Welcome, Guest

Author Topic: Project Terra  (Read 93204 times)

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Project Terra
« Reply #150 on: June 04, 2014, 02:34:26 PM »
what does this mean

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #151 on: June 04, 2014, 02:35:48 PM »
what does this mean

That means his population grows by 6788 per day.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Project Terra
« Reply #152 on: June 06, 2014, 06:57:43 AM »
I'm curious what the exact formula that determines land cost is. I've gathered a bit of data so far to investigate it.

Linear/first order polynomial: This quickly gets ruled out as you include more data. (image 3 at bottom)
Exponential: Checking how much the cost increases per level, and then how much the increase in cost increases per level, and then how much the increase in the increase in the cost increases per level... suggests an exponential (or complicated power or high order polynomial) component. But, once enough data is included, the data appears to follow a curved path even with a logarithmic y-axis (image 1), so it must have a non-exponential component.
Second order polynomial: It appears to follow the trend line, but it's ruled out by the derivatives.
Power: This looks promising. With log x and y axes, it looks like a straight line, and the trend line follows the data very well.

Could the fine function of

give us the correct price of 1 additional square km. of land (p) when your land size has a given area (a)?

Predictions:
If you have 2,000 km2 of land, the next km2 would cost 11,903,273 currency.
The observed cost is 11,903,318 currency.

If you have 5,000 km2 of land, the next km2 would cost 117,511,038 currency.
The observed cost is 117,585,895 currency.

If you have 100,000 km2 of land, the next km2 would cost 2.0952 * 1011 currency.
The observed cost is 2.1027 * 1011 currency.

So it seems to be the correct formula, even though it must have more decimals.

By integrating from 100 (the land you start with) to your final land area, aF, we can then find how much money was spent getting all the land:



So this says I've spent 788,000,000 currency on getting my total of 1,080 km2 of land.
Aceziyora Kazerano has spent 385,000,000 currency on the 880 km2 of land.
The Moltinian Empire has spent 34,700,000 currency on their 443 km2 of land.
And the Ivory Coast with 2,000 km2 of land has spent 6,800,000,000  currency on land.
And that the first square kilometer of land you buy should cost 6,760 currency. I can't remember the number anymore.

Anyway, here's a graph on how the total land cost goes as a function of your size.
The question is then, how does your income go as a function of your population, roughly? I have a bit of a feeling that the income from population isn't big enough to balance this land cost, which would mean bigger nations would tend to end up with higher and higher population densities.

« Last Edit: June 06, 2014, 07:53:47 AM by Bla »

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Project Terra
« Reply #153 on: June 06, 2014, 08:22:34 AM »
Wow. You are all pretty addicted to this aren't you?

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Project Terra
« Reply #154 on: June 06, 2014, 09:03:13 AM »
Not bladdicted, just interested in seeing how its mechanics work and getting an idea of what the late-game would be like.

Xriqxa

  • *****
  • Posts: 1441
  • 01000011 01101111 01101101 01101101 01110101 01101
Re: Project Terra
« Reply #155 on: June 06, 2014, 09:10:36 AM »
I meant everyone in general.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Project Terra
« Reply #156 on: June 07, 2014, 05:38:26 PM »
Law: Equality in Sports Act
Result: The bill was passed. 485 representatives voted in favour of the bill.

Can anyone beat this? :P

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #157 on: June 07, 2014, 07:15:53 PM »
Law: Equality in Sports Act
Result: The bill was passed. 485 representatives voted in favour of the bill.

Can anyone beat this? :P

Hmm... most supported bill I passed was around ~370.

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #158 on: June 09, 2014, 12:33:39 AM »
I'm gonna wait until I get 400 mil to get 3rd city. I'll only be on site for elections and laws until then.

Current money 50 mil.

Income per day 70 mil.

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Project Terra
« Reply #159 on: June 09, 2014, 01:27:30 PM »
ha i already have third city
second city only town though

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #160 on: June 09, 2014, 08:42:29 PM »
I don't have access to project terra, as i have no internet at home. Is there an 'expiry date' for nations. Also what is my income/ a day?

As far as I know, your nation doesn't delete itself after a long haitus.

And what is your nation called?

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Project Terra
« Reply #161 on: June 10, 2014, 11:21:43 PM »
Your income is 72,450,578.34 currency/day.

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #162 on: June 10, 2014, 11:47:22 PM »
So, uh... just found out today that there is no way to repeal laws even though there is a grey button that says "Repeal" on the laws you passed... don't try to repeal laws, it will reset the time and it will have no effect.

