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Poll

How would you like future videos to be? (Please don't put more than one vote at each number)

1 - Much longer (> 30 min).
5 (16.1%)
1- Longer (15 - 30 min).
4 (12.9%)
1 - Shorter (< 10 min).
0 (0%)
2 - More quotes.
4 (12.9%)
2 - Less quotes.
3 (9.7%)
3 - Slower quotes.
4 (12.9%)
3 - Faster quotes.
0 (0%)
4 - More statistics/strategic overviews.
8 (25.8%)
5 - They need more varied music.
2 (6.5%)
OR - They're completely fine the way the last one was.
1 (3.2%)

Total Members Voted: 12

Author Topic: Map War 2 - G7  (Read 1413404 times)

vh

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Re: Map War 2 - G5R27
« Reply #4170 on: March 26, 2012, 11:56:36 AM »
"Aeridani's industrial southeast, was all but completely destroyed in the war."

that sentense makes no sense. you're suggesting that the south east wasn't completely destroyed.

Also comma shouldn't be there

grammer nazi :)

not speeling though

vh

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Re: Map War 2 - G5R27
« Reply #4171 on: March 26, 2012, 12:02:47 PM »
taken

vh

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Re: Map War 2 - G5R27
« Reply #4172 on: March 26, 2012, 12:22:36 PM »
1 level 2 research
(50)
1 level 4 city captured
(60)
2 level 5 city
(100)
7 level 4 city
(175)
1 level 3 city
(13)
5 credits left
(5)

=403

Bla

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Re: Map War 2 - G5R27
« Reply #4173 on: March 26, 2012, 12:27:14 PM »
Fixed.

And there's no such thing as credits in this game.

vh

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Re: Map War 2 - G5R27
« Reply #4174 on: March 26, 2012, 12:29:47 PM »
WAIT

i accidentally developed a zone i couldn't

brb fixing

vh

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Re: Map War 2 - G5R27
« Reply #4175 on: March 26, 2012, 12:33:15 PM »
whoops i developed a wrong zone so i fixed it

FiahOwl

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Re: Map War 2 - G5R27
« Reply #4176 on: March 26, 2012, 06:11:47 PM »

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« Last Edit: March 22, 2021, 01:45:28 AM by FiahOwl »

FiahOwl

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Re: Map War 2 - G5R27
« Reply #4177 on: March 26, 2012, 06:12:22 PM »

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« Last Edit: March 22, 2021, 01:45:26 AM by FiahOwl »

FiahOwl

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Re: Map War 2 - G5R27
« Reply #4178 on: March 26, 2012, 06:17:35 PM »

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« Last Edit: March 22, 2021, 01:45:23 AM by FiahOwl »

vh

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Re: Map War 2 - G5R27
« Reply #4179 on: March 26, 2012, 06:37:24 PM »
*dunno wtf you make military base but is suspicious*

vh

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Re: Map War 2 - G5R27
« Reply #4180 on: March 26, 2012, 06:37:53 PM »
oh yes, bla, our alliance ends next turn. Want to extend both personal NAP and alliance for another 5 turns?

Bla

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Re: Map War 2 - G5R27
« Reply #4181 on: March 26, 2012, 10:11:52 PM »
oh yes, bla, our alliance ends next turn. Want to extend both personal NAP and alliance for another 5 turns?
Nothx.

You can stay in the alliance if you want, though.

And Fiah, your turn is invalid. You don't have enough tech to build a level 5 city.

Darvince

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Re: Map War 2 - G5R27 (Fiah redo)
« Reply #4182 on: March 26, 2012, 10:42:57 PM »
His personal nap = no war

Naru523

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Re: Map War 2 - G5R27 (Fiah redo)
« Reply #4183 on: March 26, 2012, 10:47:44 PM »
Grammar Nazism is no match for Grammar Communism!

vh

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Re: Map War 2 - G5R27 (Fiah redo)
« Reply #4184 on: March 27, 2012, 02:57:57 AM »
oh yes, bla, our alliance ends next turn. Want to extend both personal NAP and alliance for another 5 turns?
Nothx.

