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Author Topic: Bla's Planetary Textures  (Read 103216 times)

atomic7732

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Re: Bla's Planetary Textures
« Reply #30 on: July 22, 2010, 12:33:44 PM »
Like My Scale below...

Weak Cyclone (30 kts - 64 kts) | Depression and Storm
- NAMED AT 35 kts
Moderate Cyclone (65 kts - 98 kts) | Cat 1 and 2
Severe Cyclone (99 kts - 143 kts) | Cat 3 and 4
Extreme Cyclone (>144 kts) | Cat 5

Cyclone Alert - within 48 hrs (4 iterations) of cyclone conditions. (orange along coast of land)

I have an idea. The just-right Sea needs to be just right, make a scale to your liking for the Just-Right Sea.

Something similar to the above. then all I need is a name list, they can be alphabetical, or non. I like to use random, but that's me. You can choose to cycle or not. Cycle is where, it's the end of the season, and the last cyclone formed. The next year, it starts on the next name in the list.

Don't need that yet. 2011 season is FAAAAAAAAAAR OFF!!!!!!!
« Last Edit: July 22, 2010, 01:30:50 PM by NeutronStar »

Bla

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Re: Bla's Planetary Textures
« Reply #31 on: July 22, 2010, 01:01:04 PM »
For The Just-Right Sea:
Cyclones named if they reach 35 kts
Weak cyclones = 25 - 49 kts
Moderate cyclones = 50 - 89 kts
Severe cyclone = 90 kts - 140 kts
Extreme cyclone = 141+ kts

That scale seems just right.

atomic7732

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Re: Bla's Planetary Textures
« Reply #32 on: July 22, 2010, 01:29:26 PM »
lol you don't have to do it with same category names! lol

And I need name list.

Bla

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Re: Bla's Planetary Textures
« Reply #33 on: July 22, 2010, 03:17:00 PM »
But they seem just right.
... Name list? The order in which the hurricanes are named, like the first hurricane every year having a special name?

atomic7732

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Re: Bla's Planetary Textures
« Reply #34 on: July 22, 2010, 04:46:38 PM »

Bla

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Re: Bla's Planetary Textures
« Reply #35 on: July 23, 2010, 04:03:03 AM »
Aha... Hmm... It's hard to generate non-Blaxian names, but I'll try. :P

01: Hutakka
02: Rovakka
03: Ekkok
04: Frakka
05: Jokokka
06: Zokakko
07: Ukokka
08: Satakka
09: Tokkok
10: Vakka
11: Malkakka
12: Pravakka
13: Kokkar
14: Vokakka
15: Nokakka
16: Kratakka
17: Kakkor
18: Rezakka
19: Prokokka
20: Hortakka

That should be enough so far. Each new year they're just repeated, so there could be a Vakka 1673 and a Vakka 1674 (if that were the years on the planet)... Let's just say it has a year equal to about 200 days, so there should be enough names. :P
Let's just say it is year 7439.

atomic7732

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Re: Bla's Planetary Textures
« Reply #36 on: July 23, 2010, 11:17:50 AM »
AHHHHHHHHHH "kka"'s!!!!!!!!!!! lol

Bla

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Re: Bla's Planetary Textures
« Reply #37 on: July 23, 2010, 12:02:06 PM »
It's just a common ending for names... ;D

atomic7732

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Re: Bla's Planetary Textures
« Reply #38 on: July 23, 2010, 05:23:10 PM »
Are these names for just the Just-Right Sea?

If not... Weak cyclone Hutakka has just formed.
« Last Edit: July 23, 2010, 05:54:11 PM by NeutronStar »

Bla

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Re: Bla's Planetary Textures
« Reply #39 on: July 24, 2010, 02:34:55 AM »
Yes, the names are planet-wide. Interesting. What do the colors/dots/lines mean?
I guess orange are coasts hit by the hurricane or it's effects, and the purple and blue it's path...?

matty406

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Re: Bla's Planetary Textures
« Reply #40 on: July 24, 2010, 04:54:45 AM »
Terraformed stage...
plus topography.

That texture looks very nice. What did you use to create it?

On the other hand, what i use to create planet textures is Donjon's Sci-Fi World Generator. It also creates a load of stats and info, like thus, a snippet from the vast amount of info:

Biosphere   :
Chemistry - Carbon
Lifeforms - Microbes, algae

Civilization:   
Type - Colony
Population - 9.71 million
Society - Military Dictatorship
Tech Level - Spacefaring (orbital spacecraft, cybernetics, laser weapons)

I also use Fractal World Explorer, which comes with the AstroSynthesis software, a program that creates clusters of stars and solar systems.

atomic7732

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Re: Bla's Planetary Textures
« Reply #41 on: July 24, 2010, 11:18:10 AM »
Yes, the names are planet-wide. Interesting. What do the colors/dots/lines mean?
I guess orange are coasts hit by the hurricane or it's effects, and the purple and blue it's path...?

