I tried to do a Fraps capture, but the display in Universe Sandbox goes weird when I start capturing. I can't seem to do a printscrn screen cap to past into Photoshop, and the shit+prtscreen in US doesn't save the UI so I'll have to just describe what's going on in these screenshots. However nothing in the options seems to make a difference, and everytime I load or restart a simulation the values in the options dialog all get reset so it must be something other than those parameters.
The values in the options window for my simulation that does persistent trails, vs the Earth & Moon or Solar System simulations reset to the same thing whenever loaded [is it supposed to reset like that?].
In the first shot, I've set the trail length to 500 and set time step very high so the trail covers multiple orbits and has a low vertex count per orbit so it shows up thick for planet U. You can also see the trail for a small moon with a very wide orbit.
http://www.eos4life.com/temp/US/Universe Sandbox - 00.pngI hit ctrl+R to reload the simulation. In this shot the camera has returned to the starting orientation from the simulation file, trail length has also reset and no objects in the simulation are leaving trails of their own. The orbital trail for planet U is seen remaining at upper left.
http://www.eos4life.com/temp/US/Universe Sandbox - 01.pngI rotate the camera to an angle where the persistent trail from planet U intersects through planet E. The smaller moons persistent trail is also in the background.
http://www.eos4life.com/temp/US/Universe Sandbox - 02.pngZooming out shows that the persistent trails keep their same orientation in the sky, changing on screen only with camera rotation.
http://www.eos4life.com/temp/US/Universe Sandbox - 03.pngI set the trail length to 500 again, and increase the timestep to a high value, so planet U now creates a thick trail again, and the small moon leaves a long trail as well.
http://www.eos4life.com/temp/US/Universe Sandbox - 04.pngI click the X button to reset trail data and the current trails become persistent [I forget whether it's the X button higher up between the other 2 resets, or the one next to the trail length parameters, but only 1 of them makes the current trails persist]. I've zoomed in to show they again ignore zoom, and have been combined with the previous persistent trails.
http://www.eos4life.com/temp/US/Universe Sandbox - 05.pngThe only thing that gets rid of the trails is restarting Universe Sandbox, which seems to take a while.
Hardware is a Dell XPS M1710, windows XP and Nvidia 7950GTX.
komatii