This game is based on
Bla's Map War 2... For game 1 it will feature the Map War 2 map used in game 3, but a change of a few continents.
Game: 1
Round: 0
Turn: 0 - No User who can use x resources and has y tech.
Nation Name | Nation Owner | Nation Color | Production | Resources | Technology | Industrialized? |
Trinational Republic of Aeriissamiota | Hellpotatoe | Green | 22 (17 +5) | 0 | 2.25 | N |
Unnamed | No Owner | Purple | 22 | 0 | 2 | N |
| | Blue | 4 | 0 | 1 | N |
| | Light Blue | 16 | 0 | 2.25 | N |
Democratic Autarky of Anthel | NeutronStar | Darvince cyan | 4 | 0 | 0.5 | N |
Skanskek Republic | NeutronStar | Dark pale blue | 18 | 0 | 1.75 | N |
Socialist Union of Jylunian State | Naru523 | Red | 16 | 0 | 2.5 | N |
| | Nue Orange | 2 | 0 | 0.75 | N |
People's Republic of Gylisan | Naru523 | Maroon | 8 | 0 | 2.25 | N |
| | Brown | 10 | 0 | 1.5 | N |
Kingdom of Akeleskus | NeutronStar | Tan | 6 | 0 | 3.5 | N |
| | Yellow orange | 5 | 0 | 3 | N |
| | Lavender | 19 | 0 | 3 | N |
The Commonwealth of Comospolia | Hellpotatoe | Pink | 5 | 0 | 2.5 | N |
Democratic Kingdom of Kulinia | Naru523 | Dark blue | 5 | 0 | 2.5 | N |
| | Gray | 7 (2 +5) | 0 | 0.5 | N |
Kingdom of Eapenakkat | Hellpotatoe | Blaist green | 29 (24 +5) | 0 | 0.75 | N |
OverviewSome new features:
- Technology
- Colonization
- Pre-determined nations (select one)
Removed features:
- Artillery bases
New aspectsTechnology is the top city development, which allows for naval transport and colonization. You can get these features at different amounts of technology, when a city is conquered you do not lose the technology.
A small colonization bar is added next to the city bar where you can spend your resources colonizing new lands! (For more resources omg!)
You will also be able to select multiple nations, a strong one, a medium one, and a weak one. This may be changed and/or tweaked.
RulesI. Scoringa. Resourcesi. Resources are gained based on the following formula (Same as Map War 2 omg)
a = 5 + b + c + d / 5 + e / 2
a = your resources this turn
b = your production
c = your saved resources
d = the total production of the nations you're trading with
e = total production of nation's you've vassalized
b. Technologyi. Once the technology box of a province is built, you will generate .25 tech points (TP) per turn.
ii. Rewards for having technology begin when you have acquired 2 TP, you are allowed to gather sea bases; with 6 TP, you can begin to colonize any land on a new continent that borders a sea base you own.
iii. The tech box is the highest level of the city in the province, they are highlighted in cyan RGB[0, 255, 255]
iv. With 20 TP you can enact a decision called "industrialization" where you get a 1.25x multiplier on your production.
II. Conqueringa. Taking a Provincei. You can only conquer provinces you border.
ii. There are multiple options to taking a province, for 10 resources, you can instantly conquer a province, but a much more resource efficient way is to weaken the city first. Use 1 resource a turn to take a level off of the city, and when the enemy no longer has a "hamlet", take the province completely with just a small penalty of resources according to the following chart in iii.[restate]
iii.
Levels | Resource Penalty |
5 | 0 |
4 | 1 |
3 | 2 |
2 | 3 |
III.Colonizationa. Colonies (colonization boxes)i. The colonization boxes are a new feature of this game. They are located on the uninhabited continents to the right of the city boxes [what does Bla call them?]. To use further colonization, you use a steady rate of 5 resources each time.
ii. You cannot take multiple colonization boxes unless they are on seperate provinces.
iii. You must have a sea base bordering the province before starting colonization
iv. or you must have a completely colonized province to continue onto landlocked zones.
IV. Diplomacya. Warsi. After a declaration of war, you are free to conquer provinces bordering your nation(s) involved. See section II for how to take provinces.
ii. You may stop a war with conditions of stopping treaties for specified amounts of time, demand of resources, or just taking the provinces you already have.
b. Alliancesi. You are free to make or break alliances with any nation you would like.
ii. Alliances require confirmation on behalf of all involved players.
iii. Destruction of alliances
c. Tradei. Trade will earn your country more resources according to the calculation in section I.
ii. Trade pacts will not begin until all players involved accept.
d. Exchangesi. You can exchange any number of provinces for any amount of resources as long as the person you are directing the exchange at accepts.
e. Vassalagei. A vassal will only be created when the to-be vassal's owner accepts.
ii. A vassal must have at least 5x less production than you at the time of the proposal.
V. "Square Symbols"a. Sea basei. The sea base, simply gives you control of the surrounding water territory. It is conquered normally like any other tile, but it does not increase your production like all land zones do.
b. Military/defense basei. The military base is a defensive structure.
ii. Building it makes it cost 2x the resources to conquer the zone where it exists.
iii. When the province is conquered, the military base is destroyed, turning it white.
iv. The conqueror can build a new military base any time, other than in the same turn it was destroyed.
c. Extractor basei. Increases production by 5 when built
ii. destroyed when zone is conquered
iii. cannot be recreated in the same turn it is destroyed
d. Citiesi. Costs and production involved with cities are the same as in Map War 2.
VI. Nation Selectiona. At the Start of a Gamei. You can choose 3 nations. One of the following in each group: [[Green, Purple, Light blue, Dark pale blue, Red, Lavender]], [[Maroon, Brown, Tan, Blaist green, Yellow orange]], [[Blue, Darvince cyan, Nue Orange, Pink, Dark blue]] (Check at top of post to make sure you're not claiming someone else's nation)
VII. New Rulesa. From a Disputei. A new rule solving the dispute may be created by an agreement with the users involved
ii. Rule propsals do not have to be from only the people involved
iii. If the dispute cannot be resolved within 30 days of the beginning, NeutronStar/atomic7732 reserves the right to resolve it and/or create a new rule in a reasonably fit way.
b. From a Proposali. A rule can be accepted by NeutronStar/atomic7732 if it is sensible.
VIII. VictoryBy conquesti. own all zones on the map
By diplomacyi. Any number of players can end the game if they agree to do so
Appendixa. ProductionProvince = 1 resource per turn
Hamlet (1 city level) = +1 resource per turn
Village (2 city levels) = +2 resources per turn
Town (3 city levels) = +4 resources per turn
City (4 city levels) = +8 resources per turn
Metropolis = +20 resources per turn
Extractor base = +5 resources per turn
b. Costs (Conquering)Province = 10
Province w/ extractor = 1.5x
Province w/ defense = 2x
Sea base = 10
c. Costs (Developing)Province = 5
Sea base = 5
Extractor = 10
Military base = 10
Hamlet = 4
Village = 7
Town = 13
City = 25
Metropolis = 50
Colony = 5
c. Terms Usedprovince is interchangable with zones
Completion NotesSections I, II, III, V, VI and VIII
Requests for AmendmentsSections IV, VII, and Appendix
IncompleteIt's complete.