Welcome, Guest

Author Topic: Community Idea List  (Read 272467 times)

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Community Idea List
« Reply #150 on: June 11, 2013, 11:53:52 AM »
when celestial bodies collide, they act more like fluids than solids. voxels would be irrelevant imo?

radyenginer

  • *
  • Posts: 2
  • Is hard find a cool avatar so i made it.
Re: Community Idea List
« Reply #151 on: June 23, 2013, 05:24:24 PM »
Yes i know but i mean they act like liquids what i talking about is the procedual whorld is in 3d that mean if something crash in the land it will make a damage like a crater not a giant hole over the land but a ligth or huge crater or even if the celestial body that smash the other blow the planet for the force or size.

SupeRobotLazerTiger

  • **
  • Posts: 11
  • I love the smell of black holes in the mornin'.
    • My youtube channel
Re: Community Idea List
« Reply #152 on: June 29, 2013, 11:17:00 AM »
Hey, What's the possibility of releasing Universe Sandbox 3 on the PS4? It has an x86 setup, and it's incredibly dev friendly :D

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Community Idea List
« Reply #153 on: June 29, 2013, 12:17:02 PM »
Dan is still working on the PC version for version 3, maybe after he finishes that he'll work on other consoles

Dan Dixon

  • Creator of Universe Sandbox
  • Developer
  • *****
  • Posts: 3244
    • Personal Site
Re: Community Idea List
« Reply #154 on: June 29, 2013, 01:18:09 PM »
What's the possibility of releasing Universe Sandbox 3 on the PS4?

Given that the new version is being developed in Unity... it's not impossible. The harder problem is designing an interface for the simulation that works exclusively with a game pad. If anyone has thoughts on this I'd love to hear them.

Feldruam

  • ****
  • Posts: 50
  • TVP Resource Based Economy
Re: Community Idea List
« Reply #155 on: June 30, 2013, 11:05:24 AM »
There's also making use of the motion aspects, I was thinking something like the Wii were you have a hand cursor that moves with the motion of the game pad, then bind the X button to click, click right stick then press the X button to right click(though using the right stick to move the cursor would be easier to use and program). The R1 and L1 buttons to change pages for different options, perhaps looking at other games interface design for some inspiration and clues.

tuto99

  • *****
  • Posts: 533
  • Baba Booey
Re: Community Idea List
« Reply #156 on: June 30, 2013, 11:32:21 AM »
I was thinking you could use the controller's touch pad for navigation or panning. Or using the left analog stick to move around and using the right one to move a cursor.

Feldruam

  • ****
  • Posts: 50
  • TVP Resource Based Economy
Re: Community Idea List
« Reply #157 on: July 03, 2013, 11:05:01 AM »
Actually I just got a Wii U and thinking about it, it would probably be best with that console, with the touch screen controller and all, it could use gestures and the UI would be on the game pad. Though the ps4 might be easier to get it on, the Wii U could use nice apps like U.S 3. I can tell you now that it will sell tremendously, then US4 could be on PS4  ;)

Coolman1220

  • **
  • Posts: 11
  • i leik kittez :3
Re: Community Idea List
« Reply #158 on: July 11, 2013, 02:47:25 PM »
Like Feldruam said, US3 / US4 would most likely work very well with the Wii U or the PS4. (I really just want to use US3 or 4 on my Wii U.)   :)

Gendo

  • *
  • Posts: 5
Re: Community Idea List
« Reply #159 on: July 21, 2013, 01:35:51 PM »
One suggestion I already thought of while tinkering with the 2.2 demo and watching the video of v3 was I'd like to see you retain the ability to simplify the graphics down to the bare minimum so it can just all out run as fast as possible. In fact, I'd love just having one button for switching back and fourth between the chosen high quality settings, and bare minimum settings.

Not that I don't love eye candy, but I wanted to do simulations over extended periods of time, if anything just to see how the system drifts, and how long it takes to reach a point of orbital resonances, if ever. It would probably take a lot of days of processing for that, at least with v2.2. On v2.2 I estimated a 20 body system would get maybe 3,000 years per day of processing with graphics at the minimum (full screen goes faster I noticed) and accuracy at near maximum. Perhaps it's partially because v2.2 only really utilizes one of my cores, and the others only bit. idk

Anyways, since it sounds like you're fairly close to releasing v3, I think I shall just wait and buy it.

unl0cker

  • *****
  • Posts: 192
Re: Community Idea List
« Reply #160 on: August 10, 2013, 06:55:29 PM »
Would be nice to have not only a square selection tool, but a circular one as well. That can help to build.

Jupiter

  • ***
  • Posts: 28
  • King of the planets
Re: Community Idea List
« Reply #161 on: October 27, 2013, 02:58:21 PM »
 dust should make any asteroid or somthing grow into  a shape like ceres then grow bigger

gabriel.dac

  • *****
  • Posts: 517
  • Brazillian dude
Re: Community Idea List
« Reply #162 on: November 29, 2013, 08:56:06 AM »
My third suggestion so far: I wish I could change the day and time of a simulation.

for example, the "Our Solar System" simulation starts at 2008 mm/dd/yy 00:00
I wish I could change the date and see what it would look like in this new date that was set.

