Universe Sandbox

General Category => Everything Else => Topic started by: deoxy99 on March 04, 2010, 10:28:16 PM

Title: Map City
Post by: deoxy99 on March 04, 2010, 10:28:16 PM
Zones
Residential - Green
Commercial - Blue
Industrial - Yellow
Schools - Bright Pink
Parks - Dark Green (darker than ground)
Special Zones - Red
Title: Re: Map City
Post by: Bla on March 04, 2010, 11:02:04 PM
SimCity forever! :D ;D :)
Are my zones too small perhasp?
Title: Re: Map City
Post by: deoxy99 on March 04, 2010, 11:17:46 PM
Upgraded your city.
Title: Re: Map City
Post by: deoxy99 on March 05, 2010, 08:11:53 AM
When the land turns brown (cut down forests or dirt), water turns teal (poison or viruses), or there is no more room for cities, the game is over.
Title: Re: Map City
Post by: deoxy99 on March 05, 2010, 08:12:21 AM
You can only cut down trees if you want to, do you want to Bla?
Title: Re: Map City
Post by: atomic7732 on March 05, 2010, 08:40:22 AM
I don't see the point in this.
Title: Re: Map City
Post by: Bla on March 05, 2010, 09:06:52 AM
You can only cut down trees if you want to, do you want to Bla?
No trees shalt stand in the way of my Expansion! Yes. :)
How can I see where there are trees? Are there trees on all the land areas?
Title: Re: Map City
Post by: deoxy99 on March 05, 2010, 02:12:34 PM
The trees are dark green.
Title: Re: Map City
Post by: deoxy99 on March 05, 2010, 03:23:54 PM
Oh no! A fire broke out near my city because of pollution! The trees burned up. Gray means destroyed or reserved.
Title: Re: Map City
Post by: Bla on March 06, 2010, 12:15:41 AM
Cool. :P
I mean... Oh nose... May I build a road to your city so I can send help?
(And how should that road be? Only vertical and horizontal, or can they have any angle?
PS: The green in the middle of the boulevard was meant to be there - it was the trees.
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 08:32:00 AM
Cool. :P
I mean... Oh nose... May I build a road to your city so I can send help?
(And how should that road be? Only vertical and horizontal, or can they have any angle?
PS: The green in the middle of the boulevard was meant to be there - it was the trees.
The road should be vertical and horizontal only.
Oh, I didn't know that was the trees.
Title: Re: Map City
Post by: Bla on March 06, 2010, 12:15:34 PM
I've built a city hall and a fire station now (the city hall is the red area closest to the water, the fire station the red area closest to your city in my city). And then there's the new road, plus my city has been redesigned.
My city is sending support to your city now, so it can grow again and clean up after the fire.
Title: Re: Map City
Post by: atomic7732 on March 06, 2010, 01:08:34 PM
I've added my city!

We should have limits on building based on scoring or something to make it more fun. Also, we should somehow have pollution levels based on pixels per type of land, and how far it goes out.

Deoxy, if you would like it added, this is a good pollution thing...

1 pollution per pixel - residential
1 pollution per pixel - school
2 pollution per pixel - commercial
4 pollution per pixel - industrial

Every new "map" add this same amount, per 20 pixels of land.

Then pollution extends 1/100 pixels of your city of pollution "points"

So, for example... My city...

residential - 30
school - 30
commercial - 66
industrial - 108

30*1
+
30*1
+
66*2
+
108*4

30+30+132+432

My city has 624 pollution

So, pollution extends... 6.24 pixels out.

That eventually damages forests and stuff...

Deoxy, if it doesn't make sense... Maybe Bla can... explain it better. Or make it easier.

So by the next map, if I don't expand:

I take 30>40, 30>40, 66>60, 108>100

40/20, 40/20, 60/20, 100/20

2+2+3+5

So my 624 pollution is now... 636! Then when you add more to the city, only calculate that, and add it to your original pollution. On the next map then you calculate that new pollution.

