Our current plan is to roll out the release in 3 large phases...
- Private Alpha (2013)
- Public Beta (2014 - you'll be able to pre-order and get beta access)
- Public Steam Release (2014 - early access)
... we're about a month away from the release of our internal alpha. Beta and the Steam release will happen when we're they're ready. I'd love to promise a date, but I'm terrible at predicting dates (turns out).
We're exploring the possibility of hiring another developer to focus on collisions, but this won't hold up either alpha or beta as collisions are already much improved than the current version (but still not good enough).
---
Apply to be part of the alpha:
http://universesandbox.com/forum/index.php/topic,10473.0.html