Hi,
raising the time steps in about every scenario I can load or make myself causes orbiting masses to catapult themselves out of a system. better said: apparently the program seems to multiplicate the angular speed of the orbiting masses and the gravity of the central mass, to achieve the variation in time steps towards time shift. this multiplication seems to be a bit rough, causing the ratio to slip, catapulting orbiting masses out of their systems. i suppose the most likely source for such an error would be an overly rough estimation of decimal places in object parameters.
i guess this is a fairly common effect and observation, although i couldn't find any mention of it here. however this could also be due to me being less observant than i should. sorry, if that is true.
i guess my first question is: did i do something wrong?
the second one would be: can this be fixed?
i just found this simulator and pretty much instantly fell in love with it and to be honest, i will most likely donate a few bucks anyway, but if i could use US to simulate extreme time shifts that would be awesome.
also: i am a graphic designer and have way too much time on my hands. if you have some use for someone with that background like me (pro bono, of course), drop me a line and we can talk about it. my specialties are interface design and web design.