Bla, I think I took too much of a twist, you might wanna... Like make this simpler. I think very complexly.
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 01:16:58 PM
I've added my city!

We should have limits on building based on scoring or something to make it more fun. Also, we should somehow have pollution levels based on pixels per type of land, and how far it goes out.

Deoxy, if you would like it added, this is a good pollution thing...

1 pollution per pixel - residential
1 pollution per pixel - school
2 pollution per pixel - commercial
4 pollution per pixel - industrial

Every new "map" add this same amount, per 20 pixels of land.

Then pollution extends 1/100 pixels of your city of pollution "points"

So, for example... My city...

residential - 30
school - 30
commercial - 66
industrial - 108

30*1
+
30*1
+
66*2
+
108*4

30+30+132+432

My city has 624 pollution

So, pollution extends... 6.24 pixels out.

That eventually damages forests and stuff...

Deoxy, if it doesn't make sense... Maybe Bla can... explain it better. Or make it easier.

So by the next map, if I don't expand:

I take 30>40, 30>40, 66>60, 108>100

40/20, 40/20, 60/20, 100/20

2+2+3+5

So my 624 pollution is now... 636! Then when you add more to the city, only calculate that, and add it to your original pollution. On the next map then you calculate that new pollution.

Bla, I think I took too much of a twist, you might wanna... Like make this simpler. I think very complexly.

No, I do not want the pollution rules.
Title: Re: Map City
Post by: atomic7732 on March 06, 2010, 01:17:36 PM
Maybe Bla can make it... WAYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYYY simpler.
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 01:19:30 PM
No. Leave it alone. >:(
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 01:21:37 PM
Colors fixed (if on Vista or 7, use the eyedropper tool to use the correct ones)
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 01:23:03 PM
My city is built up (a year and 2 months passed). Thanks!
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 01:25:33 PM
Oh no!! A river has eaten through the land! It is poisoned. :-[
(1 month has passed)
Title: Re: Map City
Post by: atomic7732 on March 06, 2010, 01:26:14 PM
We do need something. What do you say? Now there is polluted waters. We restart. This is very boring without something that we can somewhat avoid or have a prediction when. You can't just... Whatever. I'm gonna do my pollution thing for my city. YOu don't have to. Bla doesn't have to. But I will. Just to make it fun for me.

Edit: Aha... Exactly what I thought... This won't work... You can't randomly skip time or randomly make things happen without progression. This just doesn't work. I mean you can... But, it will not work well.

Edit: Aha whatever, but I will have... Pollution ish ness...
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 01:26:31 PM
Is it going to be the apocalypse? There is so many disasters happening.
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 01:27:21 PM
We do need something. What do you say? Now there is polluted waters. We restart. This is very boring without something that we can somewhat avoid or have a prediction when. You can't just... Whatever. I'm gonna do my pollution thing for my city. YOu don't have to. Bla doesn't have to. But I will. Just to make it fun for me.
Actually the WHOLE OCEAN needs to be polluted.
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 01:31:41 PM
We do need something. What do you say? Now there is polluted waters. We restart. This is very boring without something that we can somewhat avoid or have a prediction when. You can't just... Whatever. I'm gonna do my pollution thing for my city. YOu don't have to. Bla doesn't have to. But I will. Just to make it fun for me.

Edit: Aha... Exactly what I thought... This won't work... You can't randomly skip time or randomly make things happen without progression. This just doesn't work. I mean you can... But, it will not work well.

Edit: Aha whatever, but I will have... Pollution ish ness...
No. I made the rules. No pollution equations. That is a rule.
Title: Re: Map City
Post by: atomic7732 on March 06, 2010, 01:32:38 PM
How am I not fun? This is not... rational.

IT

MAKES

NO

SENSE
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 01:33:07 PM
Bla, edit the previous map.
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 01:34:18 PM
How am I not fun? This is not... rational.

