply #19 on: June 08, 2014, 06:27:21 AM »
Yes there will be sound effects (booom!) and music.
Yes there will be user interface sound effects.
When? I can't say, but soon. We are experimenting.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Sounds
« Reply #20 on: June 08, 2014, 07:33:07 AM »
It would be nice if you could turn off specific sounds or even change the sound you want for it. I certainly don't want to hear a "pop" as Gabriel wants. Not that I'm hating on you, I just don't think everyone wants to here a pop. Wait, don't you think a pop sounds too childish? Meh, these are just my thoughts.

WitheHole18

  • *****
  • Posts: 657
  • Nothing is created, nothing is destroyed.
Re: Sounds
« Reply #21 on: June 08, 2014, 07:34:53 AM »
It would be nice if you could turn off specific sounds or even change the sound you want for it. I certainly don't want to hear a "pop" as Gabriel wants. Not that I'm hating on you, I just don't think everyone wants to here a pop. Wait, don't you think a pop sounds too childish? Meh, these are just my thoughts.

Exactly!

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Sounds
« Reply #22 on: June 08, 2014, 07:36:50 AM »
Uh, what?

WitheHole18

  • *****
  • Posts: 657
  • Nothing is created, nothing is destroyed.
Re: Sounds
« Reply #23 on: June 08, 2014, 07:42:18 AM »
what you said  ;)
I also mentioned

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Sounds
« Reply #24 on: June 08, 2014, 07:49:01 AM »
(Withehole if you reply to this you will reach 200 posts)

I changed my mind. Actions don't seem to need sound, just collisions, hose, and explode seem to really need sound. Action sounds seem too cliché and overdoing it. Other than that music would be nice. And of course the option to put your own music.

smjjames

  • *****
  • Posts: 1128
Re: Sounds
« Reply #25 on: June 08, 2014, 08:45:21 AM »
IMO having sounds in space wouldn't be realistic, but yeah, having an option to turn such sounds on or off would satisfy both sides.

gabriel.dac

  • *****
  • Posts: 517
  • Brazillian dude
Re: Sounds
« Reply #26 on: June 08, 2014, 08:57:08 AM »
Yes there will be sound effects (booom!) and music.
Yes there will be user interface sound effects.
When? I can't say, but soon. We are experimenting.

Oh, it is nice to know that! Cool, cool. And thanks to wubbzy301 for bumping my thread.

Oh and just a note to some people in this thread: I know there are no sounds in space. If you read my OP, you'll see that none of those sounds are sounds that would be in space

WitheHole18

  • *****
  • Posts: 657
  • Nothing is created, nothing is destroyed.
Re: Sounds
« Reply #27 on: June 08, 2014, 08:58:22 AM »
(Withehole if you reply to this you will reach 200 posts)

I changed my mind. Actions don't seem to need sound, just collisions, hose, and explode seem to really need sound. Action sounds seem too cliché and overdoing it. Other than that music would be nice. And of course the option to put your own music.
yes 200 post!

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Sounds
« Reply #28 on: June 08, 2014, 09:19:06 AM »
Um... Alright.

IMO having sounds in space wouldn't be realistic, but yeah, having an option to turn such sounds on or off would satisfy both sides.

 We know this people! Sounds are just additives you don't need but would be awesome anyway. Why not add them?

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Sounds
« Reply #29 on: June 09, 2014, 05:21:27 AM »
You can hear sound effects from collissions in the alpha 7 preview here at 4:47.

And at 8:56 is how it sounds when sped up x4. :P

https://www.youtube.com/watch?v=Ye9cwKa1144