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Author Topic: Project Terra  (Read 97700 times)

Xriqxa

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Re: Project Terra
« Reply #90 on: May 10, 2014, 09:15:48 AM »
Maybe he's on mars?

FiahOwl

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Re: Project Terra
« Reply #91 on: May 10, 2014, 12:54:55 PM »

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« Last Edit: March 22, 2021, 12:50:03 AM by FiahOwl »

Bla

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Re: Project Terra
« Reply #92 on: May 10, 2014, 03:38:37 PM »
ha, coal stations are the cheapest i am superior i am just under 2 days away from coal plant
Kol I got my second coal plant this morning.

22 clinics, full amount of nurses, but over 15% disease wow... I have 4 clinics, fully staffed, but my disease rate is at 14.69%.

Also kol
Law: Nationalised Health Care
Result: The bill was passed. 341 representatives voted in favour of the bill.

Cosmos

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Re: Project Terra
« Reply #93 on: May 10, 2014, 03:43:01 PM »
ha, coal stations are the cheapest i am superior i am just under 2 days away from coal plant
Kol I got my second coal plant this morning.

22 clinics, full amount of nurses, but over 15% disease wow... I have 4 clinics, fully staffed, but my disease rate is at 14.69%.

I also have 700 sq km of land.

I really don't know why it is so why. It should be like 10% with all that.

Also since there is no "environment" in the game I may start buying coal stations, though I would have to buy coal and it may effect growth.

matty406

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Re: Project Terra
« Reply #94 on: May 10, 2014, 07:19:26 PM »

Ah yes, the two party system rears it's head.

Cosmos

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Re: Project Terra
« Reply #95 on: May 11, 2014, 02:47:43 AM »
So just passed the Equal Suffrage Act or something (Like Universe Suffrage law, expect not full and universal).

Unemployment went from 14.97% to 4.43% and up'd the growth rate and increased the income by 5 million.

So if you need jobs... just pass that law.

Bla

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Re: Project Terra
« Reply #96 on: May 11, 2014, 05:38:01 AM »
Laws can affect the stat that determines at which unemployment rate companies autofound, by default it's 15%, but if the law lowers it by maybe 0.05%, it would cause companies to found in your nation, which also increases your income. So it's not very clear just how effective the law would be for that, even though it appears that it helps to a degree. :P

Cosmos

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Re: Project Terra
« Reply #97 on: May 11, 2014, 06:06:16 AM »
Laws can affect the stat that determines at which unemployment rate companies autofound, by default it's 15%, but if the law lowers it by maybe 0.05%, it would cause companies to found in your nation, which also increases your income. So it's not very clear just how effective the law would be for that, even though it appears that it helps to a degree. :P

Money is money, mate.

I am trying to get aaaalllllllllllllllll I can get for energy.

BTW, do coal stations effect anything? Negative or positive?

Bla

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Re: Project Terra
« Reply #98 on: May 11, 2014, 06:21:22 AM »
If you mean the pollution, as far as I know they don't. I haven't actually checked if building one lowers happiness a bit or so. They lower the income slightly because you employ more state workers.

FiahOwl

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Re: Project Terra
« Reply #99 on: May 11, 2014, 07:41:06 AM »

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« Last Edit: March 22, 2021, 12:49:55 AM by FiahOwl »

Bla

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Re: Project Terra
« Reply #100 on: May 16, 2014, 10:27:17 AM »
SOMEONE ARREST THESE CRIMINALS AAAAAAAAARG

Darvince

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Re: Project Terra
« Reply #101 on: May 16, 2014, 11:18:29 AM »
why are they criminals pls inform

Xriqxa

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Re: Project Terra
« Reply #102 on: May 16, 2014, 12:06:54 PM »
I'm guessing that they are the most expensive prices on the market.

