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huh

yes
3 (15.8%)
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4 (21.1%)
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Total Members Voted: 19

Author Topic: NationStates Map/Roleplay  (Read 515516 times)

FiahOwl

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Re: NationStates Map/Roleplay
« Reply #870 on: December 14, 2012, 08:40:45 PM »

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« Last Edit: March 22, 2021, 02:21:35 AM by FiahOwl »

FiahOwl

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Re: NationStates Map/Roleplay
« Reply #871 on: December 14, 2012, 08:43:21 PM »

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« Last Edit: March 22, 2021, 02:21:33 AM by FiahOwl »

Darvince

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Re: NationStates Map/Roleplay
« Reply #872 on: December 14, 2012, 09:32:16 PM »
good then i will enslave the population of the entire world (which is all currently under 1 years of age), and harvest their crayoning capacities.
in 3 weeks time the first 5 million citizens will turn 1 years of age
there are currently about 160 million blaist blaland citizens that are over 1 years of age

vh

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Re: NationStates Map/Roleplay
« Reply #873 on: December 14, 2012, 09:40:47 PM »
...crayons can be used by 1 year olds calm down

vh

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Re: NationStates Map/Roleplay
« Reply #874 on: December 14, 2012, 09:43:00 PM »
[11:41.59] <vh> department of education > outsourced to nausikaak
[11:42.07] <+Kalassak> seems legit
[11:42.08] <vh> department of welfare > dumped into the ocean
[11:42.23] <vh> deparment of social security > is this a thin- run over by a glacier

Hellpotatoe

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Re: NationStates Map/Roleplay
« Reply #875 on: December 15, 2012, 03:42:35 AM »
it's the whole world in general
where's ezheatio and aiota?

vh

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Re: NationStates Map/Roleplay
« Reply #876 on: December 15, 2012, 05:59:35 AM »
the 5 parts of kallistoan government

vgovernmentv
department of infrastructure
department of compulsion
department of decisions
department of destruction
department of meta

vh

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Re: NationStates Map/Roleplay
« Reply #877 on: December 29, 2012, 08:25:59 AM »
NWP-43
Length: 282 m
Beam: 35 m
Draft 12 m

Armor:
300 mm belt
280 mm bulkheads
400 mm barbettes
600 mm turrets
200 mm deck

Speed:
47 km/h normal
53 km/h maximum

Armament:
8x 710mm, 47 caliber guns
range: 50 km
yield: 3 megatons per shell / 1 megaton per reduced neutron flux shell

FiahOwl

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Re: NationStates Map/Roleplay
« Reply #878 on: December 29, 2012, 08:57:29 AM »

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« Last Edit: March 22, 2021, 02:16:06 AM by FiahOwl »

vh

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Re: NationStates Map/Roleplay
« Reply #879 on: December 29, 2012, 09:02:20 AM »
the hull is copied almost straight from iowa, which could fire 9 of it's shells at once for a weight of 10.8 tons
assuming a 710mm gun, which is 1.7 times larger than the iowa shells, is 4.8 times heavier, a single shell weighs almost 6 tons. If i fire the guns only one by one, the recoil should be less than that of the iowa

yes battleship.

matty406

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Re: NationStates Map/Roleplay
« Reply #880 on: December 29, 2012, 09:03:05 AM »
Oh I need this thread for rank insignia

matty406

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Re: NationStates Map/Roleplay
« Reply #881 on: December 29, 2012, 11:08:04 AM »

vh

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Re: NationStates Map/Roleplay
« Reply #882 on: December 29, 2012, 05:50:11 PM »
nice, but it crashed by fuckwave bash

matty406

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Re: NationStates Map/Roleplay
« Reply #883 on: December 30, 2012, 09:12:38 AM »
TND tank, two variants shown. Assault and Hunter.

« Last Edit: December 30, 2012, 10:07:19 AM by matty406 »


matty406

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Re: NationStates Map/Roleplay
« Reply #885 on: December 30, 2012, 10:06:41 AM »
It's the iTank

vh

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Re: NationStates Map/Roleplay
« Reply #886 on: December 30, 2012, 11:16:08 AM »
is the box thing in the second tank (hunter?), a laser ^^

matty406

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Re: NationStates Map/Roleplay
« Reply #887 on: December 30, 2012, 11:56:37 AM »
is the box thing in the second tank (hunter?), a laser ^^
It's a massive floodlight BUT THATS A GOOD IDEA

vh

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Re: NationStates Map/Roleplay
« Reply #888 on: February 09, 2013, 04:59:09 AM »
This is all based off of: https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dEptQVhHZWVNdlVqWTlDMHB2bUpUU0E#gid=0
it is the optimal arrangement (that is, the groups have the largest possible numbers and the divide is as big as possible)

FiahOwl

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Re: NationStates Map/Roleplay
« Reply #889 on: February 09, 2013, 05:26:58 AM »

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« Last Edit: March 22, 2021, 01:46:04 AM by FiahOwl »

Naru523

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Re: NationStates Map/Roleplay
« Reply #890 on: February 09, 2013, 12:41:00 PM »
sugg

Naru523

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Re: NationStates Map/Roleplay
« Reply #891 on: February 09, 2013, 05:23:54 PM »
update

Naru523

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Re: NationStates Map/Roleplay
« Reply #892 on: February 11, 2013, 12:48:11 PM »
si

vh

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Re: NationStates Map/Roleplay
« Reply #893 on: February 11, 2013, 12:50:07 PM »
looks nice.

matty406

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Re: NationStates Map/Roleplay
« Reply #894 on: February 11, 2013, 12:51:29 PM »
Sinister indeed.
This will happen this year. I'm going to pit Ethanthova and the TND against each other due to an expired ceasefire.

Darvince

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Re: NationStates Map/Roleplay
« Reply #895 on: February 11, 2013, 01:39:51 PM »
...they're only divided because my relations with Darvincia and Kallisto are horrible xD
...improve them!

vh

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Re: NationStates Map/Roleplay
« Reply #896 on: February 11, 2013, 02:00:57 PM »
since kallisto and lovinsia have the cultural identity or something

was there every a civilization / empire / whatever that spanned between both pieces of land?

Darvince

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Re: NationStates Map/Roleplay
« Reply #897 on: February 11, 2013, 02:08:43 PM »
no

vh

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vh

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Re: NationStates Map/Roleplay
« Reply #899 on: February 11, 2013, 03:18:35 PM »
nukes-4-u was a thing in -1000 and i don't give a ponypoo about its name
« Last Edit: February 11, 2013, 03:23:26 PM by vh »