IT

MAKES

NO

SENSE
I said NO pollution equations, no polluting water, and no wasting valuable space.
The water has to naturally get polluted.
Title: Re: Map City
Post by: atomic7732 on March 06, 2010, 01:36:33 PM
Ok. Bye. I shall not play this stupid game of yours. You make itvery boring. I do not know why I even started playing this game!!!

So the water is...

Not polluted
Not polluted
Not polluted
Not polluted
Not polluted
Polluted
Polluted
Polluted

Never any transiotion?

No spreading?

This game is stupid boring.
Title: Re: Map City
Post by: atomic7732 on March 06, 2010, 01:37:28 PM
How am I not fun? This is not... rational.

IT

MAKES

NO

SENSE
I said NO pollution equations, no polluting water, and no wasting valuable space.
The water has to naturally get polluted.

And what do you suppose happens in real life? It does get naturally polluted... It gets artificially polluted too if you didn't know.
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 01:38:16 PM
I don't care. Not to be mean, but if you don't follow the rules, you can't have a city.
Title: Re: Map City
Post by: atomic7732 on March 06, 2010, 01:41:12 PM
I don't care. This game is terrible.
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 01:43:44 PM
Fine, don't play. You didn't have to in the first place.
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 01:46:29 PM
Back to the River.
Title: Re: Map City
Post by: Bla on March 06, 2010, 02:08:54 PM
I like your idea, but I don't think we need it, since trees don't have any gameplay function (or do they?)
Hmm.
Title: Re: Map City
Post by: Bla on March 06, 2010, 02:19:23 PM
Ok, here's an update to my city. My day already ended 19 minutes ago, so see you tomorrow.
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 02:20:10 PM
"Bye" if a joke. Bye if real.
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 05:33:15 PM
Fixed yours.
Title: Re: Map City
Post by: atomic7732 on March 06, 2010, 06:53:34 PM
What is the red?
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 07:04:06 PM
Red is any building that is not a zone.
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 08:56:11 PM
Updated map (3 years have passed):
Title: Re: Map City
Post by: atomic7732 on March 06, 2010, 09:20:48 PM
4 people voted?
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 09:23:25 PM
They did. Who though?
Title: Re: Map City
Post by: atomic7732 on March 06, 2010, 09:42:02 PM
My point exactly.
Title: Re: Map City
Post by: deoxy99 on March 06, 2010, 09:51:42 PM
Could it be Arata or Chaotic Cow? ;)
Title: Re: Map City
Post by: Bla on March 07, 2010, 02:18:56 AM
Update, the road to your city has been upgraded and my city has expanded.
We should try to make residental areas closed with only one road to enter and leave it, so transports and people who don't live there need to use the other roads, so they won't annoy the people who live in the area.
Title: Re: Map City
Post by: deoxy99 on March 07, 2010, 08:56:49 AM
Added to my city grid; added a city hall and added an extra part to it.
Title: Re: Map City
Post by: Bla on March 07, 2010, 09:41:26 AM
Update. I changed the big road to your city a little bit, added some crossroads.
Title: Re: Map City
Post by: deoxy99 on March 07, 2010, 09:53:03 AM
Brown area fixed (brown area was the river basin).
(1 year has passed)
Title: Re: Map City
Post by: atomic7732 on March 07, 2010, 10:25:30 AM
Who is voting??????
Title: Re: Map City
Post by: Bla on March 08, 2010, 11:13:11 PM
Update.
Title: Re: Map City
Post by: deoxy99 on March 09, 2010, 08:23:03 AM
Try making your roads with the line tool. Make sure they do not have more than one line in them and they do not exit the city unless it is for a purpose.
Title: Re: Map City
Post by: Bla on March 09, 2010, 08:33:43 AM
If you zoom in on the area that could look like a strange double road between the residental and industrial area in the southern part of the city, the area closest to the industry is a line of trees, meant to block out the sight of the industry and it's pollution and noises from the residental area.
I will remember about not making roads that exit the city for no purpose however.
Title: Re: Map City
Post by: deoxy99 on March 09, 2010, 03:42:33 PM
Removed all industries in my city (you are the supplier for my commercial areas), and replaced it with residential.
Title: Re: Map City
Post by: deoxy99 on March 09, 2010, 03:48:40 PM
Water dried up (the real reason is I want to make this in Sim City 4)!
Title: Re: Map City
Post by: deoxy99 on March 09, 2010, 08:54:06 PM
Sim City 4 Map:
Title: Re: Map City
Post by: Bla on March 09, 2010, 11:29:03 PM
Because of the reduction in competition, the industry in my city is beginning to increase.
Title: Re: Map City
Post by: deoxy99 on April 06, 2010, 10:24:25 PM
Bump!
Title: Re: Map City
Post by: Naru523 on April 06, 2010, 10:36:53 PM
Nice simcity city. I miss SimCity 4  :P :'( Lost the program years ago.

