Based in Seattle, Washington
Steam Early Access release:
August 24, 2015
PC, Mac, & Linux/SteamOS
Create and destroy on a scale you never before imagined.
Universe Sandbox ² is a space simulator that merges gravity, climate, collision, and material interactions to reveal the beauty of our universe and the fragility of our planet.
Realistically model our solar system or bend the laws of physics, speed up time and watch stars evolve till they supernova, manipulate Earth's seasons or twist its orbit outward and freeze the oceans solid, then spawn a nearby galaxy to rip apart the Milky Way.
A complete rewrite of the original by a team that now includes an astrophysicist, a climate scientist, and a dedicated physics programmer, this sequel opens doors to greater power and exploration.
With the recent addition of support for the HTC Vive/SteamVR, you can fly around your simulation, melt planets with a giant laser, and hurl them around with a flick of the wrist.
Now available on Steam Early Access for PC, Mac, and Linux/SteamOS: Buy Universe Sandbox ²
Universe Sandbox began as Dan's personal project - a physics program that would make a nice portfolio addition. It wasn't long, however, before he realized the potential of this powerful gravity simulator: It didn't just appeal to computational physicists; it opened a door to understanding our complex universe. And besides, who doesn't want to smash Earth into Mars? Sure enough, it quickly became a Steam-success story.
Simulating the universe, however, is never a completed task. Universe Sandbox was a great tool for exploring (and destroying) the cosmos, but there were some things missing. What about comets? What about dark matter? Or how about the pressing issue of climate change?
The scope for the sequel meant that it could no longer be just a one-person project. In Fall 2011, Dan hired two additional developers and began creating from scratch Universe Sandbox ². Funded entirely by the sales from the original Universe Sandbox, the eight-person team now includes a dedicated physics programmer, an astrophysicist, and a climate scientist.
TimelineUniverse Sandbox Legacy
- Phase 1 Release | May, 2008
- Phase 2 Release | May, 2010
- Steam Release | Apr 29, 2011
- Alpha 1 | Closed Testing | December 4, 2013
- Alpha 10 | Access Available for Purchase through Our Website | August 25, 2014
- Alpha 16 | Steam Early Access Release | August 24, 2015
- Climate simulation
- Advanced collision simulation
- Stellar evolution and supernovae
- Material system | Build planets out of hydrogen, iron, rock, & water
- Light-warping black holes
- Dark matter
- Procedural surfaces and planets
- Original soundtrack by Macoubre (available for purchase in the future)
- VR support for HTC Vive/SteamVR & Oculus Rift+Touch
In late 2015, we began work on supporting VR for Universe Sandbox ². Universe Sandbox ² VR was officially released on April 5, 2016 as a free update to the desktop version.
To run Universe Sandbox ² VR:
- Launch Universe Sandbox ²
- In the popup dialog box, select "Launch Universe Sandbox ² in Steam VR Mode" then click Play
Please note how we type "Universe Sandbox ²" with a space between "Sandbox" and the superscript 2.
If published on the web, please make these clickable links.
See our Usage page for more details on our guidelines.
Alpha 16 Preview YouTube
Alpha Teaser (from an early version) YouTube
Gameplay Video (from an early version) YouTube
Logos & Icon
VR Logos & Icon
Request Press Copy
Additional Info From Our Blog
About Giant Army
Creating software by standing on the shoulders of giants.
Universe Sandbox ² Credits
Creator & Director
Lead Graphics Developer
Lead Physics Developer
Astrophysicist & Developer
Operations & Support
Developer & Technical Artist