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Author Topic: Evolution Simulators  (Read 82945 times)

vh

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Re: Evolution Simulators
« Reply #30 on: October 02, 2011, 12:15:04 PM »
you car spaazzzed out at 966.2 for me "due to floating-point precision errors"
but naise car
too bad you have to be on that page for the sim to run, and not have it quitely hidden

Bla

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Re: Evolution Simulators
« Reply #31 on: October 02, 2011, 12:21:41 PM »
My trick was to drag it out of one Google Chrome browser, so it runs in an entirely seperate window instead of another tab. Then it still runs even if you have it minimized.

vh

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Re: Evolution Simulators
« Reply #32 on: October 02, 2011, 12:28:40 PM »
othx it works

going to run it until generashion 10000000 :P

chrome is awesome btw :)

vh

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Re: Evolution-Like Games
« Reply #33 on: October 02, 2011, 12:43:54 PM »
You blind watchmakers, you.
Like this? :P
A program written to evolve watches.

Framsticks looks really exciting, think I'll download it soon.

wait so this has practical applications

say you wanted to design a spaceship to mars
just write a program for that and then watch as a perfect designs happen
build one
???
profit

atomic7732

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Re: Evolution Simulators
« Reply #34 on: October 02, 2011, 12:53:41 PM »
Except for the fact that that would take about 20 million years.

matty406

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Re: Evolution-Like Games
« Reply #35 on: October 02, 2011, 12:54:14 PM »
You blind watchmakers, you.
Like this? :P
A program written to evolve watches.

Framsticks looks really exciting, think I'll download it soon.

wait so this has practical applications

say you wanted to design a spaceship to mars
just write a program for that and then watch as a perfect designs happen
build one
???
profit
That might work.
FUND IT

vh

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Re: Evolution Simulators
« Reply #36 on: October 02, 2011, 01:39:02 PM »
eNqzf3GowPEBA4MD65++f5kzZ9kfdt19MS0tzYGR+Rg7s7Gx/XHX3WtuAsWfn0vqfJaWZv9098qsl0D+C9Fff3XOnLFfNVnt9pkzZx1YPhS+egeUP8dtoXIAaB7bDuO4GwwM9g/zvN/EAOWZjh06KgnU9yxnw2xLIH1HQMhk5sxZ/4HA/r9ei3l/SZ/9N8EXt9XS0hgYGFgdRILfWD96McH+jZOvzGZjY7C652uTL6kwrLP/3M9RBTQDqI7RgWn/4/Xcyg72t+IXJDYwMIDUOQgd9Hjw56eI/bcPmWpp09rAYvwG223vaa63vzTfRBRm3r/Utn/LcrbZ35j/jO8Z2F5m+///jVabBD23/1iy8MTMmTMZ3JZWMrhun48Vg+TQscmszyh8oJkA4CeoIQ==

this plus sisyphus is massive kol'age

vh

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Re: Evolution Simulators
« Reply #37 on: October 03, 2011, 04:51:27 PM »
ok i got the 3dvce program from stellar alchemy its awesome!
i'm running 80 individuals for 700 generations and if it keeps going at the current rate this'll only take 240 hours
:)
on generation 5 atm :P

the creatures are pretty much boxes, but you can also manipulate the environment with explosives, items, blocks and more. You can control night and day.

In addition, you can give the animals cretain body parts and brain parts and also restrict them.
What i think is different and sets this apart, is that you can actually give animals a goal, like carrying balls which would be like carry food (like ants). Or see which one can go the fastest over flat land or rough land!
You can have swimming creatures, creatures without gravity, evolve creatures at 100x gravity and more!

so like when i'm finished with my evolution i'll make a movie :P
but for now i still have 240 hours to go >.>

Bla

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Re: Evolution Simulators
« Reply #38 on: October 03, 2011, 10:12:06 PM »
Awesome. I used to make simulations of those blocky things over rough land. I don't like manipulating with the environments, because it disturbs the evolution. It's more easy and fast to see when it only has one (or the same) problems to solve.

vh

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Re: Evolution Simulators
« Reply #39 on: October 04, 2011, 01:13:38 AM »
yes i know, i'm on generation 50 now and what sucks is that my animal is asymetrical. Its leg happens to just barely intersect past the symmetry line and as a result the other leg is completelu cut off!
Still, if it runs fast i guess its fine :D

What would be interesting would be having the settings to 50% move on rough terrain, and 50% carry balls, to simulate a creature to stockpiled food :D

FiahOwl

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Re: Evolution Simulators
« Reply #40 on: October 24, 2011, 12:37:25 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '45752'.

« Last Edit: March 22, 2021, 01:49:41 AM by FiahOwl »

FiahOwl

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Re: Evolution Simulators
« Reply #41 on: October 24, 2011, 12:52:29 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '45755'.

« Last Edit: March 22, 2021, 01:49:37 AM by FiahOwl »

FiahOwl

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Re: Evolution Simulators
« Reply #42 on: October 24, 2011, 12:56:45 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '45756'.

