Hi. I have two very important questions that I want the developers or other Universe Sandbox 2 experts to answer.
1. Where are the default textures for rocky planets stored?
2. How can I import downloaded texture images into a custom saved rocky planet?
Here is the .json file code for textures:
"PrefabSource":"",
"ColorMapSource":"",
"HeightMapSource":"Textures/planet_heightmaps_0_7",
"NormalMapSource":"Textures/empty_normals",
"EmissiveMapSource":"",
"SpecularMapSource":"",
"VegetationMapSource":"Textures/transparent",
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Also, please explain to me exactly what each line of code in the .json file stored in the saved custom object .ubox file does:
{
"$type":"Body",
"Name":"Ixially",
"Components":[
{
"overrideStartingTemp":false,
"TemperatureInitialized":true,
"Albedo":0.270000010728836,
"SurfaceTemperatureOverride":0,
"AtmosphereMass":1.48210389117002E+16,
"MassAirColumn":5636.163873698,
"SurfaceDensity":1,
"MeanMolecularWeightDryAir":43.5,
"DegreesOfFreedom":7,
"SpecificHeatConstPressure":860.116768965517,
"LapseRateDryAdiabatic":0.000555632253487107,
"AtmosphereHeightMultiplier":1,
"EmissivityIR":0.270000010728836,
"SurfaceTemperature":300.165110082935,
"VisualTemperature":300.165110082935,
"GreenhouseEffect":0.534580009774871,
"EffectiveTemperature":2.7,
"StartingTemperature":0,
"SurfacePressure":2693.57129109554,
"ScaleHeight":120049.475519114,
"Luminosity":0,
"Realistic":true,
"StarType":0,
"Category":3,
"LightPower":0,
"RadiogenicPower":0,
"DragPower":0,
"MagneticField":0,
"MagPoleAngle":0,
"MagPoleAxis":"(0.0, 0.0, 0.0)",
"SmoothLuminosityToIsochrone":false,
"SmoothRadiusToIsochrone":false,
"SmoothTemperatureToIsochrone":false,
"SmoothLuminosityLastOutputValue":0,
"SmoothRadiusLastOutputValue":0,
"SmoothTemperatureLastOutputValue":0,
"$type":"Celestial"
},{
"PrefabSource":"",
"ColorMapSource":"",
"HeightMapSource":"Textures/planet_heightmaps_0_7",
"NormalMapSource":"Textures/empty_normals",
"EmissiveMapSource":"",
"SpecularMapSource":"",
"VegetationMapSource":"Textures/transparent",
"LightColor":"RGBA(0.000, 0.000, 0.000, 0.000)",
"Tint":"RGBA(1.250, 1.250, 1.250, 1.000)",
"Planet":{
"HeightmapIndex1":2,
"HeightmapIndex2":6,
"RandomOffset":0.7468333,
"Colors":[
"RGBA(0.973, 0.867, 0.561, 1.060)","RGBA(0.710, 0.808, 0.878, 1.000)","RGBA(0.185, 0.358, 0.555, 1.060)"],
"AtmosphereColor":"RGBA(0.200, 0.600, 1.000, 1.000)",
"AtmosphereOpacity":0,
"CloudOpacity":1,
"CloudRotationRateMidLat":0,
"AutoHeight":true,
"Randomized":true,
"MapOffset":"0;0;0.7468333;0.5"
},
"GasGiant":{
"Contrast":0,
"Colors":[
],
"BandingOffsets":"0;0;0;0"
},
"$type":"AppearanceComponent"
},{
"MoltenLevel":0,
"targetMoltenLevel":0,
"LiquidLevel":0.4856611,
"targetLiquidLevel":0.4856611,
"VegetationLevel":0,
"targetVegetationLevel":0,
"targetRadius":Infinity,
"targetLiquidState":0.9007347,
"liquidState":0.9007347,
"SimulateRadius":false,
"depots":{
"Iron":{
"Phase":0,
"TargetPhase":-0.03336085,
"Mass":8.98382502805217E+19
},
"Silicate":{
"Phase":0,
"TargetPhase":-0.08182171,
"Mass":1.40836993051485E+21
},
"Water":{
"Phase":0.9007347,
"TargetPhase":0.9007347,
"Mass":2.28562309107938E+17
}
},
"$type":"CompositionComponent"
},{
"Opacity":1,
"Length":1,
"Mode":0,
"$type":"TrailComponent"
}],
"Id":3,
"Age":2679250.33725026,
"Color":"RGBA(0.403, 0.329, 0.297, 0.000)",
"Mass":1.49843677963313E+21,
"Radius":457448.89807369,
"Density":3754.07261852009,
"Generation":0,
"Flags":369,
"DisplayFlags":3,
"Orientation":"-0.3067155;-0.3312429;-0.7631607;-0.4623738",
"AngularVelocity":"0;-2.80232425201125E-06;0",
"Position":"-231441.999008419;0;-388190.389267037",
"Velocity":"0;0;0",
"Suspended":false,
"LockPosition":false,
"LockRotation":false,
"Parent":-1,
"Source":-1,
"Group":0,
"LockedProperties":[
{
"$v":"Radius"
}],
"Origin":0,
"Category":"planet"
}
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I want to load a downloaded image of the supercontinent Pangea into the code of the .json file inside the .ubox file of my saved custom Earth like planet. How can I load that image to make it work as a modded planet texture?
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Thank you.