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Author Topic: Blacraft  (Read 2727730 times)

blotz

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Re: Blacraft
« Reply #5070 on: September 23, 2012, 06:14:34 AM »
smeling

how do you smel??

Hellpotatoe

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Re: Blacraft
« Reply #5071 on: September 23, 2012, 06:40:15 AM »
whith teh nose, obvyioslyi

Bla

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Re: Blacraft
« Reply #5072 on: September 23, 2012, 06:48:51 AM »
You put suff into the furace, then it smels and becomes more usful.

blotz

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Re: Blacraft
« Reply #5073 on: September 23, 2012, 07:19:52 AM »
30 levels and only efficiency 3 and unbreakable 3. (pickaxe) ((gold)) (((jk, it's diamond)))

Bla

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Re: Blacraft
« Reply #5074 on: September 23, 2012, 07:26:32 AM »
That's good imo, sometimes you only get one of those.

blotz

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Re: Blacraft
« Reply #5075 on: September 23, 2012, 09:45:02 AM »
oh.


also, if anyone finds a give 1 emerald and get 2-3 glowstone villager, can you trap it and send me the coords? if not, can you send me the coords of the village you found it in?

Bla

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Re: Blacraft
« Reply #5076 on: September 23, 2012, 09:56:39 AM »
There is or used to be one in Spawntown which gives 2 glowstone for 1 emerald. I think it got into main town. I saw a lot of villagers near the factory and lab, maybe it's in that area.

blotz

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Re: Blacraft
« Reply #5077 on: September 23, 2012, 10:20:35 AM »
kthx

smjjames

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Re: Blacraft
« Reply #5078 on: September 23, 2012, 10:54:41 AM »
Hey Bla (or Kipz), do you have a method of getting rid of villagers with bad trades without getting the golem pissed at you?

vh

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Re: Blacraft
« Reply #5079 on: September 23, 2012, 11:10:30 AM »
lava bucket

smjjames

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Re: Blacraft
« Reply #5080 on: September 23, 2012, 11:18:55 AM »
Also, a word of warning for Spawntown, and everybody else, if there is a large concentration of villagers, you'll have a zombie siege even if the area is lit up. At least I think that's where the zombies came from, or they spawned on the treetops, not sure.

Oh yea, the golem that spawned and the second one that spawned don't seem to be attacking the zombies for some reason. Worked when I tested in singleplayer though.

vh

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Re: Blacraft
« Reply #5081 on: September 23, 2012, 11:20:03 AM »
golems work in blacraft, at least for me.

vh

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Re: Blacraft
« Reply #5082 on: September 23, 2012, 12:21:27 PM »
smjjames unendore brovostuch and endore ethanthova i know wrong topic but you probably check this one more.

smjjames

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Re: Blacraft
« Reply #5083 on: September 23, 2012, 12:47:04 PM »
smjjames unendore brovostuch and endore ethanthova i know wrong topic but you probably check this one more.

Okay.......

Desacabose

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Re: Blacraft
« Reply #5084 on: September 24, 2012, 11:24:17 AM »
When the pretty scary update comes around, and you(hopefully) update the server before the plugins Blacraft normally uses are updated why not start a superflat world?

I say this because the only way to obtain food would be to work with villagers and would be a great way to test the new features

smjjames

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Re: Blacraft
« Reply #5085 on: September 24, 2012, 11:53:14 AM »
When the pretty scary update comes around, and you(hopefully) update the server before the plugins Blacraft normally uses are updated why not start a superflat world?

I say this because the only way to obtain food would be to work with villagers and would be a great way to test the new features

If we have to wait a while before the Bukkit server gets updated, we can play on a temporary server using those new superflat map types. Just don't name it anarchy server this time, lol.

I haven't played around with the new flat map customization stuff though.

Desacabose

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Re: Blacraft
« Reply #5086 on: September 24, 2012, 03:53:54 PM »
When the pretty scary update comes around, and you(hopefully) update the server before the plugins Blacraft normally uses are updated why not start a superflat world?

