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Author Topic: Continent Colonization  (Read 20214 times)

deoxy99

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Continent Colonization
« on: December 11, 2010, 11:57:58 AM »
Turns
Money is used for building an army.
UsernameMoneyFactionArmy
Deoxy99$127Military, Trader, Peaceful0S
Bla$118Military0S
NeutronStar$38None0S
Darvince$10None0S

Continent Colonization Manual
Army
To declare war, you must either attack a city, or declare war by posting it. War is automatically started when declared.
Soldiers (Strength 10 (5 if Trader City, 2.5 if Peaceful), $2)

Biomes
There are currently four biomes, which affects what you can trade (you can receive anything from other people though).
Tundra - You can trade ice, snow, water, and money.
Grassland - You can trade grass, flowers, wheat, bread (1600s), meat, animal skins, and money.
Forest - You can trade grass, flowers, wheat, bread (1600s), meat, animal skins, and money.
Rainforest - You can trade mosses, mushrooms, grass, flowers, wheat, bread (1600s), meat, animal skins, and money.
Biome Bar
The Biome bar is to show where biomes are.
The green on the bar means grassland.
The pink on the bar means forest.
The red on the bar means rainforest.


Textures
1500s
Residential
Commercial (one dollar production)
Industry (two dollar production; there are eight squares around it that if they have commercial, their production is doubled)
Entertainment
City Hall

Factions
Factions are special types of cities, which have advantages, and disadvantages.
Trader - Not able to be attacked for five turns after building a trader city, but 50% less military strength (10 trader soldiers equals 5 military soldiers).
Military - 100% military strength, but not able to trade to make money (you have to wait turns to gain money form industries and commercial buildings).
Peaceful - Not able to be attacked for ten turns after building a peace city, but 75% less military strength (20 peaceful soldiers equals 5 military soldiers).

Description
It is currently the year 1570.

Help
Each turn is ten years, so to get to 2010, it takes sixty-one turns.

I am the only one who can force the game to skip ahead, and cause disasters and diseases, and also be all the factions above.
« Last Edit: December 14, 2010, 12:07:45 PM by deoxy99 »

Darvince

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Re: Continent Colonization
« Reply #1 on: December 11, 2010, 12:08:52 PM »
This is very much like Map War 1, which got boring.

deoxy99

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Re: Continent Colonization
« Reply #2 on: December 11, 2010, 12:11:56 PM »
This is very much like Map War 1, which got boring.
There, you do not have to count pixels anymore, but buildings can only be 4x4 pixels.

atomic7732

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Re: Continent Colonization
« Reply #3 on: December 11, 2010, 12:18:30 PM »
if you don't want someone to win, you could technically just give them hurricanes and diseases.

I sense much fail in this game.

deoxy99

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Re: Continent Colonization
« Reply #4 on: December 11, 2010, 12:21:03 PM »
if you don't want someone to win, you could technically just give them hurricanes and diseases.

I sense much fail in this game.
I will not do that! I will only do it on certain occasions!

Bla

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Re: Continent Colonization
« Reply #5 on: December 11, 2010, 12:21:49 PM »
I found a military faction.

atomic7732

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Re: Continent Colonization
« Reply #6 on: December 11, 2010, 12:22:24 PM »
You need a random way to do this... not a pseudorandom-possibly-biased way that uses a human.  :-\

You might try to integrate http://random.org/ into this somehow?

deoxy99

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Re: Continent Colonization
« Reply #7 on: December 11, 2010, 12:27:07 PM »
Here is my turn.

Bla

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Re: Continent Colonization
« Reply #8 on: December 11, 2010, 12:31:21 PM »
Is this turn valid? If so, this is my turn.

deoxy99

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Re: Continent Colonization
« Reply #9 on: December 11, 2010, 12:31:43 PM »
Is this turn valid? If so, this is my turn.
Of course!

Naru523

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Re: Continent Colonization
« Reply #10 on: December 11, 2010, 12:32:11 PM »
Fast posts are fast. :P

atomic7732

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Re: Continent Colonization
« Reply #11 on: December 11, 2010, 12:34:24 PM »
What the f**k?

