Factsheet
Developer:
Giant Army
Based in Seattle, Washington
Release date:
Steam Early Access release:
August 24, 2015
Platforms:
PC, Mac, & Linux/SteamOS
Website:
universesandbox.com
Description
Create and destroy on a scale you never before imagined.
Universe Sandbox is a space simulator that merges gravity, climate, collision, and material interactions to reveal the beauty of our universe and the fragility of our planet.
Realistically model our solar system or bend the laws of physics. Speed up time and watch stars evolve till they supernova. Manipulate Earth's seasons or twist its orbit outward and freeze the oceans solid. Then spawn a galaxy nearby to rip apart the Milky Way.
With an HTC Vive, Oculus Rift+Touch, or WMR headset, you can fly around your simulation, melt planets with a giant laser, and hurl them around with a flick of the wrist.
Now available on Steam Early Access for PC, Mac, and Linux/SteamOS: Buy Universe Sandbox
History
Universe Sandbox began as Dan's personal project - a physics program that would make a nice portfolio addition. It wasn't long, however, before he realized the potential of this powerful gravity simulator: It didn't just appeal to computational physicists; it opened a door to understanding our complex universe. And besides, who doesn't want to smash Earth into Mars? Sure enough, it quickly became a Steam-success story.
Simulating the universe, however, is never a completed task. Universe Sandbox (now called Universe Sandbox Legacy) was a great tool for exploring (and destroying) the cosmos, but there were some things missing. What about comets? What about dark matter? Or how about the pressing issue of climate change?
The scope for the sequel meant that it could no longer be just a one-person project. In Fall 2011, Dan hired two additional developers and began creating from scratch a new version of Universe Sandbox. Funded entirely by the sales from Universe Sandbox Legacy, the 12-person team now spans 4 timezones and includes a dedicated physics programmer and an astrophysicist.
Timeline
Universe Sandbox Legacy
- Phase 1 Release | May, 2008
- Phase 2 Release | May, 2010
- Steam Release | Apr 29, 2011
- Alpha 1 | Closed Testing | December 4, 2013
- Alpha 10 | Access Available for Purchase through Our Website | August 25, 2014
- Alpha 16 | Steam Early Access Release | August 24, 2015
Features
- Climate simulation
- Advanced collision simulation
- Stellar evolution and supernovae
- Terraforming
- Material system | Build planets out of hydrogen, iron, rock, & water
- Light-warping black holes
- Procedurally generated planets, stars, & galaxies
- Historical simulations - ride along with Juno, New Horizons, & other spacecraft
- Original soundtrack by Macoubre (available for purchase in the future)
- VR support for HTC Vive, Oculus Rift+Touch, & WMR
- Support for 20+ languages
- Share & explore simulations on Steam Workshop
Virtual & Mixed Reality
In late 2015, we began work on supporting VR for Universe Sandbox. Universe Sandbox VR was officially released on April 5, 2016 as a free update to the desktop version. Check out our VR trailer
In early 2019, we received a grant to develop Universe Sandbox for Magic Leap as part of the first round in their Indie Creator Program. Out of the 6,500 applicants that applied, we were one of the lucky 30 that were accepted. Learn more in our blog post
Usage
If you feature Universe Sandbox, please include a link to:
http://universesandbox.com/
and/or
http://store.steampowered.com/app/230290/
If published on the web, please make these clickable links.
See our Usage page for more details on our guidelines.
Videos
Teaser YouTube
Update 20 Gameplay YouTube
Images
Logos & Icon
Download SVG files for Universe Sandbox logos & icons
Promo Art
Request Press Copy
Additional Info From Our Blog
Bringing the Magic of Universe Sandbox to Magic Leap
What's Next for Universe Sandbox | Spring 2019
The Universe Just Got Bigger: Steam Workshop Support | Update 22
About Giant Army
Creating software by standing on the shoulders of giants.
Learn more
Universe Sandbox Credits
Dan Dixon
Creator & Director
Christian Herold
Lead Developer
George Steinröhder
Lead Graphics Developer
Thomas Grønneløv
Lead Physics Developer
Jenn Seiler
Astrophysicist & Developer
Jonathan Hoy
Developer
Dave Nelson
Mobile Developer
David Rappo
Producer
Mat Solomon
Quality Assurance
Jacob Williams
VR Developer
Erika Nesvold
Astrophysicist & Developer
Macoubre
Composer
Jared Meier
Operations & Support
Historical Contributors
Naomi Goldenson
Climate Scientist
Eric Hilton
Astronomer
Chad Jenkins
Developer & Technical Artist
Steven Kasparek
Quality Assurance
Toby Halter
3D Modeler
Sergey Tabakov
3D Modeler
Rahul Meda
Physics Developer
Barry Ruff
Graphics Developer
A Shell in the Pit Audio
Sound Design
Jules Litman-Cleper
Sound Design
Contact
Inquiries
info@universesandbox.com
Twitter
twitter.com/universesandbox
Facebook
facebook.com/universesandbox
presskit() by Rami Ismail (Vlambeer) - also thanks to these fine folks