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Universe Sandbox ² | Updates
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Alpha 16 | Steam Early Access Release | August 24, 2015
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Topic: Alpha 16 | Steam Early Access Release | August 24, 2015 (Read 15555 times)
Dan Dixon
Creator of Universe Sandbox
Developer
Posts: 3244
Alpha 16 | Steam Early Access Release | August 24, 2015
«
on:
August 24, 2015, 08:41:14 PM »
We're out on Steam Early Access!
http://store.steampowered.com/app/230290/
If you already own Universe Sandbox ², just run Steam to update to the latest version.
Or you can buy Universe Sandbox ² here:
http://universesandbox.com/buy/
What's new?
In Alpha 16 we’ve re-enabled and improved saving and loading and completely rewrote the rendering backend to implement logarithmic z-buffering, which addresses graphical issues and paves the way for some big visual changes. We also made further improvements to the interface and fixed a bunch of bugs and stability issues.
Complete List of Updates
Let us know what you think! And please report any problems either with the in game feedback tool or by starting a new thread...
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Last Edit: August 24, 2015, 09:20:14 PM by Dan Dixon
»
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nosirrbro
Posts: 52
UUNNIIVVEERRSSEE SSAANNDDBBOOXX
Re: Universe Sandbox ² now on Steam Early Access
«
Reply #1 on:
August 24, 2015, 09:01:56 PM »
Cool!
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Dr.Diep
Posts: 12
Official Alpha Tester for US2
Re: Alpha 16 | Steam Early Access Release | August 24, 2015
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Reply #2 on:
August 24, 2015, 10:52:09 PM »
Great work Giant Army! A question though, is the steam version going to have badges, trading cards, achievements, etc...? like the Universe sandbox 1?
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Prometech
Posts: 119
Official Photographer of the Universe at large
Re: Alpha 16 | Steam Early Access Release | August 24, 2015
«
Reply #3 on:
August 25, 2015, 01:41:32 AM »
Thank you all for this update, you have brought back all of the feature that I was looking forwards to
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gabriel.dac
Posts: 517
Brazillian dude
Re: Alpha 16 | Steam Early Access Release | August 24, 2015
«
Reply #4 on:
August 25, 2015, 10:59:02 AM »
Great. You guys really managed to fix lots of bugs in a short period before this release.
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codefantastic
Posts: 175
I hope these asteroids don't cause trouble
Re: Alpha 16 | Steam Early Access Release | August 24, 2015
«
Reply #5 on:
August 25, 2015, 01:11:35 PM »
When I try to add rings it only gives me one option for ring types and that's the cylinder option. Also, once a song in the soundtrack ends, the music never comes back.
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gabriel.dac
Posts: 517
Brazillian dude
Re: Alpha 16 | Steam Early Access Release | August 24, 2015
«
Reply #6 on:
August 25, 2015, 09:14:23 PM »
Wow, so many new threads in the forums. There really must be a ton of new players!
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Mr_Samsonite
Posts: 3
Re: Alpha 16 | Steam Early Access Release | August 24, 2015
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Reply #7 on:
August 27, 2015, 10:35:48 AM »
Love it. Thank you!
Edit: "Physics breakout time now automatically adjusts if user drags and holds timestep slider" THIS! Now my worries are gone
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creeperz1211
Posts: 123
Hi?
Re: Alpha 16 | Steam Early Access Release | August 24, 2015
«
Reply #8 on:
September 09, 2015, 03:27:14 AM »
Just updated. I can finally take screeny's without my game crashing
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Alpha 16 | Steam Early Access Release | August 24, 2015