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Poll

kill bong

yes
1 (11.1%)
of course
1 (11.1%)
always
2 (22.2%)
brilliant
3 (33.3%)
this is a great idea
2 (22.2%)
amazing
0 (0%)

Total Members Voted: 9

Author Topic: most recent universalis mod file (kolmod v0.09)  (Read 29255 times)

Darvince

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #60 on: March 04, 2013, 03:58:24 PM »
that's like calling eurasia the eurasian culture group

vh

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #61 on: March 04, 2013, 04:04:02 PM »
great idea.

anyways if you won't do the culture groups at least run the python file i attached and you were asking for yesterday

Naru523

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #62 on: March 04, 2013, 04:46:33 PM »
what they're not necessarily the same culture but distant related

like france to italian

vh

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #63 on: March 06, 2013, 02:43:13 PM »
ok.


tags taken
http://www.paradoxian.org/eu3wiki/Tag

and

ACT
AUT
AXI
BET
BHG
BIO
CAL
CCN
CEL
CIE
CYE
DAL
DEU
DIS
EKA
ETE
EVA
FAR
FLU
HEL
HLK
ITT
KAL
KAT
KSK
KOS
LEV
LUM
MER
MIR
MYO
NAU
NIO
NRK
NUE
NUK
PIL
PRA
SRA
SIN
SOV
SOK
STA
SWY
UNA
UTA
VAT
VTE
VYL
WEL


Darvince

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #64 on: March 06, 2013, 03:56:49 PM »
actually vh the tags on the tags page aren't taken because i nuked all those nations.

except for PAP, REB, NAT, PIR

FiahOwl

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #65 on: March 06, 2013, 04:00:19 PM »

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« Last Edit: March 22, 2021, 02:02:11 AM by FiahOwl »

vh

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #66 on: March 06, 2013, 04:09:26 PM »
actually vh the tags on the tags page aren't taken because i nuked all those nations.

except for PAP, REB, NAT, PIR

oh ok
but i'll keep my tags as they are so as to not confuse everything

atomic7732

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #67 on: March 06, 2013, 10:57:18 PM »
inb4 someone claims tags and it ends up actually already being in there

I don't get the point of claiming tags we're not going to run out of them

Darvince

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #68 on: March 07, 2013, 12:08:38 AM »
neither do i

in fact we'll probably only start having issues when we're nearing the end of adding all the non-1399 start nations

Hellpotatoe

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #69 on: March 07, 2013, 03:11:43 AM »
neither do i

in fact we'll probably only start having issues when we're nearing the end of adding all the non-1399 start nations
like the 22 saggan ones.

vh

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #70 on: March 07, 2013, 04:15:54 AM »
inb4 someone claims tags and it ends up actually already being in there

I don't get the point of claiming tags we're not going to run out of them

no i already added all 50 of my nations and stuff

vh

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #71 on: March 09, 2013, 02:43:03 AM »
ok it crashes when calculating paths what does that mean?

https://www.dropbox.com/s/jreoo8ttvqhhx5h/nausipoo.rar

Darvince

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #72 on: March 09, 2013, 12:57:24 PM »
protip for kalassak:

[12:54]   ubv   my game kept crashing until i did annex RAU
   i think the auspikitans have 'CTD infantry'

vh

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #73 on: March 09, 2013, 01:47:46 PM »
no darvince that was in narmod :P

Darvince

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #74 on: March 21, 2013, 05:18:12 PM »
buap >:D

vh

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #75 on: April 07, 2013, 06:56:25 AM »
once upon a time work halted on this mod

Darvince

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #76 on: April 07, 2013, 01:52:34 PM »
this is an eu4 mod to take advantage of new features

FiahOwl

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #77 on: May 11, 2014, 08:51:18 AM »

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« Last Edit: March 22, 2021, 12:49:49 AM by FiahOwl »

vh

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #78 on: May 11, 2014, 10:44:17 AM »
widen an ocean.

atomic7732

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #79 on: May 11, 2014, 12:17:25 PM »
eu4 map crops poles, why don't we do the same? so option 2

FiahOwl

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #80 on: May 11, 2014, 04:38:34 PM »

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« Last Edit: March 22, 2021, 12:49:47 AM by FiahOwl »

atomic7732

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #81 on: May 11, 2014, 06:41:46 PM »
yes well IMO there should be a water route south of issagga and cropping it doesn't allow for it
distort or add a small few-pixel-wide water route at the edge of the map

but i really don't see why because that's probably icy or extremely difficult to navigate

FiahOwl

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #82 on: May 11, 2014, 06:52:39 PM »

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« Last Edit: March 22, 2021, 12:49:43 AM by FiahOwl »

FiahOwl

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Re: most recent universalis mod file (kolmod v0.09)
« Reply #83 on: May 12, 2014, 05:45:31 PM »

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« Last Edit: March 22, 2021, 12:49:38 AM by FiahOwl »