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Author Topic: Universe Sandbox Mechanics  (Read 3708 times)

Lackbay

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Universe Sandbox Mechanics
« on: June 26, 2013, 06:33:30 PM »
Hello, Dan!

A few years ago I bought Universe Sandbox and I thought it was great. I also have a love of programming, and I hope I can work for Mojang or some other video game company.

So, you program in C#, in a managed .NET platform. I wonder how many FPS I would get if this was written in Java? (I program in Java).

Do you use a game engine? Unity?

If you port the Sandbox to MacOSX, what language would THAT be in? Still C#?

Sorry to pester you with these questions.

Curiosity killed the cat.

Dan Dixon

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Re: Universe Sandbox Mechanics
« Reply #1 on: June 27, 2013, 04:09:39 PM »
A few years ago I bought Universe Sandbox and I thought it was great. I also have a love of programming, and I hope I can work for Mojang or some other video game company.

Thanks!
To become a better programmer... keep programming on your own projects for fun. That's how Universe Sandbox got its start.

So, you program in C#, in a managed .NET platform. I wonder how many FPS I would get if this was written in Java? (I program in Java).

It really depends on many things... but certainly enough to do a n-body simulation like Universe Sandbox.

Do you use a game engine? Unity?

Universe Sandbox 1 & 2 were written in this:
http://www.truevision3d.com/
(check the 'Credits' page from the main menu to see everything I used)

The new version, Universe Sandbox 3, is being written in Unity. That's what I'd recommend now.
http://universesandbox.com/blog/2013/02/new-universe-sandbox/

If you port the Sandbox to MacOSX, what language would THAT be in? Still C#?

Since we're using Unity... there's no porting necessary, so yes, C#.

Sorry to pester you with these questions.

No problem.