Bla

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Re: Project Terra
« Reply #103 on: May 16, 2014, 12:44:08 PM »
They sold lots of cement at ~1000 currency instead of ~1300 currency, which is ruining a nice source of income of a cement-producing country, such as Blaist Blaland! Totally unacceptable!!!

blotz

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Re: Project Terra
« Reply #104 on: May 16, 2014, 01:01:42 PM »
$
i have lumber i maeks many $$

Bla

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Re: Project Terra
« Reply #105 on: May 16, 2014, 01:58:46 PM »
Lumber. I bet it does. How much lumber does one refinery give per day? How much timber does it take per day?
How much timber does an extractor give per day?

matty406

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Re: Project Terra
« Reply #106 on: May 16, 2014, 02:02:11 PM »
That's how business works!

blotz

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Re: Project Terra
« Reply #107 on: May 17, 2014, 06:37:32 AM »

blotz

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Re: Project Terra
« Reply #108 on: May 17, 2014, 06:39:29 AM »
https://docs.google.com/spreadsheets/d/1mpzleW9nKJFxyAUV5yvbsC7O80RAU_mXAKFEEZAN0jY/edit#gid=1950537557
so i kinda gave up if you want to continue
for other resources, i did the top half, for mine, i did the bottom half

Bla

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Re: Project Terra
« Reply #109 on: May 17, 2014, 07:03:39 AM »
Why do you produce so much steel and iron? It's useless now and doesn't even sell for much on the market. :P

blotz

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Re: Project Terra
« Reply #110 on: May 17, 2014, 08:51:51 AM »
idk
how do i get more workers

Bla

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Re: Project Terra
« Reply #111 on: May 17, 2014, 10:21:26 AM »
By getting more population.

Also sovksovksovk

« Last Edit: May 17, 2014, 11:18:12 AM by Bla »

Bla

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Re: Project Terra
« Reply #112 on: May 20, 2014, 12:42:56 AM »
The communist party has 481 out of 500 seats in the parlament but Socialism Implementation Act wasn't passed with over 260 voting against.

What.

Cosmos

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Re: Project Terra
« Reply #113 on: May 20, 2014, 01:22:04 AM »
The communist party has 481 out of 500 seats in the parlament but Socialism Implementation Act wasn't passed with over 260 voting against.

What.

I have been passing a lot of laws recently. But it seems like Constitutional laws are the hardest to past.

I just called an election. I now have a majority of 40 seats. Shhhhhhhhhhhhhhiiiiiiiiiiiiittttttttt.

Darvince

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Re: Project Terra
« Reply #114 on: May 20, 2014, 08:49:07 AM »
bla did you make your nation based off of not-China that's probably why

Bla

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Re: Project Terra
« Reply #115 on: May 20, 2014, 10:04:04 AM »
I did base it on China.

blotz

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Re: Project Terra
« Reply #116 on: May 20, 2014, 11:44:07 AM »
mfw how did you get that many people
other than being china

Bla

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Re: Project Terra
« Reply #117 on: May 20, 2014, 03:11:31 PM »
Upgraded city, causing 40,000 workers to spontaneously appear. Very convenient.
« Last Edit: May 21, 2014, 03:10:30 AM by Bla »

soccerboy13542

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Re: Project Terra
« Reply #118 on: May 20, 2014, 11:33:00 PM »
hark the

Bla

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Re: Project Terra
« Reply #119 on: May 21, 2014, 08:30:52 AM »
Blaist Blaland trading stats so far:

Value of exports: 1,140,043,381 currency
Value of imports: 813,124,768 currency
Difference: 326,918,613 currency

The government has created a Department of Speculation which exploits the international capitalist system for the good of the people.

Also, I passed Subsidisation of Research Act. I don't recommend doing it if you're interested in your stats. It doesn't seem to have any positive effects, it just lowers average income a bit, doesn't even increase literacy.
However, I suspect there's a chance that it'll pull the unemployment percentage threshold a bit down for when autofounding companies, which ofc wouldn't be a visible statistic there, but that's just a guess.
« Last Edit: May 21, 2014, 10:28:16 AM by Bla »