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Poll

How would you like future videos to be? (Please don't put more than one vote at each number)

1 - Much longer (> 30 min).
5 (16.1%)
1- Longer (15 - 30 min).
4 (12.9%)
1 - Shorter (< 10 min).
0 (0%)
2 - More quotes.
4 (12.9%)
2 - Less quotes.
3 (9.7%)
3 - Slower quotes.
4 (12.9%)
3 - Faster quotes.
0 (0%)
4 - More statistics/strategic overviews.
8 (25.8%)
5 - They need more varied music.
2 (6.5%)
OR - They're completely fine the way the last one was.
1 (3.2%)

Total Members Voted: 12

Author Topic: Map War 2 - G7  (Read 1413708 times)

Bla

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Re: Map War 2 - G5R22
« Reply #4020 on: February 24, 2012, 04:40:13 PM »
Idk what you mean...

And... You're doing your turn and not holding takens to prevent others from taking their turns, I hope.

vh

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Re: Map War 2 - G5R22
« Reply #4021 on: February 24, 2012, 04:50:46 PM »
you know...where fiahowl is conquering zones and then moving forwards and giving you all his zones but one... And then we can't attack him for fear of a revolution. He's basically immune to any attack.

And i had dinner.

anyway

checking right now..

Bla

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Re: Map War 2 - G5R22
« Reply #4022 on: February 24, 2012, 04:51:54 PM »
Don't say taken before going to dinner, that's exactly what wasn't meant to happen.
Oh well, I can't wait until the old turn system is back...

vh

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Re: Map War 2 - G5R22
« Reply #4023 on: February 24, 2012, 04:53:56 PM »
Don't say taken before going to dinner, that's exactly what wasn't meant to happen.

It was unexpected.


Oh well, I can't wait until the old turn system is back...

I don't like the turn order that put most of blalliance at the front. for round 21
:P

Naru523

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Re: Map War 2 - G5R22
« Reply #4024 on: February 24, 2012, 04:55:45 PM »

Bla

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Re: Map War 2 - G5R22
« Reply #4025 on: February 24, 2012, 04:56:49 PM »
Do you vote against because you think it's unfair to use the turn order from round 21 or because you just want to wait until the next game with it?

vh

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Re: Map War 2 - G5R22
« Reply #4026 on: February 24, 2012, 04:57:28 PM »
i maded an error

Darvince

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Re: Map War 2 - G5R22
« Reply #4027 on: February 24, 2012, 05:10:36 PM »
How about you randomize the turn order each turn, so that the unfairness doesn't grow, but so that it's fair for everyone?

Bla

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Re: Map War 2 - G5R22
« Reply #4028 on: February 24, 2012, 05:12:11 PM »
I don't see any reason to do that, we'd need a publicly verifyable randomizer, and having the turns ordered simply makes everything a lot more fair imo.

blotz

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deoxy99

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Re: Map War 2 - G5R22
« Reply #4030 on: February 24, 2012, 05:21:02 PM »
Done.

Naru523

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Re: Map War 2 - G5R22
« Reply #4031 on: February 24, 2012, 05:52:33 PM »
kaboom
« Last Edit: February 24, 2012, 07:31:23 PM by Naru523 »

blotz

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Re: Map War 2 - G5R22
« Reply #4032 on: February 24, 2012, 06:03:29 PM »
uuuhhhhhhhhh....?????

Darvince

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Re: Map War 2 - G5R22
« Reply #4033 on: February 24, 2012, 06:08:01 PM »
Artillery.

atomic7732

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Re: Map War 2 - G5R22
« Reply #4034 on: February 24, 2012, 06:27:41 PM »
Something I wasted productively used my past 30 minutes on.

deoxy99

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Re: Map War 2 - G5R22
« Reply #4035 on: February 24, 2012, 06:53:33 PM »
What exactly is it showing?

blotz

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Re: Map War 2 - G5R22
« Reply #4036 on: February 24, 2012, 07:06:07 PM »
Alliance vs alliance.

vh

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Re: Map War 2 - G5R22
« Reply #4037 on: February 24, 2012, 07:26:26 PM »
naru
CHECK
YOUR
PM
BOX

FiahOwl

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4038 on: February 28, 2012, 06:51:36 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '60382'.

« Last Edit: March 22, 2021, 02:18:40 AM by FiahOwl »

FiahOwl

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4039 on: February 28, 2012, 07:17:31 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '60383'.

« Last Edit: March 22, 2021, 02:18:38 AM by FiahOwl »

Bla

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Re: Map War 2 - G5R22 (Naru523 redo)
« Reply #4040 on: February 28, 2012, 09:08:25 AM »
I guess we should just go on... I forgot to send a notification to Bong and Matty about their turns being about to expire (although I did remind Matty on IRC), but as default, it's peoples' own responsibility to take their turns within 3 days, so I don't think I can extend them.

Naru's map is invalid. Redo pl0x.

Afterwards, Mattybong can take their turns for 3 days.

atomic7732

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4041 on: February 28, 2012, 10:01:57 AM »
I don't see any reason to do that, we'd need a publicly verifyable randomizer, and having the turns ordered simply makes everything a lot more fair imo.
http://random.org/

Bla

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4042 on: February 28, 2012, 10:22:46 AM »
Thanks for the link, although I didn't find any tool which seemed to show the random result publicly, which was what I meant by "publicly verifyable". :P
I don't think it'd work anyway, because I could always keep generating random numbers and only link to the number I get when I get a good one.

I don't like the idea of putting randomness into Map War 2 here as a forum game. :P If I had programmed it, I could do it though.

blotz

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4043 on: February 28, 2012, 07:15:48 PM »
@ all the redoing, is the time limit 3 days, or what?

Naru523

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4044 on: February 28, 2012, 09:27:28 PM »
oops, just undo the seabase between me and deoxy. can't do much because laptop's mouse derped

Darvince

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4045 on: February 28, 2012, 10:02:39 PM »
Sure it's not working, and you made a map only an hour before.

Naru523

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4046 on: February 28, 2012, 10:41:18 PM »
That's because it broked in between  ::)

Bla

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4047 on: February 29, 2012, 07:34:52 AM »
Ok, here's the map.

Bong and Matty, go.

Btw, I added a description of two concepts to the manual which I'm introducing now to make it easier to compare the productiveness of nations: Real production and real income.

Here are two graphs showing production and real production.

Interestingly, the current real productions (current turn, not at beginning of round) are:
Bla - 162
Bong - 163
Mudkipz - 162
« Last Edit: February 29, 2012, 01:06:12 PM by Bla »

deoxy99

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4048 on: February 29, 2012, 12:57:34 PM »
Here are two graphs showing production and real production.

Interestingly, the current real productions (current turn, not at beginning of round) are:
Bla - 162
Bong - 163
Mudkipz - 162
What's the difference between production and "real" production?

vh

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Re: Map War 2 - G5R22 (Bong, Matty406)
« Reply #4049 on: February 29, 2012, 12:58:35 PM »
real production is real and production is all production including resources from trade

i think?