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Poll

How would you like future videos to be? (Please don't put more than one vote at each number)

1 - Much longer (> 30 min).
5 (16.1%)
1- Longer (15 - 30 min).
4 (12.9%)
1 - Shorter (< 10 min).
0 (0%)
2 - More quotes.
4 (12.9%)
2 - Less quotes.
3 (9.7%)
3 - Slower quotes.
4 (12.9%)
3 - Faster quotes.
0 (0%)
4 - More statistics/strategic overviews.
8 (25.8%)
5 - They need more varied music.
2 (6.5%)
OR - They're completely fine the way the last one was.
1 (3.2%)

Total Members Voted: 12

Author Topic: Map War 2 - G7  (Read 1413723 times)

Bla

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4050 on: February 29, 2012, 12:58:44 PM »
From the manual:

vh

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4051 on: February 29, 2012, 01:00:06 PM »
i konfuse. So real productions is not include trade but real incomes is!

i spik simplish

Bla

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4052 on: February 29, 2012, 01:01:11 PM »
Yes, real production is without trade, real income is with trade, and income is with saved resources added as well.

Edit: Oops, I called both of them "preal" in the equation... Will be fix'd next time I update the manual.

Darvince

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4053 on: February 29, 2012, 04:21:56 PM »
What about the unreal production? *multiplies everything by i*

matty406

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4054 on: March 02, 2012, 01:33:43 PM »
wat

blotz

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4055 on: March 02, 2012, 02:19:16 PM »
2manycredrs

Bla

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4056 on: March 02, 2012, 02:29:02 PM »
Sorry Bong, you overspent by 27.

blotz

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Re: Map War 2 - G5R22 (Bong redo)
« Reply #4057 on: March 02, 2012, 02:31:33 PM »
Could you undo the extractor?

Bla

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Re: Map War 2 - G5R22 (Bong redo)
« Reply #4058 on: March 02, 2012, 02:40:59 PM »
Done, this is the map.

And here's the scoreboard.

And taken.

Bla

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Re: Map War 2 - G5R23
« Reply #4059 on: March 02, 2012, 02:45:04 PM »
And done.

Darvince

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Re: Map War 2 - G5R23
« Reply #4060 on: March 02, 2012, 02:46:01 PM »
graphs!

Bla

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Re: Map War 2 - G5R23
« Reply #4061 on: March 02, 2012, 02:46:25 PM »
graphs!
Nopz.

Wait until round 25.

Also, *invites Mudkipz to join the Blalliance*.

vh

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Re: Map War 2 - G5R23
« Reply #4062 on: March 02, 2012, 03:11:44 PM »
OK
INISIATE ALL TRADINGS
ALSO TAKENS

Darvince

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Re: Map War 2 - G5R23
« Reply #4063 on: March 02, 2012, 03:13:24 PM »
wtf kipz

Taken

vh

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Re: Map War 2 - G5R23
« Reply #4064 on: March 02, 2012, 03:19:07 PM »
protectigns my extrakturs

and also naru is uncooperative so i had to do this

should be rigfht, checking.

Bla

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Re: Map War 2 - G5R23
« Reply #4065 on: March 02, 2012, 03:21:58 PM »
Well you forgot to color the insides of the squares, and one of the sea bases just lost its inner grey border. :P

vh

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Re: Map War 2 - G5R23
« Reply #4066 on: March 02, 2012, 03:23:39 PM »
oh! and that sea border was deteriorated a while ago, i wasn't sure how to fix it

Bla

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Re: Map War 2 - G5R23
« Reply #4067 on: March 02, 2012, 03:25:35 PM »
Round 4 turn 1... o_o

That's going to be a lot of editing work....................................asdfgh

vh

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Re: Map War 2 - G5R23
« Reply #4068 on: March 02, 2012, 03:28:20 PM »
okok i mistaked so i think this is a fix

vh

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Re: Map War 2 - G5R23
« Reply #4069 on: March 02, 2012, 03:29:02 PM »
*checking turn*

FiahOwl

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Re: Map War 2 - G5R23
« Reply #4070 on: March 02, 2012, 03:30:26 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '60671'.

« Last Edit: March 22, 2021, 02:17:51 AM by FiahOwl »

vh

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Re: Map War 2 - G5R23
« Reply #4071 on: March 02, 2012, 03:30:59 PM »
Round 4 turn 1... o_o

That's going to be a lot of editing work....................................asdfgh

ikr, alternatively, i think there is a script function in photoshop that i can use to fix all the images automagically. I'll try to figure it out when i have time.

Bla

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Re: Map War 2 - G5R23
« Reply #4072 on: March 02, 2012, 04:07:36 PM »
I haven't checked whether you overspent or anything, but here the sea base is fix'd, so please continue on this map.

FiahOwl

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Re: Map War 2 - G5R23
« Reply #4073 on: March 02, 2012, 04:09:32 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '60675'.

« Last Edit: March 22, 2021, 02:17:46 AM by FiahOwl »

FiahOwl

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Re: Map War 2 - G5R23
« Reply #4074 on: March 02, 2012, 04:15:57 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '60676'.

« Last Edit: March 22, 2021, 02:17:43 AM by FiahOwl »

Bla

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Re: Map War 2 - G5R23
« Reply #4075 on: March 02, 2012, 04:18:19 PM »
Getting all of them back is probably unrealistic, but it'd be nice if Mudkipz could gift some of them back, maybe like the continent itself. Then I will gift my zones on the continent back to Fiah as well. :)

vh

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Re: Map War 2 - G5R23
« Reply #4076 on: March 02, 2012, 04:20:44 PM »
i will give a certain amount back at a certain price TBD.

FiahOwl

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Re: Map War 2 - G5R23
« Reply #4077 on: March 02, 2012, 04:21:32 PM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '60679'.

« Last Edit: March 22, 2021, 02:17:41 AM by FiahOwl »

vh

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Re: Map War 2 - G5R23
« Reply #4078 on: March 02, 2012, 04:22:08 PM »
US revolutions against britian
USA becomes british alliance
USA keeps east coast
makes sense.

FiahOwl

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Re: Map War 2 - G5R23
« Reply #4079 on: March 02, 2012, 04:23:35 PM »

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« Last Edit: March 22, 2021, 02:17:39 AM by FiahOwl »