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Poll

Want to pollute water?

Yes
6 (75%)
No
2 (25%)

Total Members Voted: 8

Author Topic: Map City  (Read 31047 times)

deoxy99

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Map City
« on: March 04, 2010, 10:28:16 PM »
Zones
Residential - Green
Commercial - Blue
Industrial - Yellow
Schools - Bright Pink
Parks - Dark Green (darker than ground)
Special Zones - Red
« Last Edit: October 16, 2010, 09:35:13 PM by deoxy99 »

Bla

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Re: Map City
« Reply #1 on: March 04, 2010, 11:02:04 PM »
SimCity forever! :D ;D :)
Are my zones too small perhasp?

deoxy99

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Re: Map City
« Reply #2 on: March 04, 2010, 11:17:46 PM »
Upgraded your city.
« Last Edit: March 05, 2010, 08:07:57 AM by deoxy99 »

deoxy99

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Re: Map City
« Reply #3 on: March 05, 2010, 08:11:53 AM »
When the land turns brown (cut down forests or dirt), water turns teal (poison or viruses), or there is no more room for cities, the game is over.

deoxy99

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Re: Map City
« Reply #4 on: March 05, 2010, 08:12:21 AM »
You can only cut down trees if you want to, do you want to Bla?

atomic7732

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Re: Map City
« Reply #5 on: March 05, 2010, 08:40:22 AM »
I don't see the point in this.

Bla

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Re: Map City
« Reply #6 on: March 05, 2010, 09:06:52 AM »
You can only cut down trees if you want to, do you want to Bla?
No trees shalt stand in the way of my Expansion! Yes. :)
How can I see where there are trees? Are there trees on all the land areas?

deoxy99

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Re: Map City
« Reply #7 on: March 05, 2010, 02:12:34 PM »
The trees are dark green.

deoxy99

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Re: Map City
« Reply #8 on: March 05, 2010, 03:23:54 PM »
Oh no! A fire broke out near my city because of pollution! The trees burned up. Gray means destroyed or reserved.

Bla

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Re: Map City
« Reply #9 on: March 06, 2010, 12:15:41 AM »
Cool. :P
I mean... Oh nose... May I build a road to your city so I can send help?
(And how should that road be? Only vertical and horizontal, or can they have any angle?
PS: The green in the middle of the boulevard was meant to be there - it was the trees.

deoxy99

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Re: Map City
« Reply #10 on: March 06, 2010, 08:32:00 AM »
Cool. :P
I mean... Oh nose... May I build a road to your city so I can send help?
(And how should that road be? Only vertical and horizontal, or can they have any angle?
PS: The green in the middle of the boulevard was meant to be there - it was the trees.
The road should be vertical and horizontal only.
Oh, I didn't know that was the trees.

Bla

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Re: Map City
« Reply #11 on: March 06, 2010, 12:15:34 PM »
I've built a city hall and a fire station now (the city hall is the red area closest to the water, the fire station the red area closest to your city in my city). And then there's the new road, plus my city has been redesigned.
My city is sending support to your city now, so it can grow again and clean up after the fire.

atomic7732

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Re: Map City
« Reply #12 on: March 06, 2010, 01:08:34 PM »
I've added my city!

We should have limits on building based on scoring or something to make it more fun. Also, we should somehow have pollution levels based on pixels per type of land, and how far it goes out.

Deoxy, if you would like it added, this is a good pollution thing...

1 pollution per pixel - residential
1 pollution per pixel - school
2 pollution per pixel - commercial
4 pollution per pixel - industrial

Every new "map" add this same amount, per 20 pixels of land.

Then pollution extends 1/100 pixels of your city of pollution "points"

So, for example... My city...

residential - 30
school - 30
commercial - 66
industrial - 108

30*1
+
30*1
+
66*2
+
108*4

30+30+132+432

My city has 624 pollution

So, pollution extends... 6.24 pixels out.

That eventually damages forests and stuff...

Deoxy, if it doesn't make sense... Maybe Bla can... explain it better. Or make it easier.

So by the next map, if I don't expand:

I take 30>40, 30>40, 66>60, 108>100

40/20, 40/20, 60/20, 100/20

2+2+3+5

So my 624 pollution is now... 636! Then when you add more to the city, only calculate that, and add it to your original pollution. On the next map then you calculate that new pollution.

Bla, I think I took too much of a twist, you might wanna... Like make this simpler. I think very complexly.
« Last Edit: March 06, 2010, 01:16:49 PM by NeutronStar »

deoxy99

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Re: Map City
« Reply #13 on: March 06, 2010, 01:16:58 PM »
I've added my city!

We should have limits on building based on scoring or something to make it more fun. Also, we should somehow have pollution levels based on pixels per type of land, and how far it goes out.

Deoxy, if you would like it added, this is a good pollution thing...

1 pollution per pixel - residential
1 pollution per pixel - school
2 pollution per pixel - commercial
4 pollution per pixel - industrial

Every new "map" add this same amount, per 20 pixels of land.

Then pollution extends 1/100 pixels of your city of pollution "points"

So, for example... My city...

residential - 30
school - 30
commercial - 66
industrial - 108

30*1
+
30*1
+
66*2
+
108*4

30+30+132+432

My city has 624 pollution

So, pollution extends... 6.24 pixels out.

