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Author Topic: Map War - A New World - MWANW1R0T0  (Read 8447 times)

atomic7732

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Map War - A New World - MWANW1R0T0
« on: July 16, 2011, 09:32:30 PM »
This game is based on Bla's Map War 2... For game 1 it will feature the Map War 2 map used in game 3, but a change of a few continents.

Game: 1
Round: 0
Turn: 0 - No User who can use x resources and has y tech.

Nation NameNation OwnerNation ColorProductionResourcesTechnologyIndustrialized?
Trinational Republic of AeriissamiotaHellpotatoeGreen22 (17 +5)02.25N
UnnamedNo OwnerPurple2202N
Blue401N
Light Blue1602.25N
Democratic Autarky of AnthelNeutronStarDarvince cyan400.5N
Skanskek RepublicNeutronStarDark pale blue1801.75N
Socialist Union of Jylunian StateNaru523Red1602.5N
Nue Orange200.75N
People's Republic of GylisanNaru523Maroon802.25N
Brown1001.5N
Kingdom of AkeleskusNeutronStarTan603.5N
Yellow orange503N
Lavender1903N
The Commonwealth of ComospoliaHellpotatoePink502.5N
Democratic Kingdom of KuliniaNaru523Dark blue502.5N
Gray7 (2 +5)00.5N
Kingdom of EapenakkatHellpotatoeBlaist green29 (24 +5)00.75N

Overview
Some new features:
- Technology
- Colonization
- Pre-determined nations (select one)

Removed features:
- Artillery bases

New aspects
Technology is the top city development, which allows for naval transport and colonization. You can get these features at different amounts of technology, when a city is conquered you do not lose the technology.

A small colonization bar is added next to the city bar where you can spend your resources colonizing new lands! (For more resources omg!)

You will also be able to select multiple nations, a strong one, a medium one, and a weak one. This may be changed and/or tweaked.

Rules
I. Scoring
a. Resources
i. Resources are gained based on the following formula (Same as Map War 2 omg)

a = 5 + b + c + d / 5 + e / 2

a = your resources this turn
b = your production
c = your saved resources
d = the total production of the nations you're trading with
e = total production of nation's you've vassalized

b. Technology
i. Once the technology box of a province is built, you will generate .25 tech points (TP) per turn.
ii. Rewards for having technology begin when you have acquired 2 TP, you are allowed to gather sea bases; with 6 TP, you can begin to colonize any land on a new continent that borders a sea base you own.
iii. The tech box is the highest level of the city in the province, they are highlighted in cyan RGB[0, 255, 255]
iv. With 20 TP you can enact a decision called "industrialization" where you get a 1.25x multiplier on your production.

II. Conquering
a. Taking a Province
i. You can only conquer provinces you border.
ii. There are multiple options to taking a province, for 10 resources, you can instantly conquer a province, but a much more resource efficient way is to weaken the city first. Use 1 resource a turn to take a level off of the city, and when the enemy no longer has a "hamlet", take the province completely with just a small penalty of resources according to the following chart in iii.[restate]
iii.
LevelsResource Penalty
50
41
32
23

III.Colonization
a. Colonies (colonization boxes)
i. The colonization boxes are a new feature of this game. They are located on the uninhabited continents to the right of the city boxes [what does Bla call them?]. To use further colonization, you use a steady rate of 5 resources each time.
ii. You cannot take multiple colonization boxes unless they are on seperate provinces.
iii. You must have a sea base bordering the province before starting colonization
iv. or you must have a completely colonized province to continue onto landlocked zones.

IV. Diplomacy
a. Wars
i. After a declaration of war, you are free to conquer provinces bordering your nation(s) involved. See section II for how to take provinces.
ii. You may stop a war with conditions of stopping treaties for specified amounts of time, demand of resources, or just taking the provinces you already have.
b. Alliances
i. You are free to make or break alliances with any nation you would like.
ii. Alliances require confirmation on behalf of all involved players.
iii. Destruction of alliances
c. Trade
i. Trade will earn your country more resources according to the calculation in section I.
ii. Trade pacts will not begin until all players involved accept.
d. Exchanges
i. You can exchange any number of provinces for any amount of resources as long as the person you are directing the exchange at accepts.
e. Vassalage
i. A vassal will only be created when the to-be vassal's owner accepts.
ii. A vassal must have at least 5x less production than you at the time of the proposal.

V. "Square Symbols"
a. Sea base
i. The sea base, simply gives you control of the surrounding water territory. It is conquered normally like any other tile, but it does not increase your production like all land zones do.
b. Military/defense base
i. The military base is a defensive structure.
ii. Building it makes it cost 2x the resources to conquer the zone where it exists.
iii. When the province is conquered, the military base is destroyed, turning it white.
iv. The conqueror can build a new military base any time, other than in the same turn it was destroyed.
c. Extractor base
i. Increases production by 5 when built
ii. destroyed when zone is conquered
iii. cannot be recreated in the same turn it is destroyed
d. Cities
i. Costs and production involved with cities are the same as in Map War 2.