I can't even take my turn without something happening!!!!

So... How can I join the game if everything else is happening?

Plus I think my boxes are too small... That's why! Cause I'm trying to rush and make sure no one takes a turn before me!!!!  >:(

Darvince

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Re: Continent Colonization
« Reply #12 on: December 11, 2010, 12:36:34 PM »
You do it like this.

deoxy99

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Re: Continent Colonization
« Reply #13 on: December 11, 2010, 12:37:54 PM »
Yes, it is fast-paced in the beginning.
« Last Edit: December 11, 2010, 12:46:41 PM by deoxy99 »

atomic7732

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Re: Continent Colonization
« Reply #14 on: December 11, 2010, 12:38:37 PM »
invalid.
Your mom's invalid.  ;D ;D ;D

Sorry had to do that. :P

Naru523

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Re: Continent Colonization
« Reply #15 on: December 11, 2010, 12:40:08 PM »
invalid.
Your mom's invalid.  ;D ;D ;D

Sorry had to do that. :P

B-but I dun has any parents!

Bla

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Re: Continent Colonization
« Reply #16 on: December 11, 2010, 12:48:58 PM »
Okay, I repaired my last turn and made it a little bit different, from Deoxy99's latest map:

atomic7732

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Re: Continent Colonization
« Reply #17 on: December 11, 2010, 12:49:03 PM »
It died.  >:(

Wait I take that back. lol

Darvince

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Re: Continent Colonization
« Reply #18 on: December 11, 2010, 12:49:30 PM »
It died.   >:(

atomic7732

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Re: Continent Colonization
« Reply #19 on: December 11, 2010, 12:51:02 PM »
There are times I wish I was a Mod like Bla... Though I get crazy at times... I wouldn't delete a post just because I don't like it. I'd use it right now... lol

deoxy99

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Re: Continent Colonization
« Reply #20 on: December 11, 2010, 12:52:06 PM »
Okay, I repaired my last turn and made it a little bit different, from Deoxy99's latest map:
Invalid, it must be a grid.

Darvince

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Re: Continent Colonization
« Reply #21 on: December 11, 2010, 12:53:08 PM »
asdfasdfasdfasdf

deoxy99

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Re: Continent Colonization
« Reply #22 on: December 11, 2010, 12:57:56 PM »
NeutronStar's zone sizes have been fixed.
« Last Edit: December 11, 2010, 01:02:25 PM by deoxy99 »

Darvince

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Re: Continent Colonization
« Reply #23 on: December 11, 2010, 01:00:30 PM »
Wtf is the difference on the two maps?

Bla

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Re: Continent Colonization
« Reply #24 on: December 11, 2010, 01:03:43 PM »
Wtf is the difference on the two maps?
NeutronStar's zones were changed so they were 4x4 pixels.

Okay, my town is fixed now. By the way, I don't understand how the economy of the game works. Can I expand infinitely as I want, as long as I only grow one building/square at a time?

deoxy99

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Re: Continent Colonization
« Reply #25 on: December 11, 2010, 01:15:05 PM »
Wtf is the difference on the two maps?
NeutronStar's zones were changed so they were 4x4 pixels.

Okay, my town is fixed now. By the way, I don't understand how the economy of the game works. Can I expand infinitely as I want, as long as I only grow one building/square at a time?
You can grow 8 squares around a building.

Darvince

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Re: Continent Colonization
« Reply #26 on: December 11, 2010, 01:22:16 PM »
oh no i didnt get the dollars thing

Darvince

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Re: Continent Colonization
« Reply #27 on: December 11, 2010, 01:24:27 PM »
qwertyqwertyqwertyqwertyqwertyqwertyqwertyqwertyqwerty

Bla

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Re: Continent Colonization
« Reply #28 on: December 11, 2010, 01:35:59 PM »
If there's no turn order, then here's my turn.
By the way, can you build a total of 8 squares around a building per turn, or 8 squares around every building per turn?

Darvince

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Re: Continent Colonization
« Reply #29 on: December 11, 2010, 01:39:07 PM »
Heyy!!!!!!!!!