Name: Grand Commander DC
Physical Characteristics: Height: 3.2 meters. cute face, eyes fluctuate between brown, green and red, depending on mood. muscle build enhanced by nanotechnology.
Backstory: Leader of Omnipotencia (yes i really am porting my char over here kol), Leanrs about new planet and decides to check it out.
Age: literally over 6,000 years. Exact age is 6,587.
Items:
.50 cal extendable laser rifle, stowed in backpack
Small plasma-based armament, holstered on side
A right-arm mounted communications device, allows comms between central command and the ultra-computer.
One small inter-dimensional portal device, dubbed the "Dimensionator". Carried in pocket.
Clothing details: very powerful hightech powerarmor if in battle, elegant commander garbs and leaderlike cloths.
Powers/Specialties:
Call Flagship: Calls the Omniscient to FTL near location. "Near" meaning close enough to be frightening, but not close enough to smash planets.
[Most powers after this are utterly OP but what do you expect from basically a civilization of gods]
Call Backup: calls a platoon of soldiers and vehicles from orbit.
Order Invasion: What it says on the Tin. Calls down a full-fledged invasion of the target region.
Build Base: Uses powers and help of soldiers to construct a FOB. takes [2] real life days to complete.
Civilization Ender: charges and fires a powerful beam of energy from hands that causes the nearest star of the solar system to go hyper-novae. Requires: View of the star, "God" form active.
[most powers are bluntly named after it's effect]
God form: Activates energy link between the three receptors on body and energy banks from the flagship. Allows for near limitless power. Can only be active for a maximum of 3 hours at a time. Allows for extremely ki-draining attacks.
Escape Dimension: Requires either God-form or the Dimensionator to be active. allows character to jump into a different dimension.
Train Apprentice (If someone requests): Trains the other character in the art of fighting and controlling energy for energy based attacks. takes 5 real days to complete.
Heal Self: uses energy to heal self.
Heal group: Heals self and nearby allies using energy.
Teleport: allows teleporting of self and allies, depending on context.
Fire Eradicator: orders flagship's primary weapon to fire. fires a beam of energy the power of a few hypernovae that destroys anything in it's path. takes 3 days to recharge.
Flatten region: orders a strike from kinetic systems and antimatter missiles in orbit, reduces region to a flat plains if mountain/crater if anything else.
Well thats it for my wall of text. Do note I will not spam these energy attacks.