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Author Topic: Languages of Blacraft  (Read 22410 times)

deoxy99

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Languages of Blacraft
« on: October 14, 2011, 11:17:23 AM »
This is a part of the Blacraft topic.

Discuss languages of Blacraft here.

FiahOwl

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Re: Languages of Blacraft
« Reply #1 on: October 14, 2011, 11:56:49 AM »

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« Last Edit: March 22, 2021, 01:53:08 AM by FiahOwl »

Bla

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Re: Languages of Blacraft
« Reply #2 on: October 14, 2011, 11:59:14 AM »
In USAR, "Hi" means "Hi"
In USSR, "Hi" means "You"!

vh

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Re: Languages of Blacraft
« Reply #3 on: October 14, 2011, 12:01:37 PM »
In Desertopia, "Hi" means "how many tnt can i explode you with"

deoxy99

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Re: Languages of Blacraft
« Reply #4 on: October 14, 2011, 12:03:41 PM »
In Spheron Rilmu, "Vogesimni" means "Socialist".

Literally? One who is red. :P

Bla

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Re: Languages of Blacraft
« Reply #5 on: October 14, 2011, 12:05:23 PM »
In Spheron Rilmu, "Vogesimni" means "Socialist".

Literally? One who is red. :P
Kol.

vh

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Re: Languages of Blacraft
« Reply #6 on: October 14, 2011, 12:06:51 PM »
in japanish penisula of squid, "fish" are your mom

matty406

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Re: Languages of Blacraft
« Reply #7 on: October 14, 2011, 12:22:30 PM »
I f I ever finitsh that language I was doing, I'd apply it it to the people who lived in the land years before we did, who made the dungeons, mineshafts and strongholds.

atomic7732

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Re: Languages of Blacraft
« Reply #8 on: October 14, 2011, 02:52:07 PM »

matty406

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Re: Languages of Blacraft
« Reply #9 on: December 02, 2011, 07:28:17 AM »
Can I bump this?
I'm bumping this.

deoxy99

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Re: Languages of Blacraft
« Reply #10 on: December 06, 2011, 05:11:19 PM »
Since I renamed Spheron Rilmu to Socialist State of Spheron, it will now be translated in my language to Vogesimni Rilmu ji Spheron. (I changed Aleb to just be to be, and not of, for, by, which is now ji.)

Long names much? :P

Bla

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Re: Languages of Blacraft
« Reply #11 on: December 06, 2011, 11:56:24 PM »
Wasn't Socialist State of Spheron your state, and Spheron Rilmu your region?

deoxy99

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Re: Languages of Blacraft
« Reply #12 on: December 07, 2011, 01:07:14 AM »
No... Rilmu means state, not region. Socialist State of Spheron is both the name of the region and the state, thus making it a unitary state (model does not include the newest region). :P

Naru523

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Re: Languages of Blacraft
« Reply #13 on: December 07, 2011, 10:00:58 AM »
Union of Socialist Yukidarian Regions.
okay, maybe not.

Darvince

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Re: Languages of Blacraft
« Reply #14 on: December 02, 2012, 10:34:56 AM »
kol this thread

vh

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Re: Languages of Blacraft
« Reply #15 on: December 02, 2012, 11:04:49 AM »

matty406

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Re: Languages of Blacraft
« Reply #16 on: August 02, 2013, 12:50:06 PM »
BUMPIIIIIES
Google doc of my Blacraft Language, Google doesn't like Open office formats but desktop drive means it'll dynamically update when I change stuff.

Needs some working. I settled on Object-Subject-Verb, later found out there's only one language in the world using it so finding text to get inspiration from will be difficult.

Aiming for an old fashioned, Germanic, medieval sounding language.

Bla

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Re: Languages of Blacraft
« Reply #17 on: August 02, 2013, 01:06:08 PM »
Kol.

The language should reflect the "genderlessness" of Minecraft imo, or in other words, not set up two separate categories for lots of words, names and endings based on some random biological differencies which are completely irrelevant in most cases.

Darvince

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Re: Languages of Blacraft
« Reply #18 on: August 02, 2013, 03:15:33 PM »
oh god bla

sex is a thing you freaking %$&* you frustrate me
babies can be born from females
babies can not be born from males
that is an established difference that you cannot ignore and current technology CANNOT cause males to give birth

FiahOwl

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Re: Languages of Blacraft
« Reply #19 on: August 02, 2013, 03:39:16 PM »

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matty406

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Re: Languages of Blacraft
« Reply #20 on: August 02, 2013, 03:46:51 PM »
Nonono people calm down here Bla is making the point that sex and gender does not exist in minecraft.
Also he's probably pushing the point that I should make my language less binary.