Chaou

  • **
  • Posts: 18
Re: Community Idea List
« Reply #163 on: January 19, 2014, 04:28:09 PM »
I think there was a slight miscalculation when Universe Sandbox was made that was yet to be fixed. Currently on the current version, the defining line between a star and a brown dwarf is exactly 93.0 Jupiters. The actual defining line is known to be 0.08 stellar masses, or 83.8 Jupiters to fuse hydrogen.
I don't want to seem like I'm being picky or anything like that and I know the US staff is busy with other features of US3, but it would be helpful to many people who want to create low mass M-class stars. Thanks for listening, good luck on the development.   :)

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Community Idea List
« Reply #164 on: April 10, 2014, 08:18:20 AM »
I agree that US3 would work very well on Wii

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Community Idea List
« Reply #165 on: April 25, 2014, 10:05:05 PM »
Onion!
Quote from: bong on April 11, 2014, 12:30:18 PM
Quote
dan you should add simulation like smallest things to largest things. from like mars' moons to vy canis majoris

Good idea, but that could easily be done in chart mode.

I know... How about civilization development? Like the city lights keep intensifying over time and maybe even city lights appearing on nearby bodies after the first body has reached maximum city light count? Also maybe a slider should be added for how intense the city lights are?

I have a great idea that shouldn't be too hard to implement: being able to save bodies and having them appear in the list of objects in the Add Tool so that you can mess around with them later.

Lensflare for stars? Probably should have on/off button.

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Community Idea List
« Reply #166 on: May 20, 2014, 11:45:49 AM »
dan should make atom simulation

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Community Idea List
« Reply #167 on: May 20, 2014, 01:41:00 PM »
that wouldn't work though because atoms don't use gravity, they use the strong and weak nuclear forces

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Community Idea List
« Reply #168 on: May 20, 2014, 02:50:05 PM »
oh right ok

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Community Idea List
« Reply #169 on: May 21, 2014, 07:42:44 AM »
dan should make atom simulation

Possibly a new game? Particle Sandbox?

Also maybe a sub-game for Universes? Universal Sandbox?

WitheHole18

  • *****
  • Posts: 657
  • Nothing is created, nothing is destroyed.
Re: Community Idea List
« Reply #170 on: May 21, 2014, 08:17:45 AM »
 Universe Sanbox and Atom Sandbox  ???

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Community Idea List
« Reply #171 on: May 21, 2014, 08:26:06 AM »
What's so confusing?


Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Community Idea List
« Reply #173 on: June 10, 2014, 09:56:37 AM »
My third suggestion so far: I wish I could change the day and time of a simulation.

for example, the "Our Solar System" simulation starts at 2008 mm/dd/yy 00:00
I wish I could change the date and see what it would look like in this new date that was set.
The problem is that if you could do that, it would no longer be a simulation - it would have to have the positions of the bodies loaded from a save, that was found by simulating the universe up to then by someone else. You could do that for the solar system or a few sims for some specific times, like solar system in 100 years, 100 years ago, etc., but every time, you'd need to have all that saved.
But you could probably get faster to a specific date if there were an option to turn off rendering, so the computer's power would be focused on simulating only.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Community Idea List
« Reply #174 on: June 10, 2014, 10:21:21 AM »
Or there could be an option to pause the simulation and "Save Date", as in saving all the positions and qualities of planets/stuff. Generally saving simulations within simulations.

gabriel.dac

  • *****
  • Posts: 517
  • Brazillian dude
Re: Community Idea List
« Reply #175 on: June 10, 2014, 12:35:58 PM »
What's the possibility of releasing Universe Sandbox 3 on the PS4?

Given that the new version is being developed in Unity... it's not impossible. The harder problem is designing an interface for the simulation that works exclusively with a game pad. If anyone has thoughts on this I'd love to hear them.

US on PS3 would be the best thing ever. Imagine how fun it would be to shoot stuff at other celestial bodies? Not to mention that it is much less likely for a Ps3 to lag.

My third suggestion so far: I wish I could change the day and time of a simulation.

for example, the "Our Solar System" simulation starts at 2008 mm/dd/yy 00:00
I wish I could change the date and see what it would look like in this new date that was set.
The problem is that if you could do that, it would no longer be a simulation - it would have to have the positions of the bodies loaded from a save, that was found by simulating the universe up to then by someone else. You could do that for the solar system or a few sims for some specific times, like solar system in 100 years, 100 years ago, etc., but every time, you'd need to have all that saved.
But you could probably get faster to a specific date if there were an option to turn off rendering, so the computer's power would be focused on simulating only.

bummer

huppy4

  • *****
  • Posts: 139
  • the Universe Sandbox2 alpha tester
    • the universe sandbox forum ( Chinese)
Re: Community Idea List
« Reply #176 on: June 12, 2014, 04:11:28 AM »
what!theUS2alpha7Will be published in 2014?
 ;D

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Community Idea List
« Reply #177 on: June 12, 2014, 04:27:56 AM »
Uh... Yeah. It's everywhere! On the forums, in the trailer, in other videos, etc.  :P

huppy4

  • *****
  • Posts: 139
  • the Universe Sandbox2 alpha tester
    • the universe sandbox forum ( Chinese)
Re: Community Idea List
« Reply #178 on: June 13, 2014, 03:53:57 AM »
when is come up the universe sandbox alpha7? I can not wait.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Community Idea List
« Reply #179 on: June 13, 2014, 05:17:54 AM »
No one can wait. Stop wasting posts on this same question.