I found an older post from this forum :http://universesandbox.com/forum/index.php/topic,3514.0.html
and after trying the different scenarios from it i have found that the problem happens when i run a simulation in realistic accuracy mode.
If i put it in normal accuracy mode then it works fine so i guess i'll have to remember this in future.
However when i try the realistic mode my fps is still taking a severe beating from the light pulse and in fact on one occasion i did manage to see it far off in the distance behind and below the object i was using to trigger the light pulse from. It was so far away that all i saw was a small white pixel that didn't grow any bigger but i didn't know how to measure the distance or find out the exact location of it's origins.
If someone can tell me the best way to find out its location if i see it again then i'll do it, if it will help get to the bottom of this bug!