some updates:
i came up with an idea for phase transitions (tropical, subtropical, extratropical)
- phase transitions come in 3 different types
- currently tropical disturbances can become tropical cyclones by randomly generating numbers above a threshold that is decided based on the conditions of how conducive they are for cyclone formation, and if they generate a number above the threshold, their formation chance increases 10% per iteration, starting from -30% (that's the most complex "phase" transition)
- tropical cyclones can become extratropical cyclones just by meeting the correct criteria and when they do they count up a certain amount toward 1 from 0, when they hit 1 they become extratropical
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tropical disturbances can't do this yet, but i think they will be able to, because of the following part
- i plan to make extratropical cyclones have a subtropical and tropical chance, both with different criteria, and both concurrently calculated
- they will basically just be a certain directly calculated chance per turn to become subtropical or tropical, like, if waters are cool but not cold and the cyclone isn't moving much, it'll immediately become a subtropical cyclone
- if waters are really warm it'll immediately become a tropical disturbance and then follow normal procedure
- a subtropical cyclone can become tropical in much the same way that tropical cyclones become extratropical, there will be a counter from 0 to 1 and when certain criteria are met it counts up toward becoming tropical when it reaches 1
- obviously, tropical disturbances need to be able to become extratropical or else they wouldn't be able to become subtropical cyclones
also i know why the southern hemisphere was acting weird... i didn't fix the south motion penalty for forming cyclones, which is why there was so much spam, because north-moving disturbances were favored over south-moving ones
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the southwest indian is so much better now, but now western australia forms everything so we'll have to figure that out
and
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there's hope for spac now but... it needs some work