Welcome, Guest

Author Topic: Project Terra  (Read 95303 times)

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Project Terra
« Reply #60 on: May 06, 2014, 03:48:50 AM »
Wonder why it's called "Project Terra"...

What comes to mind is a terraforming game or a space exploration game...
Also the logo is a Mars-like planet. What the actual heck?

FiahOwl

  • *****
  • Posts: 1234
  • This is, to give a dog and in recompense desire my dog again.
Re: Project Terra
« Reply #61 on: May 06, 2014, 04:35:13 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '122340'.

« Last Edit: March 22, 2021, 12:50:47 AM by FiahOwl »

matty406

  • *****
  • Posts: 82
Re: Project Terra
« Reply #62 on: May 06, 2014, 04:44:18 AM »
The game refers to the planet as Terra.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Project Terra
« Reply #63 on: May 06, 2014, 05:08:50 AM »
Terra means earth, so it probably is "project [new] earth".
I know, why does government game refer to the planet it's on?

matty406

  • *****
  • Posts: 82
Re: Project Terra
« Reply #64 on: May 06, 2014, 05:46:41 AM »
"On planet Terra there is limited land; the price of the land therefore reflects its availability. Adequate land is important for your population."

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Project Terra
« Reply #65 on: May 06, 2014, 06:11:15 AM »
No, no. As in why would the name be about the planet itself?

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Project Terra
« Reply #66 on: May 06, 2014, 11:13:30 AM »
Another fact I've discovered: If you sell a resource on the market, its price ends up being 1.05 times the price you set.

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Project Terra
« Reply #67 on: May 06, 2014, 12:00:55 PM »
fiah, you have cement i don't how do i build stuff

matty406

  • *****
  • Posts: 82
Re: Project Terra
« Reply #68 on: May 06, 2014, 12:07:27 PM »
As soon as trade is implemented we need an internal cement network.

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Project Terra
« Reply #69 on: May 06, 2014, 12:22:11 PM »
can people post their city things here? no idea who those random other peeps are
http://project-terra.com/Nation/View/loops

atomic7732

  • Global Moderator
  • *****
  • Posts: 3849
  • caught in the river turning blue
    • Paladin of Storms
Re: Project Terra
« Reply #70 on: May 06, 2014, 12:29:58 PM »
As soon as trade is implemented we need an internal cement network.
Do we have to survive off only meat and aluminum and natural gas until then????

matty406

  • *****
  • Posts: 82
Re: Project Terra
« Reply #71 on: May 06, 2014, 12:37:30 PM »
You can place orders on the market for any resource but I assume trade might be a constant supply.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Project Terra
« Reply #72 on: May 06, 2014, 12:38:54 PM »
I've thought a bit more about the state owned companies. The reason why they always harm your budget is because you effectively pay wages twice - as your only income source from them is profits (where wages are subtracted), and wages are then also listed as expenses in the state budget. Made a post here:

http://forum.project-terra.com/index.php?/topic/9798-state-owned-companies/

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Project Terra
« Reply #73 on: May 06, 2014, 02:21:49 PM »
this dude told me that
"Until you have an effective body of laws in place and substantial infrastructure, try to keep population density under 800/sqkm."
so now ihave 550 km of land

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #74 on: May 06, 2014, 04:42:42 PM »
I am selling 3000 tonnes of Aluminium for 95000 dollars on the international resource market.

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Project Terra
« Reply #75 on: May 06, 2014, 05:22:49 PM »
$30/aluminuim seems a bit to cheap XD the highest buy request  is 100

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #76 on: May 06, 2014, 05:36:28 PM »
$30/aluminuim seems a bit to cheap XD the highest buy request  is 100

That's how you get money, though.

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Project Terra
« Reply #77 on: May 06, 2014, 07:09:06 PM »
you could have gotten 3.3333 times more if you waited

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #78 on: May 08, 2014, 02:23:53 AM »
lmao
i hate them all

Yeah...