Purple Weak Cyclone Sub-division (Tropical Depression)
Blue Weak Cyclone above Tropical Depression (Tropical Storm)
Yellow Moderate Cyclone
Orange Severe Cyclone
Red Extreme Cyclone

Orange bar - Cyclone alert (explained above in another post)

atomic7732

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Re: Bla's Planetary Textures
« Reply #42 on: July 25, 2010, 11:05:53 AM »
idk if this is the right one. I think I fail. But MS Paint failed at saving one every time. So idk.
« Last Edit: July 25, 2010, 11:17:58 AM by NeutronStar »

atomic7732

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Re: Bla's Planetary Textures
« Reply #43 on: July 25, 2010, 11:28:21 AM »
I found a glitch in MS Paint. If you save an image while having the Text Tool on... It wont save.

atomic7732

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Re: Bla's Planetary Textures
« Reply #44 on: July 29, 2010, 02:06:57 PM »
Rovakka strengthens.

Hutakka dissipates.
« Last Edit: July 30, 2010, 10:54:49 AM by NeutronStar »

Bla

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Re: Bla's Planetary Textures
« Reply #45 on: July 29, 2010, 03:37:14 PM »
Exciting,... I mean, oh nose!... Do you have any images to show Rovakka, just so I know where more people need to be produuu... I mean, to coordinate the anti...-cyclone... Defenses...?
(Remember, people are a renewable ressource. I've said it before, I'll continue to say it. :P... But! It's better to keep the ressource and not have to renew it, right... :P)

atomic7732

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Re: Bla's Planetary Textures
« Reply #46 on: July 29, 2010, 04:48:00 PM »
You are gibbering too much. I really don't have clue. Show Rovakka images? huh?

Bla

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Re: Bla's Planetary Textures
« Reply #47 on: July 30, 2010, 03:12:34 AM »
You usually make maps with the cyclones, but I see your post could be a comment on the last map.

atomic7732

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Re: Bla's Planetary Textures
« Reply #48 on: July 30, 2010, 10:53:18 AM »
wtf

Hmmm... that's odd. I thought I put the pic up. just a sec.

Edit: Fixed.

Naru523

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Re: Bla's Planetary Textures
« Reply #49 on: October 29, 2010, 05:49:42 PM »
Nanodesu.

I made one, its kinda simple though.

Bla

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Re: Bla's Planetary Textures
« Reply #50 on: December 18, 2010, 08:14:17 AM »
Third planetary texture done, "Noxium" (the capital planet of The Blaxian Space State). I'm not sure I'm completely happy with it, but I think I'll improve it on the computer rather than making a new one if I should.

Naru523

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Re: Bla's Planetary Textures
« Reply #51 on: December 18, 2010, 09:20:33 AM »
Third planetary texture done, "Noxium" (the capital planet of The Blaxian Space State). I'm not sure I'm completely happy with it, but I think I'll improve it on the computer rather than making a new one if I should.

Looks weird and cool looking at the same time!  :P

Bla

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Re: Bla's Planetary Textures
« Reply #52 on: December 18, 2010, 09:23:24 AM »
Thanks. :) Life on Noxium looks different than life on Earth. :P
The purple areas are polar forests, the closer to magenta areas are probably some sort of grasslands, if I want it to be. :P
« Last Edit: August 21, 2011, 12:31:58 PM by Bla »

Naru523

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Re: Bla's Planetary Textures
« Reply #53 on: January 11, 2011, 03:49:30 PM »
I made a planetary texture, but it's made while I was in school (no colors, but will probably color it later) and I'll need a scanner.  :P

Darvince

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Re: Bla's Planetary Textures
« Reply #54 on: January 11, 2011, 04:11:01 PM »
WTF It got moved? Why? ???

Dan Dixon

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Re: Bla's Planetary Textures
« Reply #55 on: January 11, 2011, 08:02:30 PM »
WTF It got moved? Why? ???

When you use the acronym WTF for everything it loses its effectiveness. :)

I moved it because it was related to Universe Sandbox.

Naru523

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Re: Bla's Planetary Textures
« Reply #56 on: February 06, 2011, 10:03:23 PM »
Here are some good pixel maps I made using a generator:

Hotlinked images removed by Bla.
« Last Edit: February 07, 2011, 10:03:34 AM by Bla »

hohonator

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Re: Bla's Planetary Textures
« Reply #57 on: August 21, 2011, 12:22:53 PM »
WTF It got moved? Why? ???

When you use the acronym WTF for everything it loses its effectiveness. :)

I moved it because it was related to Universe Sandbox.
Thanks, Dan. You just made my day!haha

Darvince

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Re: Bla's Planetary Textures
« Reply #58 on: August 21, 2011, 12:44:10 PM »
That was January. >:( >:D

hohonator

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Re: Bla's Planetary Textures
« Reply #59 on: August 21, 2011, 01:01:35 PM »
I know, you idiot. Learn to take a joke. And that doesn't mean he can't still make my day.
« Last Edit: August 21, 2011, 01:05:50 PM by hohonator »