Hey there, just wanted to share this with the Community.
It's actually my first (serious) simulation, where I didn't intend to burn earth in hell, or making it a moon of Saturn.
I made a functioning clock with some objects on a relative small scale. They all cycle a bowling ball in times of seconds, minutes, hours, days and years. To decrease the distance to the parent object, I've chosen heavy objects to be more distant.
If I just wanted to increase the velocity of said objects, they would have to be more distant as they already were. So I set the "Second-Object" to a orbit time of 1 day, "Minute-Object" to 60 days and so on.
To make this work, start the simulation being paused, you set the timer at "1 real sec =" to "1.00 day".
For additional effects of a clock, mark "Relation Lines" on, they work as an indicator of time, more easily to recognize than mere objects floating around.
Turn on "Grid" in your Screen Options. Every passing of the red X-Axis indicates a full value of either second, minute, etc...
For some reason the background won't display the set brightness at start, I recommend 0.35.
To make the objects more visible, I set the lighting system at 0.5.
For everything else you're good to go. Enjoy.
File in attachment.
Screenshots:
http://i.imgur.com/WrZTGdv.jpghttp://i.imgur.com/YxlGFKC.jpg