EDIT: Btw why would anyone would pollute water? It is our main source...
Title: Re: Map City
Post by: atomic7732 on April 07, 2010, 07:36:31 AM
What else do you do? The air is what we need too!!!
Title: Re: Map City
Post by: Bla on April 07, 2010, 08:40:29 AM
Nobody wants to pollute anything, but pollution is a result of our use of some ressources that are beneficial to us. :)
Title: Re: Map City
Post by: deoxy99 on April 07, 2010, 05:03:52 PM
Update! I am almost going to touch your city with mine.
Title: Re: Map City
Post by: deoxy99 on May 15, 2010, 07:24:16 PM
Finally our ocean is not black, it's blue.
Finally, your island is connected back to the mainland making a larger island, and the colors are brighter.
Title: Re: Map City
Post by: Bla on May 16, 2010, 08:28:29 AM
I'd recommend that the land and water was darker, making the residental and commercial zones more distinguishable from the land and water when bordering it. :)
Title: Re: Map City
Post by: deoxy99 on May 16, 2010, 10:04:13 AM
The land and water are still darker than the residential, and the commercial, respectively.
Title: Re: Map City
Post by: deoxy99 on June 10, 2010, 11:38:54 AM
Is anyone going to play Map City anymore?
Title: Re: Map City
Post by: deoxy99 on October 16, 2010, 06:49:39 PM
Revival!
Title: Re: Map City
Post by: atomic7732 on October 16, 2010, 08:17:40 PM
The City of Kytiir has purchased land from the Island of... Deoxy?

It will develop it's land on later turns.
Title: Re: Map City
Post by: deoxy99 on October 16, 2010, 09:16:56 PM
The City of Kytiir has purchased land from the Island of... Deoxy?

It will develop it's land on later turns.
Your map is invalid.
The roads must be black, surround the city, and not be double, and roads cannot go partially into a zone.
Title: Re: Map City
Post by: deoxy99 on October 16, 2010, 09:19:45 PM
Here's your new turn.

As I said, if you pollute, you will be kicked out of the game.
Title: Re: Map City
Post by: Bla on October 17, 2010, 12:25:59 AM
Expansion.
Title: Re: Map City
Post by: atomic7732 on October 17, 2010, 12:29:00 AM
The City of Kytiir has purchased land from the Island of... Deoxy?

It will develop it's land on later turns.
Your map is invalid.
The roads must be black.
Roads are black... those brown were my city's land... it didn't have anything on it... it was land Kytiir owned
Title: Re: Map City
Post by: Darvince on October 17, 2010, 08:36:10 AM
Deoxy pleeeease don't delete the purple. It's a ferry so that our city can connect with others off the island.

And our city is named Frodder's Lip
Title: Re: Map City
Post by: Bla on October 17, 2010, 08:56:07 AM
The ferry could be categorized as a building owned by the state/government (red), if it is financed by everyone through taxes, or as a corporation (blue) financed by the individuals who use it.

Deoxy99: Is terraforming allowed?
Title: Re: Map City
Post by: deoxy99 on October 17, 2010, 09:55:31 AM
The City of Kytiir has purchased land from the Island of... Deoxy?