I have a majority of 138 seats and just passed my first law. (Universal Declaration of Human Rights)

And I also brought up the Personal tax rate to 45% and Corporate tax rate to 100%.

Tips:

When Unemployment reaches 15% put corporate tax to 0% then back again to 100% when it decreases below 15%.

Always have Disease Prevalence under 15%.

When you have an election put all tax rates at 0%.

Always have a population density under 1000 people per square km.

Population Happiness is at 50.27% for me. I would suggest that it never go under 35% as people would likely riot.

matty406

  • *****
  • Posts: 82
Re: Project Terra
« Reply #79 on: May 10, 2014, 04:30:59 AM »
It will take 34-68 days of saving up money for the project, but it should have good results.
That's the problem with this game, it's too slow.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Project Terra
« Reply #80 on: May 10, 2014, 04:33:05 AM »
That's the thing with most micro-transaction games. They make it so slow so that you can but stuff from them.

Of course I know nothing about P. Terra so I'm not sure if it is M-Transact or not.

matty406

  • *****
  • Posts: 82
Re: Project Terra
« Reply #81 on: May 10, 2014, 05:10:27 AM »
Of course I know nothing about P. Terra so I'm not sure if it is M-Transact or not.
there is a donate feature that gets you special in-game tokens to buy special things.

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #82 on: May 10, 2014, 05:16:01 AM »
Yes, the game is very slow. The only way I know of to speed it up is to buy those tokens and use them. But the more you play the faster the game goes. The most powerful nation makes $100,000,000+ in a day.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Project Terra
« Reply #83 on: May 10, 2014, 06:14:42 AM »
The game aims at total realism, considering that I think it's rather fast actually. In a year you can easily more than double your population.

I don't think it's a very good idea to save up for 5 of every building though. From my experience you don't need more than 2-3 clinics, schools, etc. before their effects end up being more of a burden on your budget than contributing to it.

Also, instead of saving up that much, you could progress faster if you spent it as you got it as the first few schools, police stations etc. will increase your income if you recruit the optimal number of people.

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #84 on: May 10, 2014, 06:34:11 AM »
The game aims at total realism, considering that I think it's rather fast actually. In a year you can easily more than double your population.

I don't think it's a very good idea to save up for 5 of every building though. From my experience you don't need more than 2-3 clinics, schools, etc. before their effects end up being more of a burden on your budget than contributing to it.

Also, instead of saving up that much, you could progress faster if you spent it as you got it as the first few schools, police stations etc. will increase your income if you recruit the optimal number of people.

I have more than 12 clinics because my DP is stuck...

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Project Terra
« Reply #85 on: May 10, 2014, 06:44:15 AM »
But if it's stuck, isn't it better to focus on other things then? :P Like laws, I think that many clinics will hardly improve the DP or any other stats and just be a burden on the budget. Do you still get a higher income from employing more nurses?

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #86 on: May 10, 2014, 07:48:29 AM »
But if it's stuck, isn't it better to focus on other things then? :P Like laws, I think that many clinics will hardly improve the DP or any other stats and just be a burden on the budget. Do you still get a higher income from employing more nurses?

Not really, no. Also I have 22 clinics and full amount of nurses. I am passing laws that will increase the population's happiness. Am trying to get DP under 15% (at around 15.57%).

Daily income ~$44,000,000

Also I only have 2 MW of energy left so am gonna have to wait until I can buy another oil station.

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Project Terra
« Reply #87 on: May 10, 2014, 07:51:48 AM »
ha, coal stations are the cheapest i am superior i am just under 2 days away from coal plant

FiahOwl

  • *****
  • Posts: 1234
  • This is, to give a dog and in recompense desire my dog again.
Re: Project Terra
« Reply #88 on: May 10, 2014, 08:04:40 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '122703'.

« Last Edit: March 22, 2021, 12:50:05 AM by FiahOwl »

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #89 on: May 10, 2014, 08:49:05 AM »
The cheapest and dirtiest form of power.

Great for ice cap melting.