Welcome, Guest

Author Topic: Community USForum Map - Rev #334  (Read 764242 times)

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Community NS Map
« Reply #30 on: September 12, 2012, 10:16:25 PM »
If thickness 1, can we agree that all the pixels must connect in the internal borders?

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Community NS Map
« Reply #31 on: September 12, 2012, 10:23:52 PM »
sure

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Community NS Map
« Reply #32 on: September 12, 2012, 10:41:13 PM »
I say 2:1
but 4096*2048 will be a little crowded unless we all desize our nations

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Community NS Map
« Reply #33 on: September 12, 2012, 10:53:34 PM »
ummm that's probably what we'll have to do?

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Community NS Map
« Reply #34 on: September 12, 2012, 11:14:50 PM »
woo throwing out all my history :| :/

i suggest a 3072*3072 map for each hemisphere
https://docs.google.com/spreadsheet/ccc?key=0AqSvCC8xs0NzdEN2T05EYlEtMVNUbU1idXFlUUZBT3c
posting this link here, but it's useless now so whatever

Hellpotatoe

  • *****
  • Posts: 230
  • JooJ
Re: Community NS Map
« Reply #35 on: September 13, 2012, 03:21:04 AM »
If we contiNUEs with the old resolution?

Water Border: 2 px and black

Nation frontiers: 1 px and darker grey

Inside nation division: 1 px and grey

Inside nation divisions division: 1 px and light grey
(Ex.: Issamoria have an federated republik inside it. The states of this federated republik will be marked with 1px borders in light grey)

KOLFUSION

Hellpotatoe

  • *****
  • Posts: 230
  • JooJ
Re: Community NS Map
« Reply #36 on: September 13, 2012, 03:33:51 AM »
But and the thickness? :P

select the inside of nations with magic wand
expand selection by 1 pixel
paintbucket it white.
The internal borders will be gone :P

FiahOwl

  • *****
  • Posts: 1234
  • This is, to give a dog and in recompense desire my dog again.
Re: Community NS Map
« Reply #37 on: September 13, 2012, 03:46:22 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '81217'.

« Last Edit: March 22, 2021, 01:00:30 AM by FiahOwl »

Hellpotatoe

  • *****
  • Posts: 230
  • JooJ
Re: Community NS Map
« Reply #38 on: September 13, 2012, 04:33:10 AM »
Oh, and if we make an wiki?
Like this http://pt.anama.wikia.com/wiki/P%C3%A1gina_principal?
And the map will be like this?
« Last Edit: September 13, 2012, 05:54:39 AM by Hellpotatoe »

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Community NS Map
« Reply #39 on: September 13, 2012, 06:27:26 AM »
Well a resolution such as 5010x2505 would approximate to 8km per pixel, because earth is around 40000 pixels wide.
I'm sure we can make a power of 2 work.

woo throwing out all my history :| :/
because scaling your nations changes history in some way?

Oh look a 1x1 m map of the US. Oh look a 1x1 foot map of the US. The Civil War never happened! And we got independence in 1875! Oh and Mexico has California and Arizona!

Freaking imperial system WHAT DID YOU DO?!?!

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Community NS Map
« Reply #40 on: September 13, 2012, 07:40:38 AM »
Koltomic.

Well 4096x2048 was meant because it's a power of two. Dan said textures which are a power of two look or load better in Ubox so I guess there are some general benefits of using that. 5010x2505 seems pointless imo, might as well be 5000x2500 so it's easier. This planet doesn't have to be (exactly) the same size as Earth.
The closest other powers of 2 would be 8192x4096, which seems too big imo, or 2048x1024, which seems too small.

I really like the 2:1 aspect of the map, though. This should make the reason fairly obvious. The green is a line which would follow the height of the image. The red line would follow the width:

Hellpotatoe

  • *****
  • Posts: 230
  • JooJ
Re: Community NS Map
« Reply #41 on: September 13, 2012, 02:20:17 PM »
Ok...

jman

  • ****
  • Posts: 32
Re: Community NS Map
« Reply #42 on: September 13, 2012, 02:24:13 PM »
Oh, and if we make an wiki?
Like this http://pt.anama.wikia.com/wiki/P%C3%A1gina_principal?
And the map will be like this?
Can we make it in English please?

Hellpotatoe

  • *****
  • Posts: 230
  • JooJ
Re: Community NS Map
« Reply #43 on: September 13, 2012, 02:25:33 PM »
Kol, I know, this is not our wiki, is an brazilian one than i used to make an example.

jman

  • ****
  • Posts: 32
Re: Community NS Map
« Reply #44 on: September 13, 2012, 06:04:42 PM »
Kol, I know, this is not our wiki, is an brazilian one than i used to make an example.
Da ok I just wanted to make sure

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Community NS Map
« Reply #45 on: September 13, 2012, 07:49:08 PM »
Koltomic.

