I think that you would see a noticable difference with the Euler method, since i have studied them a little in my computational physics course. I couldn't tell you by how much though.
I just thought about something else, since rk4 slows my computer down more than euler, if I accelerated time with both methods, lets say to 4 days time step and my fps are significantly lower with rk4 than with euler, would rk4 still be more accurate than euler?
Because it can't calculate as well when you have low fps right? The worse your fps the more inaccurate the projected paths become I think?
I don't think your FPS matters since the "Time Step" you select means how much time for each frame of the simulation, so a lower FPS should just mean that time unfolds slower than a high FPS for a given time step. Although i may be wrong...
A good tip is to set your trails to auto-length to improve performance, it makes a huge difference on the solar system simulations!
EDIT:
I think my comment about the time step is correct, as i have just observed that the "real second" parameter varies according to FPS when you set the "Time Step". For example, my simulation was running at 200 FPS with a 15 minute time-step and 1 real second was equivalent to approximately 2 days. When the FPS dropped to about 175, the real second dropped to about 1.75 days.
Also, having a larger time step will cause your simulation to be less accurate, sometimes you will see mercury shoot off at insane speeds if you set the time step too high