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Author Topic: Ideas for features  (Read 4916 times)

Sudo

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Ideas for features
« on: January 10, 2014, 10:08:05 PM »
Universe Sandbox is the game I have been waiting for. But I feel like there could be so much more to this game. I absolutely love the idea of creating my own solar system and being able to manipulate anything I want. I also love the idea of being able to explore my creations and make them truly unique. Here are my ideas:

I would like to be able to customize a planet or moon to my liking. Maybe in the hypothetical planet editor, you can decide what the planet is made of (which will determine the properties of a planet), whether it is geologically active, if it has a thick atmosphere, etc. In the editor for a rocky planet, the planet's surface is covered with a grid of hexagons. Each hexagon can be filled with 1 of, say, 4 basic geologic structures: land, water, mountains, and volcanoes, which will allow for easy creation of seas, islands, continents, and mountain ranges. In the editor for a gaseous planet, you would be presented with a variety of possible substances to be used in the atmosphere. A similar hexagon grid system would also be present in the gaseous planet editor, where each hexagon can be filled with weather phenomenon like wind, storms, clouds, and hurricanes.

The ability to seed a planet with life would be fun and interesting. Fauna and flora on planets would be dynamic and ever changing. Occasionally, one might see artificial satellites orbiting a planet and spacecraft wandering the solar system when a planet's fauna becomes advance enough. Maybe if some sort of a planet explorer is implemented, when exploring a planet with life, you might encounter various creatures or possibly even primitive villages or advance cities.

Introducing the ability to create gas clouds and nebula would allow for more artistry in solar systems and would provide an interesting way to create planets. Instead of spawning planets and stars, one could create a huge gas cloud and make it spin to create newborn stars and planets. It would also be interesting to use to visualize the development of planets as you would be able to see the path a young planet cleared in the gas cloud while orbiting.


karpuz

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  • Posts: 8
Re: Ideas for features
« Reply #1 on: January 12, 2014, 11:22:50 AM »
Well if you like art you can check out the game called "Space Engine" which has pretty good graphics and you can travel in whole universe you can also make your own system BUT in notepad...  so it doesnt have ingame editor and physics simulation like in universe sandbox. I would like to see both space engine and universe sandbox combined but our current computers would not be able to handle that much :P

gabriel.dac

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Re: Ideas for features
« Reply #2 on: January 18, 2014, 10:16:45 AM »
why do people call this a game? US is not a game

JAW1002

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Re: Ideas for features
« Reply #3 on: January 18, 2014, 10:41:47 AM »
Just sounds a lot more fun and a friendlier than "tool" or "program". I'll settle for calling it a game.

seanjenkinsjr

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Re: Ideas for features
« Reply #4 on: February 17, 2014, 04:41:41 PM »
PLANET SIMULATOR 2009

WitheHole18

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  • Nothing is created, nothing is destroyed.
Re: Ideas for features
« Reply #5 on: February 23, 2014, 10:29:43 AM »
Buone idee sudo ma io chiamo Universe Sandbox simulatore. :)

TaylorS

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  • Posts: 1
Re: Ideas for features
« Reply #6 on: March 09, 2014, 04:43:33 PM »
Universe Sandbox is the game I have been waiting for. But I feel like there could be so much more to this game. I absolutely love the idea of creating my own solar system and being able to manipulate anything I want. I also love the idea of being able to explore my creations and make them truly unique. Here are my ideas:

I would like to be able to customize a planet or moon to my liking. Maybe in the hypothetical planet editor, you can decide what the planet is made of (which will determine the properties of a planet), whether it is geologically active, if it has a thick atmosphere, etc. In the editor for a rocky planet, the planet's surface is covered with a grid of hexagons. Each hexagon can be filled with 1 of, say, 4 basic geologic structures: land, water, mountains, and volcanoes, which will allow for easy creation of seas, islands, continents, and mountain ranges. In the editor for a gaseous planet, you would be presented with a variety of possible substances to be used in the atmosphere. A similar hexagon grid system would also be present in the gaseous planet editor, where each hexagon can be filled with weather phenomenon like wind, storms, clouds, and hurricanes.

The ability to seed a planet with life would be fun and interesting. Fauna and flora on planets would be dynamic and ever changing. Occasionally, one might see artificial satellites orbiting a planet and spacecraft wandering the solar system when a planet's fauna becomes advance enough. Maybe if some sort of a planet explorer is implemented, when exploring a planet with life, you might encounter various creatures or possibly even primitive villages or advance cities.

A problem with this is that the more stuff you add to the simulation the slower it runs. If you have, say, 12 planets, simulating the evolution of all 12 will slow your computer to a halt.