That eventually damages forests and stuff...

Deoxy, if it doesn't make sense... Maybe Bla can... explain it better. Or make it easier.

So by the next map, if I don't expand:

I take 30>40, 30>40, 66>60, 108>100

40/20, 40/20, 60/20, 100/20

2+2+3+5

So my 624 pollution is now... 636! Then when you add more to the city, only calculate that, and add it to your original pollution. On the next map then you calculate that new pollution.

Bla, I think I took too much of a twist, you might wanna... Like make this simpler. I think very complexly.

No, I do not want the pollution rules.

atomic7732

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Re: Map City
« Reply #14 on: March 06, 2010, 01:17:36 PM »
Maybe Bla can make it... WAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY simpler.

deoxy99

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Re: Map City
« Reply #15 on: March 06, 2010, 01:19:30 PM »
No. Leave it alone. >:(

deoxy99

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Re: Map City
« Reply #16 on: March 06, 2010, 01:21:37 PM »
Colors fixed (if on Vista or 7, use the eyedropper tool to use the correct ones)

deoxy99

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Re: Map City
« Reply #17 on: March 06, 2010, 01:23:03 PM »
My city is built up (a year and 2 months passed). Thanks!

deoxy99

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Re: Map City
« Reply #18 on: March 06, 2010, 01:25:33 PM »
Oh no!! A river has eaten through the land! It is poisoned. :-[
(1 month has passed)

atomic7732

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Re: Map City
« Reply #19 on: March 06, 2010, 01:26:14 PM »
We do need something. What do you say? Now there is polluted waters. We restart. This is very boring without something that we can somewhat avoid or have a prediction when. You can't just... Whatever. I'm gonna do my pollution thing for my city. YOu don't have to. Bla doesn't have to. But I will. Just to make it fun for me.

Edit: Aha... Exactly what I thought... This won't work... You can't randomly skip time or randomly make things happen without progression. This just doesn't work. I mean you can... But, it will not work well.

Edit: Aha whatever, but I will have... Pollution ish ness...

deoxy99

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Re: Map City
« Reply #20 on: March 06, 2010, 01:26:31 PM »
Is it going to be the apocalypse? There is so many disasters happening.

deoxy99

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Re: Map City
« Reply #21 on: March 06, 2010, 01:27:21 PM »
We do need something. What do you say? Now there is polluted waters. We restart. This is very boring without something that we can somewhat avoid or have a prediction when. You can't just... Whatever. I'm gonna do my pollution thing for my city. YOu don't have to. Bla doesn't have to. But I will. Just to make it fun for me.
Actually the WHOLE OCEAN needs to be polluted.

deoxy99

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Re: Map City
« Reply #22 on: March 06, 2010, 01:31:41 PM »
We do need something. What do you say? Now there is polluted waters. We restart. This is very boring without something that we can somewhat avoid or have a prediction when. You can't just... Whatever. I'm gonna do my pollution thing for my city. YOu don't have to. Bla doesn't have to. But I will. Just to make it fun for me.

Edit: Aha... Exactly what I thought... This won't work... You can't randomly skip time or randomly make things happen without progression. This just doesn't work. I mean you can... But, it will not work well.

Edit: Aha whatever, but I will have... Pollution ish ness...
No. I made the rules. No pollution equations. That is a rule.

atomic7732

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Re: Map City
« Reply #23 on: March 06, 2010, 01:32:38 PM »
How am I not fun? This is not... rational.

IT

MAKES

NO

SENSE

deoxy99

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Re: Map City
« Reply #24 on: March 06, 2010, 01:33:07 PM »
Bla, edit the previous map.

deoxy99

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Re: Map City
« Reply #25 on: March 06, 2010, 01:34:18 PM »
How am I not fun? This is not... rational.

IT

MAKES

NO

SENSE
I said NO pollution equations, no polluting water, and no wasting valuable space.
The water has to naturally get polluted.

atomic7732

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Re: Map City
« Reply #26 on: March 06, 2010, 01:36:33 PM »
Ok. Bye. I shall not play this stupid game of yours. You make itvery boring. I do not know why I even started playing this game!!!

So the water is...

Not polluted
Not polluted
Not polluted
Not polluted
Not polluted
Polluted
Polluted
Polluted

Never any transiotion?

No spreading?

This game is stupid boring.

atomic7732

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Re: Map City
« Reply #27 on: March 06, 2010, 01:37:28 PM »
How am I not fun? This is not... rational.

IT

MAKES

NO

SENSE
I said NO pollution equations, no polluting water, and no wasting valuable space.
The water has to naturally get polluted.

And what do you suppose happens in real life? It does get naturally polluted... It gets artificially polluted too if you didn't know.

deoxy99

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Re: Map City
« Reply #28 on: March 06, 2010, 01:38:16 PM »
I don't care. Not to be mean, but if you don't follow the rules, you can't have a city.

atomic7732

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Re: Map City
« Reply #29 on: March 06, 2010, 01:41:12 PM »
I don't care. This game is terrible.