I say this because the only way to obtain food would be to work with villagers and would be a great way to test the new features

If we have to wait a while before the Bukkit server gets updated, we can play on a temporary server using those new superflat map types. Just don't name it anarchy server this time, lol.

I haven't played around with the new flat map customization stuff though.

The superflat desert would be impossible to survive on same goes for waterworld

vh

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Re: Blacraft
« Reply #5087 on: September 24, 2012, 03:56:28 PM »
yeah lets make everything lava pools with a few isolated tnt islands.

then give everyone levers and cobblestone to place it on.

Bla

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Re: Blacraft
« Reply #5088 on: September 24, 2012, 09:59:18 PM »
Idk what type it would be, a temporary creative server could be a fun idea maybe. I could set up a poll to determine it when the update gets near.

Darvince

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Re: Blacraft
« Reply #5089 on: September 24, 2012, 10:12:19 PM »
whee temporary creative
wait dammit that means that darserver will no longer be unique for a usforum server because it will creative.

smjjames

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Re: Blacraft
« Reply #5090 on: September 24, 2012, 11:56:35 PM »
When the pretty scary update comes around, and you(hopefully) update the server before the plugins Blacraft normally uses are updated why not start a superflat world?

I say this because the only way to obtain food would be to work with villagers and would be a great way to test the new features

If we have to wait a while before the Bukkit server gets updated, we can play on a temporary server using those new superflat map types. Just don't name it anarchy server this time, lol.

I haven't played around with the new flat map customization stuff though.

The superflat desert would be impossible to survive on same goes for waterworld

I was just rolling with the suggestion you made.

Desacabose

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Re: Blacraft
« Reply #5091 on: September 25, 2012, 09:54:43 AM »
When the pretty scary update comes around, and you(hopefully) update the server before the plugins Blacraft normally uses are updated why not start a superflat world?

I say this because the only way to obtain food would be to work with villagers and would be a great way to test the new features

If we have to wait a while before the Bukkit server gets updated, we can play on a temporary server using those new superflat map types. Just don't name it anarchy server this time, lol.

I haven't played around with the new flat map customization stuff though.

The superflat desert would be impossible to survive on same goes for waterworld

I was just rolling with the suggestion you made.

Scratch that in the Desert you could eat zombies and raid villages for carrots

smjjames

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Re: Blacraft
« Reply #5092 on: September 25, 2012, 10:52:49 AM »
Again, I haven't messed around with the new superflat stuff, but I did see a video of someone doing a super flat world decay thing using TNT, leaf blocks and leaf decay. It was on the reddit tab in the magic launcher I think.

vh

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Re: Blacraft
« Reply #5093 on: September 25, 2012, 11:51:47 AM »
....hey if anyone wants right after 1.4 comes out, or even one of the snapshots, i'll set up a leafspleef arena. (it'll have to be reset every 5 minutes and we'll have to join at the same time for it to work though)

Bla

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Re: Blacraft
« Reply #5094 on: September 25, 2012, 12:39:09 PM »
Spleaf, kol, any changes to leaves in 1.4 or is it just because shears are faster than asdf?

smjjames

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Re: Blacraft
« Reply #5095 on: September 25, 2012, 12:47:17 PM »
I don't think there were any changes to leaves in 1.4.

blotz

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Re: Blacraft
« Reply #5096 on: September 26, 2012, 09:57:31 AM »
enchanting time

ALL are level 30.

blotz

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Re: Blacraft
« Reply #5097 on: September 26, 2012, 10:00:54 AM »
I really really fail at enchanting fortune.

Bla

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Re: Blacraft
« Reply #5098 on: September 26, 2012, 10:11:44 AM »
That would imply you had control over what enchantments the game picks at level 30. :P

blotz

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Re: Blacraft
« Reply #5099 on: September 27, 2012, 02:14:28 PM »
ShadowlordKO and/or PhantomNinjah please remove the wheat farms and the wood plank structure in Bongatar.