I'm not sure, but maybe the event horizon is at the surface of the body which is a black hole? That would make sense visually at least.
The mass unit "1 black hole" wouldn't work, because black holes can have very different sizes, so there isn't any reason to make any specific black hole value the basis for the unit. A "black hole" would work better as a unit for escape velocity, but then it'd be the speed of light.
Outside the event horizon, the black hole affects all other bodies just like any other body, which is also how it is in the real universe. The gravity of a black hole isn't different from the gravity of a star, it's still gravity. It's only inside the event horizon that it gets different, because nothing can escape from it.
You can simulate objects getting eaten by the black hole by enabling the "combine" collission mode, just in case you didn't know.
It is enabled, and I always have it enabled. It still doesn't do anything but swing stuff around. And in any case, I was at a class or something where a guy with some certain title in this sort of thing explained to us that the event horizon isn't at the surface, it's on a distance around it, and that distance is defined by the mass of the blackhole, of course.
And it would make sense in the game, yes, but in reality it would not. As all light is absorbed at the event horizon it seems that the blackhole is much bigger than it actually is, but the objects and light itself just can't be seen, as it can't escape the area.
Sorry for posting in the wrong category. I thought I had this selected and was looking for it like crazy after I posted it and finally found it in the wrong one. Thanks for moving it though
This guy had some big degree in Relativity Theory, both the "regular" one and the "special" one. I'm just saying what he said, and what I remember of it. I just know that it made a lot of sense when I was listening and when I saw how it worked here I was a bit annoyed.