The idea is very good, but will it take a lot of processing power to render it all?
Will it mean we will be able to make similar impact than the videos we see all over the internet?
maybe not as precise but just something similar would be awesome.
We are actually using that as a target for development. :-)
The hard part about Universe Sandbox ², and any sandbox really, is that the solution needs to handle any situation. If we were just to show one specific collision, it would have been done long ago, and looked as good as that video.
If we should handle all situations, then we need to actually calculate things physically correct at very high resolution. That can also be done without too much trouble, but then the issue is that it will not be at interactive speeds. Therefore we sit between two chairs, and try to hold on to thin air, while calculating as accurately as we can without making it slow.
Speaking of speed, do note that real time would be quite doable. Generally things, in the simulation, are running thousands of times
faster than real time.