Darvince

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Re: Languages of Blacraft
« Reply #21 on: August 02, 2013, 03:49:55 PM »
yes but a lot of gendered languages exist

FiahOwl

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Re: Languages of Blacraft
« Reply #22 on: August 02, 2013, 05:32:22 PM »

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matty406

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Re: Languages of Blacraft
« Reply #23 on: August 02, 2013, 05:53:14 PM »
I'll probably keep the genders but have them prioritise neutrality then

atomic7732

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Re: Languages of Blacraft
« Reply #24 on: August 02, 2013, 06:10:16 PM »
in the end it's matty's choice and nothing bla does will or should change that

Bla

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Re: Languages of Blacraft
« Reply #25 on: August 03, 2013, 01:32:31 AM »
Wow ok sorry about proposing it.

oh god bla

sex is a thing you freaking %$&* you frustrate me
babies can be born from females
babies can not be born from males
that is an established difference that you cannot ignore and current technology CANNOT cause males to give birth
I'm just saying there's no reason to base a language on it. The logic is the same as in, there are people with different hair colors. I don't deny the fact that people can have different hair colors, I just don't think it's relevant to base a lot of things in a language on it, because it makes the language unnecessarily complicated. If that frustrates you, it's not my fault.

yes but a lot of gendered languages exist
https://yourlogicalfallacyis.com/bandwagon

deoxy99

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Re: Languages of Blacraft
« Reply #26 on: August 03, 2013, 01:42:57 AM »
Wow ok sorry about proposing it.

oh god bla

sex is a thing you freaking %$&* you frustrate me
babies can be born from females
babies can not be born from males
that is an established difference that you cannot ignore and current technology CANNOT cause males to give birth
I'm just saying there's no reason to base a language on it. The logic is the same as in, there are people with different hair colors. I don't deny the fact that people can have different hair colors, I just don't think it's relevant to base a lot of things in a language on it, because it makes the language unnecessarily complicated. If that frustrates you, it's not my fault.

yes but a lot of gendered languages exist
https://yourlogicalfallacyis.com/bandwagon
I feel that the genders in languages are not literal genders, but more like categories of words. We just need to figure out another way of stating the names of these categories, instead of using "feminine," "neuter," and "masculine."

atomic7732

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Re: Languages of Blacraft
« Reply #27 on: August 03, 2013, 01:59:34 AM »
yes but a lot of gendered languages exist
https://yourlogicalfallacyis.com/bandwagon
This is not a logical fallacy if matty's goal is to make a more naturalistic language.

Bla

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Re: Languages of Blacraft
« Reply #28 on: August 03, 2013, 02:43:21 AM »
yes but a lot of gendered languages exist
https://yourlogicalfallacyis.com/bandwagon
This is not a logical fallacy if matty's goal is to make a more naturalistic language.
In what sense do you mean gendered languages are more naturalistic?
Has Matty written that he wanted to make that?

To reply about the bandwagon, if "yes but a lot of gendered languages exist" is meant as a reason for why this language should also be gendered, then it is a bandwagon fallacy whether Darvince or Matty uses it. If Matty says "I'll make a gendered language because it's more naturalistic" then that's no longer the same reason as what I quoted from Darvince, unless you by "naturalistic" mean "share this property with a lot of other languages", in which case the logical fallacy applies again.

Again, I don't intend to "force" Matty to design his language in any special way, he can make it completely as he wants, I assume it doesn't hurt anyone that I point out things to consider. I'm not sure why my suggestions seemed to upset some people.

deoxy99

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Re: Languages of Blacraft
« Reply #29 on: August 03, 2013, 03:19:13 AM »
Typically, languages tend to be "on the bandwagon". They tend to have nouns, adjectives, and verbs; consonants and vowels; cases, regardless of whether they are marked or not, genders, persons, tenses, aspects...

You can't make a language that has none of those things (if that were the case, the language would be completely null.) They will tend to share similarities somewhere. However, you can exclude a lot of them, such as the pointless genders, to make it less like [insert language here], leading to a more unique language.

Not sure what my point here is actually...
« Last Edit: August 03, 2013, 03:26:17 AM by deoxy99 »