VI. Nation Selection
a. At the Start of a Game
i. You can choose 3 nations. One of the following in each group: [[Green, Purple, Light blue, Dark pale blue, Red, Lavender]], [[Maroon, Brown, Tan, Blaist green, Yellow orange]], [[Blue, Darvince cyan, Nue Orange, Pink, Dark blue]] (Check at top of post to make sure you're not claiming someone else's nation)

VII. New Rules
a. From a Dispute
i. A new rule solving the dispute may be created by an agreement with the users involved
ii. Rule propsals do not have to be from only the people involved
iii. If the dispute cannot be resolved within 30 days of the beginning, NeutronStar/atomic7732 reserves the right to resolve it and/or create a new rule in a reasonably fit way.
b. From a Proposal
i. A rule can be accepted by NeutronStar/atomic7732 if it is sensible.

VIII. Victory
By conquest
i. own all zones on the map
By diplomacy
i. Any number of players can end the game if they agree to do so

Appendix
a. Production
Province = 1 resource per turn
Hamlet (1 city level) = +1 resource per turn
Village (2 city levels) = +2 resources per turn
Town (3 city levels) = +4 resources per turn
City (4 city levels) = +8 resources per turn
Metropolis = +20 resources per turn
Extractor base = +5 resources per turn
b. Costs (Conquering)
Province = 10
Province w/ extractor = 1.5x
Province w/ defense = 2x
Sea base = 10
c. Costs (Developing)
Province = 5
Sea base = 5
Extractor = 10
Military base = 10
Hamlet = 4
Village = 7
Town = 13
City = 25
Metropolis = 50
Colony = 5
c. Terms Used
province is interchangable with zones


Completion Notes
Sections I, II, III, V, VI and VIII

Requests for Amendments
Sections IV, VII, and Appendix

Incomplete
It's complete.
« Last Edit: October 28, 2012, 10:45:02 AM by atomic7732 »

atomic7732

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Re: Map War - A New World (Based on Map War 2) - Phase 1: Creation
« Reply #1 on: July 16, 2011, 10:40:37 PM »
I'm taking requests for amendments to the rules to help them make more sense to the players.

Here's the map so you can view the nation's locations.
« Last Edit: July 17, 2011, 04:19:45 PM by NeutronStar »

Naru523

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Re: Map War - A New World (Based on Map War 2) - Phase 1: Creation
« Reply #2 on: July 16, 2011, 11:13:15 PM »
i don't even

atomic7732

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Re: Map War - A New World (Based on Map War 2) - Phase 1: Creation
« Reply #3 on: July 16, 2011, 11:24:17 PM »
Oh and Bla reserves a right to tell me I can't do this, but if he doesn't say anything against it I'll post the map up and we can play it.
« Last Edit: July 17, 2011, 12:43:25 AM by NeutronStar »

Bla

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Re: Map War - A New World (Based on Map War 2) - Phase 2: Balancing
« Reply #4 on: July 17, 2011, 02:44:05 AM »
You're welcome to. It'd be nice if you gave credit and linked to my Map War 2 at the top of the post, though. :P

Also, if I like any of your features, I'll take them into my Map War 2 (if that's kk).

Darvince

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Re: Map War - A New World (Based on Map War 2) - Phase 2: Balancing
« Reply #5 on: July 17, 2011, 08:00:08 AM »
I removed my post so you can have a whole 40,000 CHARACTERS!!! *dun dun dun*

Wtf Darvince cyan and Nue orange

I see what you did there, and you made the one that has my color the weakest.

atomic7732

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Re: Map War - A New World (Based on Map War 2) - Phase 2: Balancing
« Reply #6 on: July 17, 2011, 12:28:33 PM »
I removed my post so you can have a whole 40,000 CHARACTERS!!! *dun dun dun*

Wtf Darvince cyan and Nue orange

I see what you did there, and you made the one that has my color the weakest.
Yes, you have the lowest tech, but my color has the lowest production. Trying to make it seem more or less fair.

You're welcome to. It'd be nice if you gave credit and linked to my Map War 2 at the top of the post, though. :P

Also, if I like any of your features, I'll take them into my Map War 2 (if that's kk).
That would be totally "kk". :P

Darvince

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Re: Map War - A New World (Based on Map War 2) - Phase 2: Balancing
« Reply #7 on: July 17, 2011, 12:49:55 PM »
oh k

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Re: Map War - A New World (Based on Map War 2) - Phase 2: Balancing
« Reply #8 on: July 17, 2011, 04:27:43 PM »
I want Lavender, Brown, and Dark Red. Name them "Unnamed".