Well 4096x2048 was meant because it's a power of two. Dan said textures which are a power of two look or load better in Ubox so I guess there are some general benefits of using that. 5010x2505 seems pointless imo, might as well be 5000x2500 so it's easier. This planet doesn't have to be (exactly) the same size as Earth.
The closest other powers of 2 would be 8192x4096, which seems too big imo, or 2048x1024, which seems too small.

I really like the 2:1 aspect of the map, though. This should make the reason fairly obvious. The green is a line which would follow the height of the image. The red line would follow the width:
bla do we seriously want to put this world into us2? i thought nobody but fiha and hell used us2 anymore. the 1:1 aspect for each hemisphere, east and west, still means that the total map is 2:1 ratio.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Community NS Map
« Reply #46 on: September 13, 2012, 10:18:02 PM »
bla do we seriously want to put this world into us2? i thought nobody but fiha and hell used us2 anymore. the 1:1 aspect for each hemisphere, east and west, still means that the total map is 2:1 ratio.
so I guess there are some general benefits of using that. [not just in Ubox 2]
Anyway, I still use Ubox, and I plan to use it more after the next update.

I prefer a map with everything combined. We could have a 4096x2048 map be the official one and then people could make larger maps of their own nations with more detail but the general shapes following our world map. I don't really like the idea of making seperate hemisphere maps.

Hellpotatoe

  • *****
  • Posts: 230
  • JooJ
Re: Community NS Map
« Reply #47 on: September 14, 2012, 03:10:40 AM »
bla do we seriously want to put this world into us2? i thought nobody but fiha and hell used us2 anymore. the 1:1 aspect for each hemisphere, east and west, still means that the total map is 2:1 ratio.
so I guess there are some general benefits of using that. [not just in Ubox 2]
Anyway, I still use Ubox, and I plan to use it more after the next update.

I prefer a map with everything combined. We could have a 4096x2048 map be the official one and then people could make larger maps of their own nations with more detail but the general shapes following our world map. I don't really like the idea of making seperate hemisphere maps.
+1
So, when we will start it? =P

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Community NS Map
« Reply #48 on: September 14, 2012, 11:50:38 AM »
ok lets do 4096*2048? and it starts when someone makes a blank map and posts it.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Community NS Map
« Reply #49 on: September 14, 2012, 12:05:06 PM »
I think a spreadsheet Excel-style would be good for organizing the polls and votes. Something like this.

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Community NS Map
« Reply #50 on: September 14, 2012, 12:06:27 PM »
i'll set up a google docs with protected ranges and shit.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Community NS Map
« Reply #51 on: September 14, 2012, 12:08:56 PM »
Actually it'd probably be better to swap the rows/columns, and have result be the first column to make it easier to quickly see all the polls.

Inspiration:
https://docs.google.com/spreadsheet/ccc?key=0AoYA02Dt7PgRdDRyU08yTlNOZ1QzUUlDZU9MNmEyZ1E&hl=en#gid=0

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Community NS Map
« Reply #52 on: September 14, 2012, 12:10:10 PM »
edit: i guess we don't. we can just check at the end to make sure everything looks right

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Community NS Map
« Reply #53 on: September 14, 2012, 12:42:55 PM »
https://docs.google.com/spreadsheet/ccc?key=0AqXNpALRcpv9dFJxQnphMGNKWUpFQ0xBUWg0YVFJLUE#gid=0

i added some other questions on about the planetary system of nashunstats.

Hellpotatoe

  • *****
  • Posts: 230
  • JooJ
Re: Community NS Map
« Reply #54 on: September 14, 2012, 02:23:26 PM »
I kan't acess this.

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Community NS Map
« Reply #55 on: September 14, 2012, 02:55:46 PM »
try again now

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Community NS Map
« Reply #56 on: September 14, 2012, 03:35:16 PM »
fill'd

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Community NS Map
« Reply #57 on: September 14, 2012, 06:03:31 PM »
hellpotatoe added

Hellpotatoe

  • *****
  • Posts: 230
  • JooJ
Re: Community NS Map
« Reply #58 on: September 15, 2012, 03:33:19 AM »
Naw Yes.
I can't edit it.

MAP:

Resolution: 6144*3072
Border Thickness: 2 pxls: coast+nat'l; 1 pxl to internal (if applies)
Border Color: Black (National), Brown (Coast), Grey (Internal)


Blanetary System:

Star Color: G (first), K (second)
Number of Stars: Two
Habitable Blanets: Two
Number of Blanets: 9 (normal) 1 binary pair

vh

  • formerly mudkipz
  • *****
  • Posts: 1140
  • "giving heat meaning"
Re: Community NS Map
« Reply #59 on: September 15, 2012, 05:45:08 AM »
added, just waiting for smjjames and naru523.

the 'yes first', and 'yes second' should have the same value and will only be used to decide the winner in a tie.