Be careful with your laws for now.

matty406

  • *****
  • Posts: 82
Re: Project Terra
« Reply #163 on: June 11, 2014, 04:57:29 AM »
So, uh... just found out today that there is no way to repeal laws even though there is a grey button that says "Repeal" on the laws you passed... don't try to repeal laws, it will reset the time and it will have no effect.

Be careful with your laws for now.

Does it go throught the same voting process as enacting laws or does it just not work what so ever?

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #164 on: June 11, 2014, 06:13:00 AM »
So, uh... just found out today that there is no way to repeal laws even though there is a grey button that says "Repeal" on the laws you passed... don't try to repeal laws, it will reset the time and it will have no effect.

Be careful with your laws for now.

Does it go throught the same voting process as enacting laws or does it just not work what so ever?

The voting process. But it doesn't work.

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Project Terra
« Reply #165 on: June 11, 2014, 02:35:31 PM »
robinhood tax booster my income by 2 million about

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Project Terra
« Reply #166 on: June 11, 2014, 02:36:49 PM »
also, are the prices randomised? i never sell my stuff at like 4,768.21, does anyone else? seem's kinda tedious

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Project Terra
« Reply #167 on: June 11, 2014, 02:43:39 PM »
If you put a sell offer, the price it ends up having that others see is multiplied by 1.05.
If you put a buy offer, the price it ends up having that others see is divided by 1.05.

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Project Terra
« Reply #168 on: June 12, 2014, 03:16:26 AM »
i like how someone's offer is 9000.
beating the system

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Project Terra
« Reply #169 on: June 12, 2014, 11:26:58 AM »
robinhood tax booster my income by 2 million about
Thanks, implemented that and increased income from 97,408,636 to 100,587,759 currency/day.

blotz

  • Formerly 'bong'
  • *****
  • Posts: 813
  • op pls
Re: Project Terra
« Reply #170 on: June 12, 2014, 03:11:16 PM »
onl7 457

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #171 on: June 13, 2014, 02:01:48 AM »
Just got my third city. Also got rid of the public companies because those lowered my income.

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Project Terra
« Reply #172 on: June 13, 2014, 02:04:24 AM »
how do you get rid of them

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #173 on: June 13, 2014, 02:37:04 AM »
Also, Bla, how did you get such a massive population and income boost?

I'd like to know that as well.

Also, congrats Bla for being the first to reach 1 million peoplez.

FiahOwl

  • *****
  • Posts: 1234
  • This is, to give a dog and in recompense desire my dog again.
Re: Project Terra
« Reply #174 on: June 13, 2014, 03:51:48 AM »

This message is only viewable with Universe Sandbox Galaxy Edition. Access it and much more with promo-code '125221'.

« Last Edit: March 22, 2021, 02:22:45 AM by FiahOwl »

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Project Terra
« Reply #175 on: June 13, 2014, 04:45:31 AM »
I focused on exports and speculating in the market, and in spending, I focused more on city development than land (at least compared to Fiah and you). I will focus on land for a while now, though. In legislation, I've focused on getting more immigrants to boost growth rate and get a bigger workforce, and socialist policies.

And thanks

Swonx: I don't update the sheet every day, haven't updated your nation there for a few days, so the value you see is probably from a few days ago.
Others are welcome to help update the spreadsheet.

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Project Terra
« Reply #176 on: June 13, 2014, 04:58:46 AM »
ah yes I recently discovered selling things on the market and it is simply magical

Cosmos

  • *****
  • Posts: 203
  • unvrs sndbox plz.
Re: Project Terra
« Reply #177 on: June 13, 2014, 04:59:55 AM »
Just but up a offer of 10000 concrete for $8000 per ton. I always make my offers the cheapest, though there are some offers of 40000 or more.

Darvince

  • *****
  • Posts: 1842
  • 差不多
Re: Project Terra
« Reply #178 on: June 13, 2014, 05:02:59 AM »
I also usually make my offers the cheapest, unless I feel it's too low, then I'll set some ludicrous high price and sell like 100 of the unit.

Bla

  • Global Moderator
  • *****
  • Posts: 1013
  • The stars died so you can live.
Re: Project Terra
« Reply #179 on: June 13, 2014, 05:33:41 AM »
Just but up a offer of 10000 concrete for $8000 per ton. I always make my offers the cheapest, though there are some offers of 40000 or more.
Why not make it 8399 currency/ton? That way you're still cheapest, but only 1.05 currency/unit cheaper than the second cheapest so you avoid crashing the prices.