Okay then, I'm not playing, because I can't have the countries I want. Forget it.
« Last Edit: July 17, 2011, 04:44:23 PM by deoxy99 »

atomic7732

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Re: Map War - A New World (Based on Map War 2) - Phase 2: Balancing
« Reply #9 on: July 17, 2011, 04:53:12 PM »
Everyone! Chose a strong, medium, and weak nation from the groups in section VI! They are ordered the exact same way as I just said them. (Strong first, medium next, weak last)

Naru523

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Re: Map War - A New World (Based on Map War 2) - Phase 2: Balancing
« Reply #10 on: July 17, 2011, 04:56:08 PM »
Red.

Socialist Union of Jylunia

wait.. you have the highest tech power.

atomic7732

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Re: Map War - A New World (Based on Map War 2) - Phase 2: Balancing
« Reply #11 on: July 17, 2011, 04:58:15 PM »
Red.

Socialist Union of Jylunian State

wait.. you have the highest tech power.
I do? lol That was a mistake, I liked the way the tan country looked. Anyway, it has poor production though. That'll put me back. I only selected my medium nation right now, I'm gonna give a few people a chance to ruin modify my plans a bit. Red is your strong nation, pick a medium and/or weak one, or just take the red nation. What's your choice?

Naru523

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Re: Map War - A New World (Based on Map War 2) - Phase 2: Balancing
« Reply #12 on: July 17, 2011, 04:59:50 PM »
Well Green seems to be the strongest balance by production vs. technology. I still like red, though.

EDIT: Didn't notice your edit. Maroon is my medium nation and Dark blue is my weakest nation.
« Last Edit: July 17, 2011, 05:09:19 PM by Naru523 »

atomic7732

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Re: Map War - A New World - MWANW1R0T0
« Reply #13 on: July 17, 2011, 05:07:24 PM »
Are you just going to be playing one nation? You can take two more. One that's "medium", and one that's "weak". You can use them as allies (I think that's the best reason to have them), or you can come up with some creative way to use them.

Naru523

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Re: Map War - A New World - MWANW1R0T0
« Reply #14 on: July 17, 2011, 05:10:16 PM »
See my last post.

Also, being as a cartographer... the eastern continents are thorns to my eyes. (lols)

atomic7732

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Re: Map War - A New World - MWANW1R0T0
« Reply #15 on: July 17, 2011, 05:13:49 PM »
They were just a test at trying to make some map continents. Do you have names, or are you still thinking them up?

Naru523

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Re: Map War - A New World - MWANW1R0T0
« Reply #16 on: July 17, 2011, 05:32:00 PM »
Maroon will be People's Republic of Gylisan
Dark blue will be Democratic Kingdom of Kulinia

Darvince

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Re: Map War - A New World - MWANW1R0T0
« Reply #17 on: July 17, 2011, 08:35:50 PM »
What is squiggly, I don't even?

atomic7732

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Re: Map War - A New World - MWANW1R0T0
« Reply #18 on: July 17, 2011, 09:56:40 PM »
What is squiggly, I don't even?
Huh ???

Darvince

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Re: Map War - A New World - MWANW1R0T0
« Reply #19 on: July 17, 2011, 09:58:46 PM »
Nue dun has the art of non-American people.

atomic7732

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Re: Map War - A New World - MWANW1R0T0
« Reply #20 on: July 17, 2011, 11:44:40 PM »
No one else has picked so I've chosen these:

Dark pale blue: Skanskek Republic
Tan: Kingdom of Akeleskus
Darvince cyan: Democratic Autarky of Anthel

atomic7732

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Re: Map War - A New World - MWANW1R0T0
« Reply #21 on: July 18, 2011, 09:15:21 PM »
If no one else joins by Tomorrow 12:00 MST/PDT (19:00 UTC) I guess we'll have to start the game.

Darvince

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Re: Map War - A New World - MWANW1R0T0
« Reply #22 on: July 18, 2011, 10:11:27 PM »
But what if I join despite squiggly, I don't even?

atomic7732

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Re: Map War - A New World - MWANW1R0T0
« Reply #23 on: July 18, 2011, 10:33:25 PM »
If you join despite squiggly, then you are in the game. ;)

You do even!

atomic7732

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Re: Map War - A New World - MWANW1R0T0
« Reply #24 on: July 24, 2011, 01:17:17 PM »
Darv, Bla, someone?

Darvince

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Re: Map War - A New World - MWANW1R0T0
« Reply #25 on: October 27, 2012, 08:00:12 PM »
must bump all map war 2 parodies

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Re: Map War - A New World - MWANW1R0T0
« Reply #26 on: October 28, 2012, 03:48:41 AM »
Ma one's:
Green = Trinational Republic of Aeriissamiota
Blaist green = Kingdom of Eapenakkat
Pink = The Commonwealth of Comospolia

vh

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Re: Map War - A New World - MWANW1R0T0
« Reply #27 on: October 28, 2012, 07:14:26 AM »
bump

FiahOwl

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Re: Map War - A New World - MWANW1R0T0
« Reply #28 on: July 14, 2014, 08:34:35 AM »

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« Last Edit: March 22, 2021, 02:19:32 AM by FiahOwl »