You can stay in the alliance if you want, though.

So are you saying no to just extending the NAP, or no to the 5 turn alliance extension too?

Bla

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Re: Map War 2 - G5R27 (Fiah redo)
« Reply #4185 on: March 27, 2012, 07:24:08 AM »
No thanks to extending our NAP.

But you can stay in the alliance if you want.

FiahOwl

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Re: Map War 2 - G5R27 (Fiah redo)
« Reply #4186 on: March 27, 2012, 07:49:07 AM »

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« Last Edit: March 22, 2021, 01:45:16 AM by FiahOwl »

Bla

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Re: Map War 2 - G5R27 (Fiah redo)
« Reply #4187 on: March 27, 2012, 08:15:36 AM »
Ok.

vh

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Re: Map War 2 - G5R27 (Matty406)
« Reply #4188 on: March 27, 2012, 12:37:44 PM »
No thanks to extending our NAP.

But you can stay in the alliance if you want.

Ok can we extend the temporary alliance for 5 more turns then?

Bla

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Re: Map War 2 - G5R27 (Matty406)
« Reply #4189 on: March 27, 2012, 12:39:41 PM »
What temporary alliance?

There's the Blalliance afaik, but there are no turn guarantees on that, although it'd be a good idea. I think we should say we leave at least two rounds before we do it, if anynation wants to leave.

vh

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Re: Map War 2 - G5R27 (Matty406)
« Reply #4190 on: March 27, 2012, 12:45:19 PM »
well this alliance is an alliance, but any nation can leave at any turn, or even attack the same turn they leave. So in a sense, it's temporary. Last game, i had a permanant allince with you, which is permanent.
We made a temporary alliance that lasted 5 turns after bong and naru left the game (up to round 28). Which means that we were going to be allies definetely up to turn 28. You mentioned you wouldn't promise anything more, but you hoped to extend it. So i'm asking if you want to extend the alliance with me 5 more turns.

And our NAP ends turn 33.

Bla

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Re: Map War 2 - G5R27 (Matty406)
« Reply #4191 on: March 30, 2012, 03:12:47 AM »
I don't like complex diplomagic like this, so I won't extend anything. :P

FiahOwl

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Re: Map War 2 - G5R27 (Matty406)
« Reply #4192 on: March 30, 2012, 08:05:45 AM »

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« Last Edit: March 22, 2021, 01:43:39 AM by FiahOwl »

vh

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Re: Map War 2 - G5R27 (Matty406)
« Reply #4193 on: March 30, 2012, 11:52:47 AM »
I don't like complex diplomagic like this, so I won't extend anything. :P

It's really quite simple. If you agree, the alliance between you and me is just made unbreakable for another 5 turns. Maybe you can think about it again

Bla

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Re: Map War 2 - G5R27 (Matty406)
« Reply #4194 on: March 30, 2012, 11:54:48 AM »
I've rethunk it, and nop. :P

vh

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Re: Map War 2 - G5R27 (Matty406)
« Reply #4195 on: March 30, 2012, 11:58:19 AM »
why not

Bla

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Re: Map War 2 - G5R27 (Matty406)
« Reply #4196 on: March 30, 2012, 11:59:18 AM »
5 turns is a long time, and I prefer to be equally allied to everyone atm.

vh

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Re: Map War 2 - G5R27 (Matty406)
« Reply #4197 on: March 30, 2012, 12:00:44 PM »
There's the Blalliance afaik, but there are no turn guarantees on that, although it'd be a good idea. I think we should say we leave at least two rounds before we do it, if anynation wants to leave.

Ok, how about we implement this then?

Bla

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Re: Map War 2 - G5R27 (Matty406)
« Reply #4198 on: March 30, 2012, 12:01:37 PM »
I agree with that, and will declare war on anyone who leaves it without telling at least two turns in advance.

vh

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Re: Map War 2 - G5R27 (Matty406)
« Reply #4199 on: March 30, 2012, 12:06:54 PM »
I think you should make it the other way around too. Alliance shouldn't declare war on anyone either without a two turn warning.