« Last Edit: March 22, 2021, 01:49:33 AM by FiahOwl »

Darvince

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Re: Evolution Simulators
« Reply #43 on: July 01, 2012, 11:37:21 PM »
BUMP

Desacabose

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Re: Evolution Simulators
« Reply #44 on: July 02, 2012, 06:14:07 AM »
MUHUAHUAHUAHUAUH

Hellpotatoe

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Re: Evolution Simulators
« Reply #45 on: September 30, 2012, 05:07:51 AM »
MUHUAHUAHUAHUAUH
OMG
LETS REVIVE DEAD TOPICS BECAUSE BACON!
INB4 BLA "I WILL KILL YOU"

123456789

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Re: Evolution Simulators
« Reply #46 on: December 01, 2012, 02:28:29 PM »
went for 5 hours on a population of 20. 36 generations, max score of 756. my web browser stalled after running for 5 hours straight

vh

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Re: Evolution Simulators
« Reply #47 on: December 01, 2012, 03:00:19 PM »
i find it strange that you made an account on this forum just to talk about evolution simulators :P

dra_red

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Re: Evolution Simulators
« Reply #48 on: March 25, 2013, 11:14:37 PM »
On this topic....I have built an interactive evolution simulator. The idea is to show how an evolutionary process allows species to fit into their environment. I have made various aspects of the algorithm controllable by the user so they can see the different effects of each control.

If anyone wants to try it out, its at www.evolutionsimmed.com

Feel free to add suggestions as well as I intend to add to it over time.

Cheers, Dale

Darvince

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Re: Evolution Simulators
« Reply #49 on: March 25, 2013, 11:17:52 PM »
med?
medical?
what?

atomic7732

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Re: Evolution Simulators
« Reply #50 on: March 26, 2013, 06:28:59 AM »
'simmed'

simulated

Hellpotatoe

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Re: Evolution Simulators
« Reply #51 on: March 26, 2013, 06:56:55 AM »
On this topic....I have built an interactive evolution simulator. The idea is to show how an evolutionary process allows species to fit into their environment. I have made various aspects of the algorithm controllable by the user so they can see the different effects of each control.

If anyone wants to try it out, its at www.evolutionsimmed.com

Feel free to add suggestions as well as I intend to add to it over time.

Cheers, Dale
kolkute

ThatCrazyGuy2345

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Re: Evolution Simulators
« Reply #52 on: August 31, 2013, 04:19:31 PM »
muahhhah2.0Car:
eNqzf17zdmJG0Qb7d1ceVC1LS7N/cAYEzjqwH5m99HHwD/tbEUb71NLSHBjO3RRr12ayf+a68NSBZmEHFr4wFonJpfZnz7zIjJw5y4Eh0c/8trGx/aPM1ZJrzpy1P+Uc8i4NaN6jt9wdi42NHRjST/o+nDnT/lSzb6rPmTMObCX5Ow1nzvoPBPZ/J3zcF3n2l/3FZ71MkhAxB+Gw6OvhB/jsX/F47ooztWdgYGBx4Fy0MuDKs0D7T2lgABRjZIAC+x8wFgOzA4fC/GilXcvsP38HOxooxubAv+qi+twpv+w/JPle+rjyD1CM1YFBdP8kcXUp+48gG2reAcWYHCQVf4e46ErYvxOpeui+ToQhukEXK858IwPHuNSAMAMDBwDXvo0f

ThatCrazyGuy2345

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Re: Evolution Simulators
« Reply #53 on: August 31, 2013, 04:27:26 PM »
I need to get rid of my thrid wheel car:
eNqzP3VtsbZ/5w4Hdr2rzg4dx+w/MICB/ee8xvN/a3Xg/C95S/bEF+rYr5wJArPs/2k+4XMRM7d/qVt655n/DvudUPHzOfssrc+12/+VmzfhUaKI/bHc2+8uuYbA5d8bxjJz2HxyYN6U/GBp6wug0SwMUGD/A8ZiYHcQWd+T9+Jqlv3nqzNtzi+5BhRjsp+h9mzh1DZkdSz2P14wxlUUlyGJsTlwLU5V9Or+DrOTAQnYv1xy5XFHx0Ygk9lB/EnIR/Y3GfYvWLZ+Kj6dDBbjTNp5cKlqrv1Xu/Af83X+MPznUWX4/7OW4X9oE0Pfu4UMf3gMGS78/8ywaOZ/Bi1JBaD8bobi7EyG/808DJKSC4H8/wz//09iePf/P0Pn4laQmQBT24nN

Darvince

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Re: Evolution Simulators
« Reply #54 on: September 04, 2013, 11:23:43 PM »
Kol, the random one is very naise, except that sometimes the terrain is very rough and sometimes it's very smooth.

matty406

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Re: Evolution Simulators
« Reply #55 on: September 05, 2013, 06:33:04 AM »
Code: [Select]
eNqzP3Xk/lzJmbPs3+vWMKSlpdnvLnA1nDlzlgPzT+MuR6D4U3drhbK0dPtPvPN8DRgY7E/95Gd4BlR3xpXtOUjf85u3bQSA4of3Lcs5c+as/an0BysaGBgcGNVKpVcC5d+8n1mtAJR/FvZumbGxsf0mNdOmzUD68fufkgkMIMBm/1/5Tk11q5D9qwbHeJ4zZ/4Dgf3bSxeVOv68s//UsnM9UB9QHaP9jzcpeSd3Rtq/vP9yU+TMmWB19z2NH4YHRNrflN0wCegukJiD4NMTL3dXa9ofrI+/BfQLyBIHweXtSV1OK+2/3Nr/9lhaGlCI3UGi4Un0jZQ2+0+SDt3CxsZgvcIm59SsJFvtH3zgYvQ5c5Yh65MnRZiBgRkAtUKiVQ==This is a nice little car, it drives fast, and it's tail makes sure it doesn't flip backwards especially then it does big jumps off the peaks.