It will develop it's land on later turns.
Your map is invalid.
The roads must be black.
Roads are black... those brown were my city's land... it didn't have anything on it... it was land Kytiir owned
Sorry, there cannot be boundaries, you just grow into the spaces available. If there is no more room on the planet, the game will restart.
Deoxy pleeeease don't delete the purple. It's a ferry so that our city can connect with others off the island.

And our city is named Frodder's Lip
There cannot be diagonal roads.

So, both yours and Bla's turn are invalid.
The ferry could be categorized as a building owned by the state/government (red), if it is financed by everyone through taxes, or as a corporation (blue) financed by the individuals who use it.

Deoxy99: Is terraforming allowed?
No.
Title: Re: Map City
Post by: deoxy99 on October 17, 2010, 10:32:14 AM
I fixed all of the cities.
Please use the eyedropper on the other cities to color your zones, NeutronStar.
Title: Re: Map City
Post by: atomic7732 on October 17, 2010, 10:44:48 AM
Ummm, I did use the eyedropper tool. I use that all the time...

And is there turn order, or can we just go when we feel like it?

The City of Kytiir expands.
Title: Re: Map City
Post by: deoxy99 on October 17, 2010, 10:54:57 AM
Ummm, I did use the eyedropper tool. I use that all the time...

And is there turn order, or can we just go when we feel like it?

The City of Kytiir expands.
You can go when you feel like it, but you cannot go more than once in a row, except me.
Title: Re: Map City
Post by: Bla on October 17, 2010, 12:20:58 PM
My city is now a communist city. :P

If there is no more room on the planet, the game will restart.
Just an idea: Rather than restarting the game, you could expand the map itself with more land, maybe another island, which we could expand into.
Title: Re: Map City
Post by: atomic7732 on October 17, 2010, 06:53:32 PM
Not to be offensive, Deoxy, but all your games have a strong bias towards you.
SOOO TRUE!!!

If a game is created by deoxy, then it has a strong bias towards him.

The converse is also true:

If a game has a strong bias towards deoxy, then it was created by him.

Thus, we can make a biconditional:

A game was created by deoxy, if and only if, it has a strong bias towards him.
Title: Re: Map City
Post by: deoxy99 on October 17, 2010, 07:14:35 PM
Alright, if I can't be realistic, then HERE'S a residential zone.

Not to be offensive, Deoxy, but all your games have a strong bias towards you.
Your map is invalid. Zones can only be moderate-sized.

Note: You and NeutronStar may be kicked out by not cooperating.

By the way, your bi-conditional is redundant. It has "if and only if" in it. You only need to say if once!
Title: Re: Map City
Post by: atomic7732 on October 17, 2010, 07:34:19 PM
Your map is invalid. Zones can only be moderate-sized.

Note:You and NeutronStar may be kicked out.
Define "moderate-sized".

Hey I was only practicing math! And you can't kick me or Darvince out for our opinions.
Title: Re: Map City
Post by: Darvince on October 17, 2010, 07:58:10 PM
Your map is invalid. Zones can only be moderate-sized.

Note: You and NeutronStar may be kicked out.

This makes me think of a computer lol

Btw, how is your huge 2 zones moderate-sized??
Title: Re: Map City
Post by: Darvince on October 17, 2010, 08:14:38 PM
L9zzN3r4ct1Ak8VrT5cc3x0l4FjT33DiMG7H333Efr4V7cz6lQ8
Title: Re: Map City
Post by: deoxy99 on October 17, 2010, 08:34:46 PM
L9zzN3r4ct1Ak8VrT5cc3x0l4FjT33DiMG7H333Efr4V7cz6lQ8
Okay, do you want me to kick you out? Stop it or I will.
Title: Re: Map City
Post by: deoxy99 on October 18, 2010, 08:00:50 AM
It's your chance to play Bla.

Be sure to continue from your map on this page, no one else's.
Title: Re: Map City
Post by: atomic7732 on October 18, 2010, 04:34:46 PM
You broke your own rule.
Title: Re: Map City
Post by: Darvince on November 14, 2010, 01:39:08 PM
delete this