The object of this game is to transport numbers from 'start' to 'finish'. Start is located at position 0 and finish is located at position 1000.
When you successfully transport a number from 0 to 1000, you gain that many points. (If you get the number '1' from start to finish, you win 1 point. If you get the number '100' from start to finish, you win 100 points.)
A number is transported from start to finish at rate 'X' when it is deployed. You can deploy all integers from 2-100.
You will gain 1 chance to deploy for everyday past March 17, 2012 in addition to starting out with 8 deployments.
To deploy a number, post in this format:
Deploying
'number'
'departure time'
'NumberID'
The number id must be a unique 3 sequence of letters so that it can be identified and tracked.
The departure time cannot be after the post date. For example, if it was 1:59 am, i might set the departure time to 2:00 am.
The rate at which a number travels is determined by the formula: y=100/(sqrt(x))-5 . A number moves up this many each 24 hours.
For example, if you deployed the number '1' at 2:00 pm on Sunday, it would be at the position 95 on Monday. There is no rounding.
Numbers can be pirated also.
Say Player A had deployed the number '100', moving it from position 930 to 935.
I could deploy the number '1' and have it overtake the 100. I could then take up to half of the 100.
Say i decide to take 40. My new value is 41 and player A's number is now 60.
Since i am still lighter than him, i can reach 1000 before him and escape.
However, Player A can destroy 59 to leave him with 1 and overtake me before i reach 1000. Then he could pirate up to 10 back again.
To destroy you must post this:
Destroy
'Amount'
'NumberID'
'Time'
When i say up to half, the number is rounded down. If someone had deployed 59, i could only take 29.
To pirate, you must calculate down to the exact minute when the two numbers will intersect at the same position. 2:59:23 becomes 2:59-3:00
Then, before that time, you must post in this format:
Pirate
'Your number id':'Your amount'
'Enemy number id':'Enemy amount'
'Amount-taken'
'timeofpiracy'
Amount taken is the amount you will take from the enemy number.
All the post formats, the time must be in HH:MM:SS format. (24 hour clock)
Scoreboard:
Numbers:
(id)
(amount)
(deployed)
Mudkipz:
EOF:
16
10:59:30
This is still in the experimental stage, so i might tweak the formulas and pirating mechanics.